I must say, I find the omission of pants a bit strange! Personally I would prefer if pants just existed like they used to, as their absence bothers me much more than the fact that they're worn over armour (which I'd never noticed until now, and doubt I'll notice it even now that I know of it!). I went through some trouble changing it back myself in entity_default.txt and hopefully got it right, but it'd be nice if this process was made easier similar to the =SVER_STEELS= etc. tags.
Perhaps instead of removing the default pant lines entirely, prefix them with a tag similar to that (or some symbol such as { like Revised does) so the game interprets them as a comment?
Hm. The thing is, the clothing will get simplified altogether in the next verion, with all the unused stuff getting moved into an optional folder. In the same folder, I can make a preset file for each civ (containing the old clothing lines) and tag the new clothing in entity_default.txt as something like =SIMPLE_CLOTHING= to make it clear which lines should be overwriten if you want old clothing. Would that be alright?
Hello! So far I think I've gotten everything working correctly. However, how do I change pikeman/dwarf profession titles to greatarmsman/dwarf? The instructions didn't include where that's located and I couldn't find it
1) Open the
creature_standard.txt2) Search for PROFESSION_NAME
3) Delete all the dwarven lines with this tag and replace them with these:
[PROFESSION_NAME:CRAFTSMAN:craftsdwarf:craftsdwarves]
[PROFESSION_NAME:FISHERMAN:fisherdwarf:fisherdwarves]
[PROFESSION_NAME:HAMMERMAN:hammerdwarf:hammerdwarves]
[PROFESSION_NAME:SPEARMAN:speardwarf:speardwarves]
[PROFESSION_NAME:CROSSBOWMAN:marksdwarf:marksdwarves]
[PROFESSION_NAME:AXEMAN:axedwarf:axedwarves]
[PROFESSION_NAME:SWORDSMAN:swordsdwarf:swordsdwarves]
[PROFESSION_NAME:MACEMAN:macedwarf:macedwarves]
[PROFESSION_NAME:PIKEMAN:greatarmsdwarf:greatarmsdwarves]
[PROFESSION_NAME:MASTER_PIKEMAN:Greatarms Master:Greatarms Masters]
[PROFESSION_NAME:BOWMAN:skirmisher:skirmishers]
[PROFESSION_NAME:MASTER_CROSSBOWMAN:Elite Marksdwarf:Elite Marksdwarves]
[PROFESSION_NAME:MASTER_BOWMAN:Elite Skirmisher:Elite Skirmishers]
[PROFESSION_NAME:LASHER:flailsdwarf:flailsdwarves]
[PROFESSION_NAME:MASTER_LASHER:Flailmaster:Flailmasters]
4) Search for CASTE_NAME:goblin
5) Right under it add the prof. lines:
[PROFESSION_NAME:PIKEMAN:greatarmsman:greatarmsmen]
[PROFESSION_NAME:LASHER:flailsman:flailsmen]
[PROFESSION_NAME:MASTER_PIKEMAN:Greatarms Master:Greatarms Masters]
[PROFESSION_NAME:MASTER_LASHER:Flailmaster:Flailmasters]
[PROFESSION_NAME:BOWMAN:skirmisher:skirmishers]
[PROFESSION_NAME:MASTER_BOWMAN:Elite Skirmisher:Elite Skirmishers]
6) Search for CASTE_NAME:human and repeat the point 5.
7) Search for CASTE_NAME:elf and repeat the point 5.
8) Search for CASTE_NAME:kobold and repeat the point 5.
I'm assuming here that you don't use any mods which already add some profession names to creatures other than dwarves. If you do, search for them (in the same file) and replace any conflicting lines.
These changes won't cover animalmen, but for them I think I'll add an optional in the next verion, which will add the profession names and some other tweaks using the variations file.
Btw, if you also want the higher difficulty (the NATURAL_SKILL tags), they can be added right next to the PROFESSION_NAME tags.