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Author Topic: Gridhood: Aspects of the Divine!  (Read 138923 times)

King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #1275 on: July 15, 2018, 05:39:03 am »

I like it when you discipline your zebras.
You mean the part where I discipline them or the part where I threaten to beat them with the Nine Iron?
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Detoxicated

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Re: Gridhood: Aspects of the Divine!
« Reply #1276 on: July 15, 2018, 05:57:47 am »

The discipline part. Though seeing your nine iron i am considering getting one myself.
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King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #1277 on: July 15, 2018, 06:38:04 am »

Everybody needs a stick to beat people with.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Detoxicated

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Re: Gridhood: Aspects of the Divine!
« Reply #1278 on: July 15, 2018, 06:46:31 am »

Agreed byt most of the time you would only need a hand to spank em.
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1279 on: July 15, 2018, 06:56:55 am »

Turn 42 - The Stone Age - Era of Entropy

Noteworthy tiles:
Spoiler (click to show/hide)

Artifacts:
Spoiler (click to show/hide)

Creatures:
Spoiler (click to show/hide)

Divine Projects:
Spoiler (click to show/hide)

Other Game Events:
The Keerim faction of the Zebras seems to be obsessed with partying and does nothing else!
The Blarg faction of the Zebras are under siege by a horde of undead merfolk!
The Shrine to Mabel generates 1 FP for Mabel.
The Shrine to Amastay generates 1 FP for Amastay.
The Undead Demihuman Colossus attacks the Palace of Bakhon the Wondrous, but is repulsed by a magical force field.  A wave of Djinn Restlessness is emitted, and all civs get +1 to Djinn Restlessness!  Farsky gets 3 FP!  Mabel gets 3 FP!  Then the Undead Demihuman Colossus begins moving southeast towards I6, the settlement of the Dipnoi!
A horde of wandering undead merfolk at F6 move to G7 and lay siege to Willamette!!  Mabel gets 2 FP.
The forest wights at I1 move to J1!
The mountain wraiths at B8 move to B7!
Viliscyx, Skeletal Demoness, Anvil of Famine and Bringer of Locusts, emerges from a cave at E10!!!  With the arrival of Viliscyx, a plague of locusts descends on the land!  All food production is halved!!!

Godly actions of note:
Nagas gifts 4 FP to Blarg.  Then Nagas creates the divine project "Don of the Dead" and puts 5 FP into it.
Amastay creates a Glowing Pillar at D4 for 10 FP, and creates another Glowing Pillar at H4 for 10 FP.  Then Amastay moves his avatar to D2.
Blarg spends 5 FP to make his Zebras disciplined.
Mabel makes 2 Light Lamps at K1 for 10 FP total.

Civilization actions:

The Jotun Oligarchy
1 workers (BB1) using the artifact "The Lens of Amastay" and 3 workers Pray to Amastay at the Giant Temple of Amastay at E3 generating 16 FP for Amastay.  1 worker (ate bloodberries) gets (lensbuff 1).
1 Greenthumb worker using 1 crude tool and the artifact "Giant Flint Sickle of Harvesting" and 1 Bountiful Gatherer (BB1) using a crude tool and the Artifact "Bountiful Basket" and 4 workers using 4 crude tools... (4 are BB1) Harvest at the Orchard at E4 and get only 20 food because of locusts!  (Tame cobras helped somewhat)
2 Undead workers (1 with plague) attempt to research Undead at D4 but are interrupted.
1 Grand Priest of Amastay using the artifact "Flaming Sword of Purity" and the artifact "Scepter of Purity" and 2 workers (one is BB1, one is BB1, LB1) using two artifact "Light Lamps" and two slings Apply the full force of the artifacts on the two undead workers at D4. The use of lethal force was authorized.  The undead workers were destroyed.  The workers were beloved by some and feared by others, increasing discord in the settlement.  Unrest increases by 15 to 71!
2 workers (BB1) using 2 crude tools Forage for wood at D3 and get 3 wood.
3 workers... (2 are BB1) Continue research on Leadership.
1 Food is fed to the Tame Cobras.
1 Food is given to the Clan of Little People.
1 Grand Priest of Amastay generates 3 FP for Amastay.
Sanitation goes to 100.  Unrest is increased by 8 to 79.
A Glowing Pillar appears in your town square, reducing unrest by 20 to 59! 
1 worker, 1 worker (ate bloodberries), and 1 worker (ate bloodberries, lensbuff 1) go on strike!! 

The People
The grandmaster farmer harvests at H4 with a crude tool and gets 3 food.  Yield was affected by locusts!
The undead worker forages at G3 with a crude tool and gets 0 food.
Ymar with !*Rehield*! and the Armor of Purity And 7 workers with 7 crude spears Attack Bimpo and the host of jesters.
Despite half the workers being paralyzed with dancing fits, Ymar and the rest of the workers destroy the undead.  Ymar took Colossal form and very much enjoyed pummeling Bimpo's painted smug face with his colossal fist, over and over, until nothing remained but a foul smear.  Unrest is reduced by 20 to 10!  Farsky enjoyed watching Ymar take Colossal form, and gets 5 FP!  2 workers were injured.
2 workers and the trapper forage at H4 with 3 crude tools and get 4 food.  Yield was affected by locusts!
3 workers use 3 wood to upgrade a primitive house into a wooden house at H4.
The half-secretary bird researches Temples.
The presence of undead workers continues to raise unrest!  Unrest is increased by 5 to 15.
Another formerly dead worker returns from the dead!  Unrest is increased by 15 to 30!
For the third straight turn, there was inadequate housing available!  Unrest is increased by 20 to 50!
A Glowing Pillar appears in your town square, reducing unrest by 20 to 30!

Dipnoi Republic
The 2 Priests, one of them wearing the Hat, bless 2 Undead Workers in an attempt to reassure the people.  The 2 undead workers have an averse reaction to being blessed, becoming sickly and unable to work this turn!
1 Undead Worker is unable to train to be a priest this turn.
3 Workers butcher at I6 and get 4 food.  Yield was affected by locusts!
1 Snake Fornicator and 2 Snake Tamers forage for Food at I7 and get 5 food.  Yield was affected by locusts!
1 Undead Worker is unable to forage for food this turn.
1 Mud Specialist, 1 Python-style Master, 1 Pygmy Charmer and 5 Workers upgrade 4 Fine Mud Houses into 4 Mud Brick Houses using 8 Mud Bricks.  1 worker was on strike and unable to work.  However, 1 mud specialist was able to pick up the slack!  Amastay gets 1 FP.
2 priests to Nagas generate 3 FP for Nagas.
There is not enough food to feed 2 Tame Giant Anacondas!  They go wild!  1 Giant Anaconda eats a worker!  1 Giant Anaconda is killed by the master python-style martial artist!  Nagas gets 5 FP!
The presence of undead workers increases unrest by 5 to 25.

Cait Sith
The undead worker takes one look at the fountain and refuses to enter it.  No one is able to force it.
The Philosopher argues.
Aeroith uses the Arcanum Botanica to repeat her feat of growing treehouses.  4 reagents are spent and 1 magically grown tree is created.
3 D-H EM workers pick up 3 spears and fish at J-1 and get 5 food.  Yield was affected by locusts!  How, I don't know, it just was!
3 D-H EM workers forage at K-2. 1 Worker is using the Basket. They get 5 food.  Yield was affected by locusts!
3 D-H EM apprentices and 1 Disciplined DH EM apprentice Pray to Mabel and generate 6 FP for Mabel.
1 disciplined D-H EM Writer Apprentice researches Metallurgy.
There is not enough food!  1 worker starves to death!  1 disciplined apprentice starves to death!  1 undead worker, after not being fed, is found dining on the corpse of the starved worker!  Unrest increases by 20 to 50!
The presence of undead workers raises unrest by 5 to 55.
2 workers and 1 apprentice go on strike!

Aglejo
1 expert farmer and 2 workers farm at B6 using 3 crude tools.  They get 9 food.  Yield was affected by locusts!
2 workers forage for stone at B6 using 2 crude tools and get 4 stone.
4 workers research Crop Rotation.
1 worker researches Metal Casting.
A feeling of foreboding increases unrest to 10.

Hidden Monastery
1 cobra d.BMA with Fey-Hair Ribbon & 2 cobra d.BMA forage food on K10 and get 4 food.  Yield was affected by locusts!  Mabel gets 1 FP.
Neheb with Staff of Discipline & 2 cobra d.BMA forage food on K8 and get 2 food.  Yield was affected by locusts!
1 seagull d.MMA, 1 seagull d.JMA & 1 worker forage food on J8 and get 3 food.  Yield was affected by locusts!
1 worker, 1 BMA & 1 woodpecker d.MA forage wood on I8 and get 8 wood.
1 undead python MMA meditates.  Then the undead master python-style martial artist kills one worker and eats it!  Apparently, dying of starvation gave him a driving hunger that can't be satisfied by normal means!!  Unrest increases by 20 to 40!
There is not enough food!  Luckily, the undead python-style master martial artist already dined this turn!  Neheb the legendary disciplined master cobra-style martial artist heroically refuses food so that someone else can eat!  Neheb uses his legendary discipline to yet again survive the hunger!  Disci gets 5 FP!  Neheb is now injured!
The presence of undead workers increases unrest by 5 to 45!
1 worker goes on strike!

Delta Dwellers stagnate.
A feeling of foreboding increases unrest to 10.
Delta Dwellers lose 8 food.
Tallamon the Hero Trainer senses that things are going south and flees to D7!
« Last Edit: July 15, 2018, 04:50:06 pm by Zazmio »
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1280 on: July 15, 2018, 06:57:33 am »

Turn 42 continued

Civilization status:
Spoiler (click to show/hide)

Godly status:
Spoiler (click to show/hide)

Techs known to all:
Spoiler (click to show/hide)
« Last Edit: July 16, 2018, 02:05:35 am by Zazmio »
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1281 on: July 15, 2018, 07:09:57 am »

I thought Prayer was supposed to reduce Unrest?!



Also, what are the Forest Wrights again?



In addition, what do the Light Lamps actually do?
« Last Edit: July 15, 2018, 07:14:18 am by TricMagic »
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1282 on: July 15, 2018, 07:29:59 am »

Cait Sith

Aeroith Stikes down the Undead with Wind and Fire. And Also The Arcanum Mineralis.{To petrify the evil-doer}(In general, see it and any others like it dead.)
"The Fountain has served us for generations. How dare you seek to break our traditions?!"

1 disciplined demihuman extramagical writer apprentice uses the Arcanum Botanica to boost the food available at K-1.


3 demihuman extramagical workers with crude spears fish at K-1.(And why did that affect us, just a horrible roll?)
2 demihuman extramagical apprentices forage at K-1 with the basket.

The Philosopher Leads those on strike to the Light.(Lamps) To further Discipline!
He then leads a round of Prayer to Nature.

Questions to the spirits- "What is happening to the lands. How do we ward off these disasters. And how do I lead my fellow Cait Sith to the path of Discipline?"
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Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #1283 on: July 15, 2018, 07:33:54 am »

((The lamps are anti-eldritch / insanity items. They won't be useful unless the undead attack you, however if they do the light from them apparently is quite harmful to the undead. I wouldn't reccommend using them upon your undead worker unless you want to kill them.))

GM, why did jotun's unrest level go up when their sanitation went to 100?
« Last Edit: July 15, 2018, 07:35:28 am by Lenglon »
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1284 on: July 15, 2018, 07:40:06 am »

Believe me, it's re-dying today...


I finally had a lot of food production and now this happens.
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Rockeater

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Re: Gridhood: Aspects of the Divine!
« Reply #1285 on: July 15, 2018, 07:43:28 am »

I didn't notice last turn, ok
Delta dwellers
One master fisherman one master spear-warior and a worker with the fish whistle the spike of protection and a crude spear at E7
2 workers forage wood with 2 crude tools at D7
3 workers reaserch Djinn Restlessness
« Last Edit: July 15, 2018, 07:51:39 am by Rockeater »
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #1286 on: July 15, 2018, 07:45:27 am »

Mabel
"Hey, Amastay, That famine demoness needs to go. Right now. I don't think we can afford to spend the kind of time my techniques use, with the mounting unrest amoung the civs adding in this food collection penalty they aren't going to have enough workers available to work for them to feed themselves. Do you mind burning some of your rather immense collected power to remove it and its famine effects immediately, before it devastates the civs?"
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

andrea

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Re: Gridhood: Aspects of the Divine!
« Reply #1287 on: July 15, 2018, 07:53:52 am »

Question to GM: how far can Stymphalos move in one turn?

Tellus: Keerim, I am intrigued by your idea. Could you go more in depth? More stone should be useful to them, although perhaps we should weather this calamity first.
The locusts and the demon of famine are a great danger to Aglejo. Considering that direct undead assaults to the floating island have not happened so far, I am tempted to ask Stymphalus to deal with her, although it is risky and would make it leave its current post unattended. What is your opinion on this?

King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #1288 on: July 15, 2018, 08:02:17 am »

The Blarg faction of the Zebras are under siege by a horde of undead merfolk!
"Took long enough for some undead to show up, also I need to get rid of that demon thing."
Blarg spends some FP to set E10 on fire, and then he gets into his wagon and runs over the undead merfolk , if the wagon stops being able to kill the undead he'll get out and use the Nine Iron and the Riot Shield to kill more undead merfolk.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #1289 on: July 15, 2018, 09:58:26 am »

REMINDER TO SELF: Check and update action instruction document

Jotun Oligarchy



Spoiler: Action Post (click to show/hide)
Spoiler: Passive Tech Effects (click to show/hide)
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.
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