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Author Topic: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase  (Read 60121 times)

evictedSaint

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Design Phase
« Reply #255 on: June 14, 2018, 08:50:27 pm »

Piratejoe you have a wonderful talent for understatements.

piratejoe

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Design Phase
« Reply #256 on: June 14, 2018, 10:35:06 pm »

I just had an idea. If we make the VRAC A.1 able to drop bombs, we could send zeppelins to bomb places and have them escorted by the VRAC's that will not only protect them but also drop bombs on the target, making our enemy fear zeppelins more because think they are doing more damage than they actually are when the bulk of the damage is from the Emu's.
« Last Edit: June 14, 2018, 10:36:46 pm by piratejoe »
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Cnidaros

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Design Phase
« Reply #257 on: June 15, 2018, 09:40:29 am »

Verusa Design Phase, Late Autumn 1915

VRAC A.1 “Emu” (2 dice spent)

Progress: 7+4+6 = 17/15. 4 PP spent.

After last month’s storm of protest over the potential cuts to the Emu’s decorations, the engineers get back to work on the project. The blueprints are finalised and sent off to the factories in double-quick time, while discussion over the over-elaborate features is mostly limited to the occasional hand-carved emu head being passive-aggressively left on the main tables. The production model of the VRAC A.1 “Emu” still includes all these features, which may be a good or bad thing depending on who you’re asking.

Project Complete! You can now deploy as many squadrons of VRAC A.1 “Emu” biplanes as you can afford.

Requisition: Artillery Shells

Artillery shells are currently in extremely short supply owing to the artillery-intensive nature of fighting at the moment. However, one of the artillery officers shares with you a secret: apparently there exists a stock of shells imported from abroad, which lies unused. It proves difficult to track these down owing to the lack of documentation (which seems to have been intentionally destroyed), but eventually the Sky Crusaders are the new owners of the M1909-5.2 Shell and the plans for its manufacture.

M1905-5.2 Shell: This isn’t a 5.2-inch shell as one might expect, it’s actually a 5.17-inch shell. Questionable calibre decisions aside, the M1905-5.2 is a high-explosive shell with a direct-action fuse, weighing in at 85 pounds. Cost: 1 PP.

It is now the Revision Phase, Late Autumn 1915. You have 4 dice remaining to spend on Revisions or bank for the next turn.



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Cnidaros

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Re: Knights of the Skies: Verusa Thread
« Reply #258 on: June 15, 2018, 09:42:21 am »

Question to the gm, is this revision a thing we can do or does it fall under tactics
Quote from: squadron identification and organization
In combat where multiple squadrons of aircraft are flying, pilots can possibly be detached from their squadrons and fly home with the wrong squadron of aircraft. Along with this squadron leaders are quite hard to identify once flying in formation ceases. As such we have devised a way to solve both issues. In order to know who's who, easier aircraft are to be given paint jobs to look not only a bit more distinct from other squadrons but to strike fear into our enemies for squadrons which are more skilled. Squadrons will also be given emblems and said emblems will be painted on either the body next to the cockpit and or on the tail depending on the aircraft. Flight leaders will be given streamers to be attached to the wing to identify who is leading the flight and said streamers come in a few different colors and checkered versions of white and the other colors available as well. Finally, pilots who have become aces can paint their plane any way they like, though it's advised to paint something that wont get them confused with another squadron.

This should hopefully not only make squadrons more organized but also help pilots know who's who in areas with a high concentration of allies and in combat, along with possibly instilling a sense of unity and belonging in a squadron

That is a valid revision, but I'm wondering how much effect you expect it to have actually.
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piratejoe

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #259 on: June 15, 2018, 09:52:07 am »

I more or less expect it to help pilots in flying more efficiently and allowing their flight leader easier control of their squadron. I also expect it to make a psychological effect on enemies if we get a highly skilled squadron, something like our own flying circus. It would be under the Pilots section of Designs and Technology.

Also huzza for lucky rolls.
« Last Edit: June 15, 2018, 09:54:00 am by piratejoe »
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evictedSaint

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #260 on: June 15, 2018, 10:46:43 am »

I want to point out that the Kol's are the ones who get a bonus from coordinated actions, where we get a bonus due to daring acts.  For example, dropping grenades the way we did last turn probably wouldn't have had as much effect if the Kol's had done it.

So:
-Cheaper Emu
-Bomb Mount
-Better Camera
-Bank a Dice?

Edit: I wonder why they went to such great lengths to hide the artillery shells.  Oh well, probably nothing to get suspicious about.
« Last Edit: June 15, 2018, 10:50:02 am by evictedSaint »
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piratejoe

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #261 on: June 15, 2018, 11:00:13 am »

Oh? Maybe we can get something like Coordinated with that revision, or something... Anyway, we have 3 dice we can use for revisions since 1 of our 4 dice is going to basically give us the best prestige bonus we really need ever.
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Sensei

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #262 on: June 15, 2018, 01:20:11 pm »

That's acceptable. I'd also be fine with spending multiple dice on the cheaper emu (if we can?) because we could really use it working as well as possible. We also could consider removing  the brass and powder from the artillery shells to make them lighter and more effective bombs, or directly creating bombs as a revision. If we have the plans to artillery shells already, we could do something like...

Mk.1 "Somebody Think of a Cool Name" STCN Bomb: Based on the knowledge for creating our artillery shells, the STCN uses the same explosive and impact fuze but with a much thinner shell. Since we won't be firing them out of a cannon, they don't need a thick shell like artillery shells do, and it also doesn't have a brass casing or propellant powder. Instead it has a metal bomb casing just thick enough to handle safely and create metal fragments on detonation. As a consequence there's a lot more room for explosives. We will aim for a weight of 75lbs, which should be much deadlier than an 85 pound artillery shell.

If we could get this, and the bomb mount, out at the same time it would be pretty bomb.  :D
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dgr11897

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #263 on: June 15, 2018, 01:25:34 pm »

Flour bomb anyone?
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piratejoe

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #264 on: June 15, 2018, 01:30:45 pm »

That doesn't sound like a bad idea for a bomb, same with bomb mounts. I say we name the bombs after fruits that Emu's would eat, or after whatever other creature we name an aircraft after later on.

VRAC A.1b “Ostrich”
The VRAC A.1b Variant of the Emu is a new version of the VRAC A.1 with the simple addition of mountings on the wings and a bit behind and above the landing gear. The engine itself is powerful enough that putting bombs on the aircraft shouldn't be an issue and it should be able to fly just fine with the bomb load. The Observer is also given the new job of dropping the bombs should they be mounted to the aircraft. The mounts are simple, and can carry 4 small bombs on each wing, with the bomb mount behind the landing gear able to carry only two. An alternative set up allows the craft to carry 3 larger bombs instead of 10 smaller ones.
« Last Edit: June 15, 2018, 01:53:01 pm by piratejoe »
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NAV

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #265 on: June 15, 2018, 02:05:00 pm »

I think we should simply name the bomb Egg. Because Emus lay eggs.
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piratejoe

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #266 on: June 15, 2018, 02:12:39 pm »

I just realized something we can do...You ever hear of a Flechette? We could use them and just wreck havoc on enemy trench lines with them if we decide to make them in a revision.
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ConscriptFive

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #267 on: June 15, 2018, 02:54:01 pm »

Interested, but still playing catch up with this universe and the game rules.  Since pilot survivability is apparently a thing, can standardized aviator parachutes be considered a revision?  Or is it already implied that everyone has them?

Also, thinking of parachutes, you probably want drag fins or a handkerchief chute on the STCN Bomb design.  You don't want to find out what happens when a low and slow plane can't get away from its own 75lbs of HE.
« Last Edit: June 15, 2018, 04:43:20 pm by ConscriptFive »
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piratejoe

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #268 on: June 15, 2018, 04:07:15 pm »

May as well put this up.

Quote from: votes
Emu cost revision revisit (0):
Verusan Knight of Flight Badge (1): Piratejoe
Squadron identification and organization (0):
Mk.1 "Somebody Think of a Cool Name" STCN Bomb (1): Piratejoe
VRAC A.1b “Ostrich” (1): Piratejoe
I'd like you to edit in fins or something on the bomb though.
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Jerick

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #269 on: June 15, 2018, 05:21:57 pm »

Quote from: votes
Emu cost revision revisit (1): Jerick
Verusan Knight of Flight Badge (1): Piratejoe
Squadron identification and organization (0):
Mk.1 "Somebody Think of a Cool Name" STCN Bomb (1): Piratejoe
VRAC A.1b “Ostrich” (1): Piratejoe
I do actually think we should give one of the fancy Emus to our Monarch (what kind of monarch do we have btw?) it should net us some prestige and maybe if we're lucky our monarch maybe become more interested in aviation.
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