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Author Topic: Gridhood: Aspects of the Divine!  (Read 139014 times)

dgr11897

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Re: Gridhood: Aspects of the Divine!
« Reply #1200 on: July 12, 2018, 12:36:25 am »

Farsky acts
I add all twelve of my FP to the moonblood
hey a little help? I literally need two extra FP
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Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

Sarrak

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Re: Gridhood: Aspects of the Divine!
« Reply #1201 on: July 12, 2018, 02:09:31 am »

Hidden Monastery: Quarterstaff Creation - not updated

I thought we ATE those bears. Hm... Perhaps eating them again is not possible. A pity.
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1202 on: July 12, 2018, 06:09:10 am »

You gave me tree cutting as two separate reaserch projects
Fixed

Hidden Monastery: Quarterstaff Creation - not updated
Fixed
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Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #1203 on: July 12, 2018, 07:01:21 am »

Ought I not have 5FP?
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King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #1204 on: July 12, 2018, 07:07:08 am »

"What are you Zebras doing, there are undead outside and you guys are sitting on your asses."
Blarg uses the wagon to kill any undead that come near G7, if that doesn't work use the Nine Iron and the Riot Shield to kill any other undead, and then he puts 2FP into the Moonblood Flower.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1205 on: July 12, 2018, 07:52:03 am »

Crude Sickles-used for cutting stalks. Therefore good for foraging, regents, and eventual farming.(Minor as every other crude tool, just specialized to those tasks)
Note, Sickles

My fellow Cait Sith, do not lower your guard, be diligent.


Cait Sith


3 D-H EM workers pick up their spears and fish at K-1.
3 D-H EM workers forage at J-2. 1 Worker is using the Basket.
3 D-H EM apprentices forage for Magical Regents at K-2.

1 Philosopher argues, with discipline.
1 disciplined DH EM apprentice and 1 disciplined D-H EM writer apprentice research Metallurgy.

Aeroith, legendary disciplined demihuman extramagical Magus, uses the Arcanum Botanica to craft a Primitive Wooden House from the Mangroves around her.
{1 person, for herself}




Note from last turn.
Quote
1 Disciplined D-H EM Apprentice and 1 Disciplined D-H EM Writer Apprentice Research Farms and the tech is complete!  Since the tech needed only 1 point to complete, 1 disciplined apprentice helps research the spell Aero instead.
Still needs updating to show it is complete.

I actually don't specifically have Crude Sickles. Crude Spears, yes, but not Crude Sickles. Should I need to Research Sickle Creation?{Will remove from action if so.}

Also, technically, the workers do have a comfy treehouse. It's only Aeroith that's out of housing. Be Disciplined! That problem is sort of fixed now.
« Last Edit: July 13, 2018, 10:28:15 am by TricMagic »
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Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #1206 on: July 12, 2018, 08:14:11 am »

Huh, I thought the timeskip/reset was happening this turn. did I miss something?

Mabel
Give Farsky 2 FP never mind, saw blarg's action.
Create the seed of the sun at C11. similar to the seed of Ice, if this artifact is actively tended to then it gradually makes the tile it is located in into a warmer-climate version of itself.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1207 on: July 12, 2018, 08:31:32 am »

That ice seed never was used, was it.. Thought everyone forgot it.
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Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #1208 on: July 12, 2018, 08:33:06 am »

Yeah, I made it for the oarassans, so they could expand their territory themselves, but they never took advantage of it. I'm just making this one so there will be a paired set when artifacts get scarmbled / hidden as part of the timeskip.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1209 on: July 12, 2018, 08:34:15 am »

I kinda want the Yggdrasil sprout. Magic and Mana is good for us.
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Detoxicated

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Re: Gridhood: Aspects of the Divine!
« Reply #1210 on: July 12, 2018, 09:13:41 am »

Disci orders Tallamon to train the Delta Dwellers.
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The_Two_Eternities

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Re: Gridhood: Aspects of the Divine!
« Reply #1211 on: July 12, 2018, 09:50:41 am »

The People
Action 1:
Ymar with !*Rehield*! and the Armor of Purity
The trapper with a crude spear
Hunt at H4
Action 2:
2 workers with 2 crude tools
The undead worker with a crude tool
Forage for stone at H3
Action 3:
3 workers use 3 wood to upgrade a primitive house into a wooden house at H4
Action 4:
The grandmaster farmer harvests at H4 with a crude tool
Action 5:
1 worker forages for wood at G3 with a crude tool
Action 6:
6 workers research Temples
Action 7:
The half-secretary bird researches Mathematics
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

andrea

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Re: Gridhood: Aspects of the Divine!
« Reply #1212 on: July 12, 2018, 12:07:52 pm »

Well, so far the apocalypse doesn't seem bad, and I am drained.

Tellus rests

Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #1213 on: July 12, 2018, 12:56:23 pm »

I kinda want the Yggdrasil sprout. Magic and Mana is good for us.
Feel free to work towards making it. With the arcanum botanica and the extramagical nature you have been gifted, such projects are within your reach. There's no need for divine aid for you to achieve your goals.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Prismatic

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Re: Gridhood: Aspects of the Divine!
« Reply #1214 on: July 12, 2018, 04:45:53 pm »

It'll be interesting to see how the Titangate monstrosities will be dealt with now that the Xekarni army no longer exists to act as a buffer. I suppose the People will be forced to take their place?

Aglejo

6 workers research Stonemasonry.
3 workers forage for stone at B6 using 3 crude tools.
1 expert farmer researches Crop Rotation.
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