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Author Topic: Gridhood: Aspects of the Divine!  (Read 141330 times)

dgr11897

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Re: Gridhood: Aspects of the Divine!
« Reply #1215 on: July 12, 2018, 04:46:26 pm »

The people should have the strength to destroy the colossi.
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #1216 on: July 12, 2018, 05:30:45 pm »

REMINDER TO SELF: Check and update action instruction document

Jotun Oligarchy

It is decided that the undead worker should be tasked with explaining what the heck is up with the undead. As there is no urgent crisis at the moment, the Undead worker is given a Light Lamp in the hopes of aiding their mental troubles, and the Scepter of Purity to ensure that none of the other giants catch anything bad from the undead one.

The wretched seagulls are still lurking just outside of the Giant's slinging radius, so the materials to create carts are foraged by the orchard instead of the forest. Perhaps the giants having the ability to move one tile further would finally encourage the seagulls to start lurking one tile further away from the giants.

A new house is created, but a new worker is not immediately created, just in case another not dead worker shows up.

Amastay is reminded that he may request additional prayers from the Jotun Oligarchy whenever he needs to. Though the 99FP that he currently has is probably more than enough to do... Literally anything.

Spoiler: Doublecheck (click to show/hide)
Spoiler: Action Post (click to show/hide)
Spoiler: Possible FP Triggers (click to show/hide)
Spoiler: Passive Tech Effects (click to show/hide)
« Last Edit: July 12, 2018, 05:34:02 pm by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1217 on: July 12, 2018, 05:39:35 pm »

The fact he has enough to literally create Yggdrasil.. Or 1 FP off a 100 FP Divine Project to start making Magical Giants in it's surrounding tiles.
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helmacon

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Re: Gridhood: Aspects of the Divine!
« Reply #1218 on: July 12, 2018, 06:04:11 pm »

The fact he has enough to literally create Yggdrasil.. Or 1 FP off a 100 FP Divine Project to start making Magical Giants in it's surrounding tiles.

What is Yggdrasil now? (In game that is. I know what it is in myth)

Also, I've been storing up some fp because this was promised to be a cataclysm and I want to be able to respond to anything that happens.

Amastay moves his avatar to C3 and burns away the corruption there.

Amastay also spends 5fp to create an artifact "Crown of the Gods" that does absolutely nothing but mark him as the head of the gods. He places this crown upon his head.
« Last Edit: July 12, 2018, 06:08:23 pm by helmacon »
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #1219 on: July 12, 2018, 06:13:47 pm »

I think the GM did a tricky. He said "When the game changes from the stone age to the next age". What he did not say, is that the next 'Age' would be a higher tech level than the stone age. In this Age of Entropy, most players are still pretty much in the stone age tech-wise. It could be another 40 turns before we get to the Bronze age or whatever.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1220 on: July 12, 2018, 06:15:04 pm »

http://www.bay12forums.com/smf/index.php?topic=170798.msg7797704#msg7797704


It was in this one. You have enough FP to complete this singlehandedly.


We kinda want it for our research though. But it being around is fine too. Just know there will likely be war later on.



Unlikely, we would be way ahead magically if that was the case. 10-20 is a better bet.
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helmacon

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Re: Gridhood: Aspects of the Divine!
« Reply #1221 on: July 12, 2018, 06:25:10 pm »

Hmm... to be quite honest, I am still really struggling as to whether I should use my power to help or antagonise the world at large. I could drop 2 more titan gates in a turn if I wanted. (he he) (Ha, he HA Ha ha.)
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1222 on: July 12, 2018, 06:27:04 pm »

That's destruction. Just make the Yggdrasil to help out the titans in magic research.


Granted, that's more the fact that helping them helps yourself in the long run.
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dgr11897

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Re: Gridhood: Aspects of the Divine!
« Reply #1223 on: July 12, 2018, 06:28:16 pm »

Titangates are not pure destruction, they make titans (colossi), which provide valuable titan bones and their powers to whoever slays them.
« Last Edit: July 12, 2018, 06:46:56 pm by dgr11897 »
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Detoxicated

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Re: Gridhood: Aspects of the Divine!
« Reply #1224 on: July 12, 2018, 06:29:11 pm »

Will there be one year where you don't beg for something?

Hehe you could create more titangates but you could also wait to see how this plays out.
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #1225 on: July 12, 2018, 06:31:29 pm »

If you want to cause chaos, I might recommend mixing it up a bit. If there are too many Titangates, Farsky might replace you as the strongest god.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

dgr11897

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Re: Gridhood: Aspects of the Divine!
« Reply #1226 on: July 12, 2018, 06:35:18 pm »

Actually amastay, you should make a new plane of existence. basically a whole new grid that is "Above" the current one.
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Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #1227 on: July 12, 2018, 06:36:25 pm »

You should obviously use your FP to change all the tiles to make a pixel art.
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #1228 on: July 12, 2018, 06:42:00 pm »

Alternatively, 20 groups of special animals that construct things. That'll bring in the FP, and if you're really good it will simultaneously help the followers you already have!

Or maybe three more grand priests at a cost of 27FP each for a GUARANTEED +9FP every turn.

... Or maybe just stick with the status quo so that the GM doesn't decide you're going too far.

Actually, you better mix it up a bit. Diminishing returns are a thing in this game.
« Last Edit: July 12, 2018, 06:43:56 pm by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1229 on: July 12, 2018, 07:52:30 pm »

Ought I not have 5FP?
Yes, fixed.

Jotun food fixed.

The Cait Sith have never researched Crude Sickles.  Therefore, they don't know how to make them.  The Cait Sith do not even have crude tools researched.
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