Turn 7
TurnsGood GuysPre MovementWinters: Move to row 5, engage with the bear.
Robbin: disengage, move to 4
Bonusnone
AttacksSub: Normal Shot Head [6]: (120 - 10) = 110 damage! You slap yourself in your frozen face, and wake up. You recognize the danger, but realize you can put an end to it. You concentrate, and let fly one last arrow. It flies into the bear's right eye, and disappears inside its skull. The bear stands up reflexively, before crashing down. You did it! The battle was won!
Level up! Fully Healed
The werebear is dead!BattlefieldRow 9:
Row 8:
Row 7: Sub (archer)
Row 6:
Row 5: Robbin (archer), Winters (warrior)
Row 4:
Row 3: Zeke (mage)
Row 2:
Row 1: Bandit (archer)
StatusGood GuysSubject 2 ("Sub")
Class: Lvl 2 Archer
General Role-playing information: Something something Aperture Science, blah Perpetual Testing Initiative blah, [words]
HP: 120/120
EXP: 0/200
Loot: 185
Location: Row 7
Active Bonuses: none
Cpt. Winters 2
Class: Lvl 2 Warrior
General Role-playing information: It's the captain, follow his lead!
HP: 160/180
EXP: 160/240
Loot: 330
Location: Row 5
Active Bonuses: none
Ezekial “Zeke” Ruyn 2
Class: Lvl 1 Mage
HP: 80/80
EXP: 25/80
Loot: 25
Location: Row 3
Active Bonuses: none
The Bandit
Class: Lvl 3 Archer
General Role-playing information: Mysterious highwayman
HP: 120/120
EXP: 0/100
Loot: 0
Location: Row 1
Active Bonuses: none
Robbin Hood
Class: Lvl 2 Archer
General Role-playing information: Steals from the rich, gives to the poor
HP: 140/140
EXP: 0/200
Loot: 125
Location: Row 4
Active Bonuses: none
Bad GuysWereBearHead: 0/400Body: 1000/1000
Front Left Leg: 0/300Front Right Leg: 260/300
Back Left Leg: 300/300
Back Right Leg: 300/300
Location: Row 4, engaged with The Bandit
To Kill: Destroy the Head or the BodyTo Immobalize: Destroy 2 legs
Thick skin: -10 to all physical attacks
charge: one free movement action (in addition to the normal 2 actions) while all 4 legs are functional.
Tall: Head may not be targeted by melee attacks while 2 legs are functional
Massive: May use ranged attacks while engaged in melee
swipe
stand on two legs, and swipe all nearby targets
Body Parts required: 3 legs.
Range: melee
Type: Physical
Damage: 100
Roll Modifier: 0
Target: all engaged in melee
Bonus: none
Bite
Grab an opponent with its mouth, immobalizing them
body parts required: none
Range: melee
Type: Physical
Damage: 120
Roll Modifier: -1
Target: single target
Bonus: if it hits, target may not use movement actions for 1 turn, and all attacks have a -1 modifier.
Freeze roar
a magical breath of frozen air from its mouth
body parts required: none
Range: 4 rows
Type: magical
Damage: 70
Roll Modifier: 0
Target: single target
Bonus: none
Throw Rock
Throw a nearby rock with inhuman speeds
Body Part required: 2 legs
Range: 7 rows
Type: Physical
Damage: 100
Roll Modifier: -1
Target: single target
Bonus: none
Alright, the boss is dead. That concludes the combat test. I want to thank everybody who participated, and I am open to feedback.
Some definite changes:
-Add Ambush as a movement option
-rework attacks so that healing and other not-really-attacks still work with it.
-buff the health of everything so that things live longer.
-Try to work in terrain bonuses eg. bonuses or detriments for being on a specific row.
Apart from Combat, I feel that this test went well enough for me to start working on a full game. I want to make a detailed world for the party to explore d&d style, and every character created can be merged into the world in meaningful ways. So your characters you create can fill the world I'm making. You give your character a cool hometown with an interesting culture? Bam! It's now a place in the world. That's my hope at the very least.
Outside of battle, the group will mostly be driven by roleplaying, with you guys choosing where to go. If you don't particularly like roleplaying, you can just hop out and hop back in when a battle starts. There will be a main storyline, but I hope to keep the reigns pretty loose as far as that goes.
If you have any comments, questions, concerns, please post it here. I will try to incorporate anything I think will work. And once again, thanks for playing.
EDIT:
Here's a link to a google doc that should show the progress I'm making in case you are interested in following along. I'll post a link in here once the real game starts.