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Author Topic: Gridhood: Aspects of the Divine!  (Read 141147 times)

Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #390 on: June 08, 2018, 07:16:33 am »

Mabel
Make an artifact at F6, "masterful fishing net."
The user of this net is able to fish with it as well as a master,
And it is itself a high-quality fishing tool. No special benefit if used for other tasks.

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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Oblivion2007

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Re: Gridhood: Aspects of the Divine!
« Reply #391 on: June 08, 2018, 07:38:39 am »

Izzith creates a Verdant Magical Forest at I4. It contains many useful magical herbs and the trees are made of magical wood.
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High tyrol

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Re: Gridhood: Aspects of the Divine!
« Reply #392 on: June 08, 2018, 08:06:46 am »

The Merfolk Council.
Spoiler (click to show/hide)
« Last Edit: June 08, 2018, 08:56:18 am by High tyrol »
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #393 on: June 08, 2018, 08:53:19 am »

Nice color.

Cait Sith

Praise be to our patrons!

4 workers become apprentices.
2 workers will pick up their spears and fish at J-1
2 more pick up their spears to fish at K-1
2 workers research early philosophy.

« Last Edit: June 08, 2018, 04:50:35 pm by TricMagic »
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Detoxicated

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Re: Gridhood: Aspects of the Divine!
« Reply #394 on: June 08, 2018, 09:05:44 am »

Disci, Goddes of Discipline
Zap a Cait Sith worker with discipline at K1 for 2fp
Create an ocean at g8
« Last Edit: June 08, 2018, 06:55:30 pm by Detoxicated »
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The_Two_Eternities

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Re: Gridhood: Aspects of the Divine!
« Reply #395 on: June 08, 2018, 09:54:17 am »

The People
3 workers research Woodcutting
2 workers research Wonder Construction
2 workers make 2 crude spears
2 workers hunt at H4 with 2 crude spears
Champion worker takes !*Rehield*! and goes to fight the demihuman colossus at H5
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

Screech9791

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Re: Gridhood: Aspects of the Divine!
« Reply #396 on: June 08, 2018, 11:10:33 am »

Orassan Empire
3 workers forage B3 with 3 crude tools and 1 bountiful basket
2 workers use 2 crude tools to continue working on a farm at B3.
2 workers research Woodcutting.
2 workers make primitive spears
1 worker grabs a spear before fishing with it at B3
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it's over

King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #397 on: June 08, 2018, 03:38:20 pm »

"What the hell are Pygmies?"
Blarg wonders around G7 with the Zebras and sees what they're up to while he waits for more FP.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #398 on: June 08, 2018, 04:14:04 pm »

Nice color.

Cait Sith

Praise be to our patrons! But now we must grow.

3 workers create Primitive Housing at J-1.
These 3 will move into them at the end of the turn if possible.
2 workers will pick up their spears and fish at J-1
2 more pick up their spears to fish at K-1
3 workers research Herbalism.

Up to 3 new workers will be born at K-1, depending on how many open houses there are at K-1.
The technology to make new settlements does not yet exist, and most likely won't for a while.  Most likely you'll have to increase housing capacity somehow to grow.

Disci, Goddes of Discipline
Zap a Cait Sith worker with discipline at K1 for 2fp
Create an ocean at g8

Zap costs 3 FP.

Is it too late to join in on this?
If not:
Holo, goddess of the harvest.

Place plains at D2.
Welcome.
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #399 on: June 08, 2018, 04:42:19 pm »

Jotun Oligarchy

The Jotun Oligarchy considers their options for food gathering. E4 seems like a promising location for two reasons. The snakes at the tile would be beneficial, but what really drew the Giant's attention was the fact that the cause of the Potato Pirate's annihilation was not starvation. This meant there might still be a stockpile of food on the tile!

Spoiler: Doublecheck (click to show/hide)
Spoiler: Action Post (click to show/hide)
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #400 on: June 08, 2018, 06:13:28 pm »

Disci, why not make one of our fishers a Fisherman?

Those same 4 have been fishing for a while.
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Detoxicated

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Re: Gridhood: Aspects of the Divine!
« Reply #401 on: June 08, 2018, 06:56:19 pm »

Disci, Goddes of Discipline
Zap a Cait Sith to become a disciplined writer
« Last Edit: June 08, 2018, 08:34:56 pm by Detoxicated »
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #402 on: June 08, 2018, 07:21:14 pm »

Why.... we need workers, not writers. That all depends on who gets zapped anyway..

 Are you zapping one of my soon to be Apprentices, cause that would be useful for making spellbooks.
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #403 on: June 08, 2018, 07:34:39 pm »

Disci, Goddes of Discipline
Zap a Cait Sith to become a disciplined writer
Since you are new to the game, I will help you out a little here.

I have been charging extra when 2 or more effects are added to something.  In this case, the zap would cost 6, because you are making it both 'disciplined' and 'writer'.  Unless 'writer' is just flavor that does nothing, then it would cost 3.

Also, I haven't been giving out FP when workers with properties related to Aspects perform actions.  For example, Mabel hasn't been getting FP when demihumans perform most actions, and Izzith hasn't been getting FP when magical workers perform most actions.  Maybe if the worker becomes involved in combat you'll get FP, but it seems unlikely that you'll get much FP back doing this, if that is your intent.
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #404 on: June 08, 2018, 07:41:40 pm »

Why.... we need workers, not writers. That all depends on who gets zapped anyway..

 Are you zapping one of my soon to be Apprentices, cause that would be useful for making spellbooks.
The target of a Zap is always random.  However, I now realize that I need to make a slight rule change:

Healing Zaps:  A Healing Zap costs 2 FP.  Unlike other Zaps, you can specify which worker to heal.
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