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Author Topic: Scaffolding  (Read 2993 times)

ShinyandKittens

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Scaffolding
« on: April 19, 2018, 07:00:29 pm »

Scaffolding would consist of floors and ladders.

These would both require one log each, and the act like floors which can support scaffolding above it. This makes for an easy and inexpensive platform to build taller things such as statues (and giant pipes that consist of water being pushed up into a well via screw pump)

Destroying a scaffold would break all the scaffolding above it and the logs used to create it would fall harmlessly down like lumber from a tree, however a Dwarf working up on the platforms would fall and become injured appropriately.

These would be treated as fair game for building destroyers, which would be especially chaotic for the ones building my well something on top.
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Bumber

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Re: Scaffolding
« Reply #1 on: April 20, 2018, 06:45:52 am »

...fall harmlessly down like lumber from a tree...
"Harmlessly", sure. :P
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KittyTac

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Re: Scaffolding
« Reply #2 on: April 20, 2018, 06:47:28 am »

...fall harmlessly down like lumber from a tree...
"Harmlessly", sure. :P

It doesn't harm the dwarf that felled the tree, but anyone else caught might get a few logs dropped on them.
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Knight Otu

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Re: Scaffolding
« Reply #3 on: April 20, 2018, 03:09:11 pm »

I think the only times I've seen dwarves being harmed by felling trees were when they were in them, or the felling designation wasn't at the very bottom of the trunk, but don't quote me on that,

I feel that buildable scaffolding would add too much tedium to the process of constructing buildings. What I'd rather see is a blueprint mode similar to the adventure mode construction, with the ability to set how many logs are available for building scaffolding, and the dwarves the raise the scaffolding as needed, preferring to leave it standing until the construction is completed, dismantling it to move it elsewhere only if necessary (and a warning if the number of logs available is insufficient).
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Shazbot

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Re: Scaffolding
« Reply #4 on: April 21, 2018, 11:09:54 am »

You know how you can build a bridge to rather impressive dimensions with just one dwarf? What if scaffolding was three-dimensional multi-tile construction of basically up-down staircases that I could lay out in a large volume, constructing and deconstructing from a single tile.

Carve out a large multi-Z hall, scaffold the walls, and engrave it all.

Dig straight down, make a cistern, build a scaffold down the wellshaft, extract my miner, deconstruct the scaffold from the top.

Have a chasm, build a scaffold to fill it up, mine the chasm faces for ores.

A number of things could be done there.
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FantasticDorf

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Re: Scaffolding
« Reply #5 on: April 21, 2018, 11:40:28 am »

You know how you can build a bridge to rather impressive dimensions with just one dwarf? What if scaffolding was three-dimensional multi-tile construction of basically up-down staircases that I could lay out in a large volume, constructing and deconstructing from a single tile.

I like this idea sort of, i guess im not entirely sure what to make of it, but in the same, how about segmental 3 long with a down and a upramp on either side prebuilt. Positioned in the cardinal directions and also adjustable in which direction the ramps face requiring supports with a adjacent wall or underneath itself, you could build a ladder quite easily with it and build it out of 3 logs or blocks per piece.

(+) = is the wall, ▒ is just the floortile i've chosen to demonstrate the scaffolding.

▼ +
▒ +
▲ +


From that you could build either a chain of supports (connected by the upramp) , ignore the ramp and continue to the ramp next to it supported by the wall

▼ + 1.
▒ +
▲ +
▼ + 2.
▒ +
▲ +


Scaffolding upramps elevates to the next level or to higher scaffolds, while the downward ramp on example 1 would bring at floor level people onto the same connected z level of scaffold 2 connected to 1 supported by the wall and so on and on at cost of wood logs/blocks

edit - i think i got the ramp ordering correct this time, crisis averted, play with swapping the ramp directions in order to span more distance across a wall.
« Last Edit: April 21, 2018, 11:46:57 am by FantasticDorf »
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VislarRn

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Re: Scaffolding
« Reply #6 on: April 22, 2018, 07:40:48 am »

When I saw the title of this topic I immediately thought - damn, that's a great idea...

...you can hang your dwarves, visitors or prisoners as an example of what happens when someone dares to threaten the laws and customs of your fortress. The advantage of hanging is that it allows you to preserve victims body and same time leave it in public place to induce fear and authority to others.

I'll show myself out.
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ShinyandKittens

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Re: Scaffolding
« Reply #7 on: April 22, 2018, 04:16:14 pm »

When I saw the title of this topic I immediately thought - damn, that's a great idea...

...you can hang your dwarves, visitors or prisoners as an example of what happens when someone dares to threaten the laws and customs of your fortress. The advantage of hanging is that it allows you to preserve victims body and same time leave it in public place to induce fear and authority to others.

I'll show myself out.

My intentions were building...
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lyraluthuin

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Re: Scaffolding
« Reply #8 on: April 06, 2020, 10:41:32 pm »

Sorry for posting on an old thread. I wasn't sure which scaffolding thread to add to, so I chose the one that looked the most recent. I basically had the same idea that had been suggested in various threads: a cheap, multi-tile (horizontal and vertical) building that can be constructed and deconstructed from one square. I like the idea that dwarves build scaffolding automatically, but I want to suggest as an alternative that the entire scaffold could be movable without deconstructing it, as a way of reducing the tedium involved with manually built scaffolds. Whether that's a good solution may depend on how multi-tile siege engines are ultimately handled - will they have to be built at the place they will be used, or will the goblins be able to roll fully constructed siege towers up to your walls?

A few ways to disincentivize scaffolding being used in place of stairs might be to require a specialized material like wooden blocks/planks/poles instead of logs, have built scaffolds wear out and eventually collapse under heavy traffic, and to allow regular constructed staircases to be constructed through multiple z-levels in a single command. Walls could also be constructed across multiple z-levels as long as there's an adjacent walkable surface like a scaffold, though the AI would have to be smart enough to start with the edges that are supported. Being able to build constructions vertically in one command would be a really nice time-saving feature for big projects.
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Su

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Re: Scaffolding
« Reply #9 on: May 17, 2020, 02:07:57 pm »

something like the stepladder would be nice - imagine a dwarf-moved object that can be stacked up as many z-levels as required, all without player intervention. once the stack is in place, a dwarf could use it like a regular uxd staircase.
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Hamsmagoo

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Re: Scaffolding
« Reply #10 on: May 17, 2020, 04:22:20 pm »

When I saw the title of this topic I immediately thought - damn, that's a great idea...

...you can hang your dwarves, visitors or prisoners as an example of what happens when someone dares to threaten the laws and customs of your fortress. The advantage of hanging is that it allows you to preserve victims body and same time leave it in public place to induce fear and authority to others.

I'll show myself out.
I think you saw "scaffolding" and thought "gallows." There should also be a way to build a gibbet, combining an occupied cage and a raw material.
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knutor

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Re: Scaffolding
« Reply #11 on: May 29, 2020, 03:37:27 pm »

I like the way this thread has progressed. I would add, a noose, because I count rope having only 2 usages. It needs many more, like Swingsets from scaffolding, over magma, err over 3/7 bathing pools, for the children.

Tightrope walking for trap design, and backdoor access designs which might open a window. Laundry lines, to reuse medical clothe.
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