I had to check you weren't talking about me as I was probably the one who more went off on tangents. Your beef should be with me on that issue, maybe you're mixing us up.
Brief related tangents are fine--derailing entire threads is not. GoblinCookie and I have something of a history, but we manage to keep it civil.
Maybe there could be something, but the basic request just isn't fit for purpose and I agree with the points raised against it in its apparent original form.
Hmm, it's not necessarily unfit for purpose. For example, let us suppose that the founder of a new dwarven outpost decrees that all children born there MUST take a family surname (whatever naming system gets chosen doesn't much matter). It's a local government, it's a fair bet that it would have that kind of authority. A low number of surnames wouldn't be an issue, because every single migrant to the fort would have a different one. This system wouldn't be perfect (children who were born prior to migrating to the fort would not have their parents' names), but it would be quite useful to the player, at least for the first couple of generations, because everyone's family ties would be visible in every screen, with no need to dig into their thoughts or relations. And I think it's safe to say that most forts don't last more than a couple of generations, as they're retired due to boring stability and/or FPS death. So, for the vast majority of cases, simple name inheritance
while a fort is being managed by an overseer is a MORE than viable suggestion.
What was being proposed created more problems while not actually even solving any existing problems. The ability to add a huge number of additional fixes to a problem that does not need to exist in the first place does not work as an argument for the initial problem being introduced in the first place.
The proposal created problems,
in your opinion. It didn't solve any existing problems, in the form of the game that lives
in your head. You are emotionally invested in your own system, where every dwarf carries around not just their own random surname, but their parents' and grandparents' as well, and you apparently refuse to seriously consider any other. I showed just above how name inheritance (even without additional improvements, like dwarves being able to change their names)
does solve a problem that
does exist in the current game. It created zero drawbacks, at least in the short or medium term (the span in which ~80% of forts are played). I'll thank you to acknowledge that.
You edited the raw files to create really long names. Unless you were a complete idiot, you know full well that creating 25 generations of names is going to ultimately result in really long names. Unless this is something the game generates on it's own (it should not be) then there is no actual problem there, it is what was ordered.
Isn't "editing the raw files" precisely what you were suggesting when you said "We can determine how many family names we have by a numerical value written in the entity raws"? Perhaps you only meant bringing the number
down, like to 1 or 2. That would generate names only five or seven words long. While such names would actually be fairly manageable in conversation, there would still be many lists in the game (especially the medical screen, or assigning furniture) where they'd get truncated to the point of illegibility. Which is a large part of why I'm pushing to keep names short.
We are generally only going to be really interested in fairly current family relationships. After 1000 years why does it matter which of the ancestral dwarves from a millenia ago they are descended from, so that name is just taking up space that could be better used for the extra names for their grandparents families.
If you were found to be a direct descendant of Jesus Christ, would you care? How about Queen Elizabeth I, or Galileo, or Confucius, or Mohammed? Now, I'm not saying you would change your
name upon hearing the news (although plenty of people have changed their names for less meaningful reasons), but there's a good chance it would influence what you named your kids . . . or even affect your decision to have kids at all, if it meant carrying on the line. To bring it back to dwarves, yeah, a Tolkien dwarf would
definitely care if he were descended from Durin the Deathless. (Would he include that fact in his name? Impossible to say, Tolkien never wrote any dwarf's true name.)
To say that carrying on the name of a distant ancestor "is just taking up space that could be better used for the extra names for their grandparents families" is based purely on
your assumptions and
your preferred naming convention. Besides, it's highly subjective: I for one never got along with either of my sets of grandparents, there's no way I would lump their names with mine. Of course I'd prefer to associate myself with some theoretical ancestor that I admire but never met. Who's to say that all dwarves have great relationships with their extended families? And if they did, would that make their personalities
more interesting . . . or less?
These time-before-time dwarves, men and elves are honored by the tradition of being "I am from the lineage of the great father Durin the Deathless", rather than directly assuming their last name.
Okay, though I'd still prefer Durin's children taking his name by default, unless they did something to
earn the names Granitebreeches and Steelrejoices. I will never like surnames that are random for the sake of
being random; if a dwarf's last name is "Swallowedboot" (which I did get once), there had BETTER be a DAMN good reason for it.
Onto that [a larger number of initial last names] you add the other means and I believe enough last names would be generated.
Again, simply increasing the number of starting names does nothing but
delay the inevitable crash. It doesn't matter how much money you start with, if your rent exceeds your income you WILL get evicted eventually. So if long-lasting family names are going to be a thing at all, the "other means" (dwarves creating or reviving surnames) are absolutely necessary . . . as well as desired by most(?) players.
- - - - - - -
The fact that the vast majority of dwarves do not have children is death to the idea of inherited family surnames. Yet that in itself does NOT mean that inherited family surnames are a bad idea, or even an unworkable one. All it does is throw additional light on the larger problem: The vast majority of dwarves never having children is
not a sustainable species model. Don't use an obviously bad idea (current reproduction dynamics mean dwarves willingly go extinct of their own accord) to justify saying that a perfectly plausible idea (name inheritance) could never work. Instead, you should assume that the obviously bad idea WILL be fixed, and that dwarven child-breeding traditions WILL change, and that family surnames WILL become feasible.
Multiple users have suggested that certain dwarves (especially those with notable achievements) be allowed to spontaneously change, and/or add to, their name. The combat nicknames that militiadwarves have sported for years strongly support the idea that Toady One himself agrees with this suggestion. Again, there seems to be a definite lack of user
dislike for this proposition, so it seems safe to assume that this too WILL one day be part of the game.
Yes, these are both only assumptions--but they're well-supported ones. And any future critique on the possibility of name inheritance (whether it's as simple as one-generation patronymics, or full-fledged clan names) can and
should take them fully into account.