Turn 15 - The Stone Age - Year of the Dragon - Arena Mode!
Game Events:
The Dragon of the Underworld is snoring, causing the earth to shake underfoot!
The Champion Warrior of The People is doing battle with the Demihuman Colossus, putting the game in Arena Mode!
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New Rule! Arena Mode!
Arena Mode might begin when two very powerful opponents enter battle. In this mode, the gods can place FP bets on the side they think will be victorious in battle.
The participants, if they want, can write a short description of tactics they use, or clever tricks they want to try, something like that. Then message it to me.
Meanwhile, the gods can place wagers on their favorite side. If the GM judges the two sides to be equal, he'll pay out 1 FP for every 1 FP bet, on both sides. (a 1:1 payout) If the GM judges the two sides to be unequal, he'll increase the payout on the weaker side, and reduce it on the stronger side.
Then the gods can cheat! Each god can spend 1, 2, or 3 FP to influence the battle in favor of their favorite, if they want.
-- 1 point gives you a minor influence on the battle, which should be something like sudden gust of wind knocking someone off balance, or creating dog shit underfoot, causing someone to slip at the wrong moment, etc.. Something minor and not real obvious.
-- 2 points gives you a medium influence. Something more obvious, such as a sudden hailstorm pelting a side with hailstones, or a fair maiden on a white horse appearing and distracting at just the right moment.
-- 3 points gives you a major influence. This is something blatantly divine, such as a godly fist coming down from the heavens and grabbing someone's sword arm just as they're about to deliver the killing blow.
-- Battle influences can't be anything harmful and can't permanently change the fighters.
-- Cheating in this way is done by messaging the GM, not in thread.
The GM will use all these influences, as well as the power of each opponent, to determine the outcome of the battle. Then the GM will describe the battle, and finish resolving the turn.
Obviously, in order to bet on the match, you must have FP. You can't bet more FP than you have. You can only cheat with FP left over after betting. The FP you can use to bet and cheat is the FP total you have at the beginning of the turn, before any actions have taken place. Thus, if you bet and lose, it's possible you won't have enough FP to perform the actions you wanted to do.
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For this battle, we have The Champion of the People, wielding the mighty warhammer !*Rehield*!, against the Demihuman Colossus, wielding a giant stone sword. They're fighting in the wide open plains of tile H5. Earthquakes caused by the Year of the Dragon might influence this battle!
The GM determines that the Colossus is a slight underdog. The payout for betting on the Champion will be 0.8 FP per 1 FP bet, or a gain of 8 if 10 is wagered. The payout for betting on the Colossus will be 1.2 FP per 1 FP bet, or a gain of 12 if 10 is wagered.
Current god FP totals:
Nagas (Snakes): 7 FP
Amastay (Construction): 4 FP
Blarg (Swamps): 3 FP
Mabel (Demihumans): 11 FP
Malvol (Slaughter): 10 FP
Farsky (Titans): 6 FP
Izzith (Magic): 13 FP
Disci (Discipline): 3 FP
As you can see, we're trying something a little different. Hopefully everything is clear. Feel free to ask questions if not.
The battle lasts only 1 round.
Oh, and one more thing -- As of this post, you cannot alter your actions for the turn! The rest of the turn will be concluded after the battle!