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Author Topic: Ruin: Cooperative RTD *Combat Test* Finished. Feedback welcome  (Read 6943 times)

origamiscienceguy

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Re: Ruin: Cooperative RTD *Combat Test* (4/3+)
« Reply #45 on: April 23, 2018, 05:50:55 pm »

Alright, it's ready now.
« Last Edit: April 23, 2018, 05:52:53 pm by origamiscienceguy »
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

Glass

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Re: Ruin: Cooperative RTD *Combat Test* (4/3+)
« Reply #46 on: April 23, 2018, 06:06:29 pm »

Why does everything I roll have a -1? Those weren't power shots.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

origamiscienceguy

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Re: Ruin: Cooperative RTD *Combat Test* (4/3+)
« Reply #47 on: April 23, 2018, 06:55:39 pm »

The battle system will remain the same. The only major thing I am changing is that all attacks are now classified as either physical, or magical. This is only relevant for armor. Warrior's armor will only affect physical attacks, while mages will get an armor against magical attacks. Armor can be bought by any class with loot in between fights in the real game. Some attacks will still ignore armor.

One other change is I will be requesting you all use a premade turn template to reduce confusion about your turn.

Classes

Take a look for the updated class stats. Archers have had a lot changed: damage got nerfed, range got more restrictive (there is now a minimum range). mages got armor against magical attacks

Warrior
The Warrior class has no ranged attacks, but deals massive damage. In addition, they have armor which lowers the damage of incoming attacks. They wreck archers if they can get in range, but mages counter them.

Archer
The Archer class has long ranged attacks. However, their melee attacks are all very weak. They are great at killing mages, but get destroyed by warriors.

Mage
The mage class has weak medium-ranged magic attacks. They are good at keeping enemies away from their position. They are well suited to fight Warriors, but struggle to deal with archers.



When posting a turn, please use this template, or make sure all the information is in in your post and separated accordingly.
Spoiler: turn template (click to show/hide)

Alright, with that done, let's get on with the second test

Turn 0

You all are suddenly teleported to a new place, and you all witness a rather surprised werebear finish relieving himself on a nearby tree. The Massive creature takes offense to this, and takes a threatening pose.

Battlefield
Code: [Select]
Row 9: WereBear
Row 8:
Row 7:
Row 6:
Row 5:
Row 4:
Row 3:
Row 2:
Row 1: Bandit (archer), Sub 2 (archer), Zeke 2 (mage), Winters (Warrior), Robbin Hood (archer)


Status

Good Guys
Spoiler: Subject 2 2 (click to show/hide)
Spoiler: Cpt. Winters (click to show/hide)
Spoiler: Ezekial Ruyn 2 (click to show/hide)
Spoiler: The Bandit (click to show/hide)
Spoiler: Robbin Hood (click to show/hide)
Bad Guys

Bosses will have health on each of their body parts. Different attacks and abilities are dependent on certain body parts. If you kill a body part, any abilities or attacks dependent on it will no longer function.

WereBear
Head: 400/400
Body: 1000/1000
Front Left Leg: 300/300
Front Right Leg: 300/300
Back Left Leg: 300/300
Back Right Leg: 300/300

To Kill: Destroy the Head or the Body
To Immobalize: Destroy 2 legs

Spoiler: abilities (click to show/hide)
Spoiler:  attacks (click to show/hide)
« Last Edit: April 23, 2018, 06:57:57 pm by origamiscienceguy »
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

origamiscienceguy

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Re: Ruin: Cooperative RTD *Combat Test* (4/3+)
« Reply #48 on: April 23, 2018, 06:56:55 pm »

Why does everything I roll have a -1? Those weren't power shots.
Her fort
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

Glass

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Re: Ruin: Cooperative RTD *Combat Test* (4/3+)
« Reply #49 on: April 23, 2018, 07:16:58 pm »

Ah, got it.

Move up 1 and get myself to a sniping position.

So it's the minotaur, but with a ranged attack independent of its limbs for when we inevitably cripple it.

Sub
1. Move up 1 row
2. Acquire a sniping position
« Last Edit: April 23, 2018, 08:22:30 pm by Glass »
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

MonkeyMarkMario

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Re: Ruin: Cooperative RTD *Combat Test* (4/3+)
« Reply #50 on: April 23, 2018, 08:11:20 pm »

Well Glass has the idea.

Robbin Hood
1.Move up 1
2.position myself ready to snipe.


Didn't want to completely copy Glass so I reworded it, but I wanted to do the same thing.
« Last Edit: April 23, 2018, 10:55:38 pm by MonkeyMarkMario »
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

origamiscienceguy

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Re: Ruin: Cooperative RTD *Combat Test* (4/3+)
« Reply #51 on: April 23, 2018, 08:18:38 pm »

Please use the turn template from now on. It would make it so much easier if you included your character's name, and seperated your two actions with new lines.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

Glass

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Re: Ruin: Cooperative RTD *Combat Test* (4/3+)
« Reply #52 on: April 23, 2018, 08:21:57 pm »

Oh, whoops. I missed that that got made.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Dustan Hache

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Re: Ruin: Cooperative RTD *Combat Test* (4/3+)
« Reply #53 on: April 23, 2018, 08:58:37 pm »

Cpt.Winters
advance one tile.
Encourage teammates to give them an extra action next turn.

"Positive contact, werebear en-route. watch your spacing!"
Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

origamiscienceguy

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Re: Ruin: Cooperative RTD *Combat Test* (4/3+)
« Reply #54 on: April 24, 2018, 04:53:46 pm »

Turn 1

Two of the fighters are in utter shock.

Turns

Good Guys

Pre Movement
Winters: advance one row

Sub 2: advance one row

Robbin hood: advance one row

Bonus
Sub 2: Obtain sniping position [6]: You find a 10-meter long pole, and you manage to pole vault onto a conveniently shaped tree. This tree gives you a perfect vantage, while also keeping you safe from falling. (+1 maximum range on ranged attacks, +1 roll modifier for all ranged attacks)

Robbin hood: find sniping position [6]: You see Sub do an awesome trick with a pole, and you do even better. You find an 11 foot pole and vault onto a slightly higher tree. It doesn't make a huge difference, but you looked cooler probably. (+1 maximum range on ranged attacks, +1 roll modifier for all ranged attacks)

Cpt. Winters: Encourage teammates [2]: You are delighted by your allies acrobatics. You try to cheer them on, but they too high, and the wind muffled your voice.

Attacks
none

Post Movement
none

Bad Guys

Movement
Werebear: Move down three rows

Attacks
none

Post Movement
none
Battlefield
Code: [Select]
Row 9:
Row 8:
Row 7:
Row 6: Werebear
Row 5:
Row 4:
Row 3:
Row 2: Sub (archer), Winters (Warrior), Robbin (archer)
Row 1: Bandit (archer), Zeke 2 (mage)

Status

Good Guys
Spoiler: Subject 2 (click to show/hide)
Spoiler: Cpt. Winters (click to show/hide)
Spoiler: Ezekial Ruyn 2 (click to show/hide)
Spoiler: The Bandit (click to show/hide)
Spoiler: Robin Hood (click to show/hide)
Bad Guys

WereBear
Head: 400/400
Body: 1000/1000
Front Left Leg: 300/300
Front Right Leg: 300/300
Back Left Leg: 300/300
Back Right Leg: 300/300

Location: Row 6
To Kill: Destroy the Head or the Body
To Immobalize: Destroy 2 legs

Spoiler: abilities (click to show/hide)
Spoiler:  attacks (click to show/hide)



I forgot to tell you, but a 6 in a bonus action now gives an additional bonus rather than a detriment. I just want to test it for this battle to see which method people like better. It was hard to think of detriments that aren't completely frustrating.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

Dustan Hache

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Re: Ruin: Cooperative RTD *Combat Test* (5/3+)
« Reply #55 on: April 24, 2018, 04:57:38 pm »

to be fair, +1 to all ranged attacks seems like a double-edged bonus (makes them more exposed, but makes them more likely to deal some serious damage.) And personally? I'm happy with bonuses like that.
Cpt.Winters
advance one tile.
Prepare to ambush, preferably going for the legs or the head.
Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Glass

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Re: Ruin: Cooperative RTD *Combat Test* (5/3+)
« Reply #56 on: April 24, 2018, 05:00:25 pm »

Sub
Powershot to the leg
Powershot to the same leg
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

origamiscienceguy

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Re: Ruin: Cooperative RTD *Combat Test* (5/3+)
« Reply #57 on: April 24, 2018, 05:01:24 pm »

You currently can't target the head, so is your target just a leg?
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

Dustan Hache

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Re: Ruin: Cooperative RTD *Combat Test* (5/3+)
« Reply #58 on: April 24, 2018, 06:40:13 pm »

My Target is whatever I can easily hit and take a significant portion of health out of. So yes, legs are good.
Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Tomasque

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Re: Ruin: Cooperative RTD *Combat Test* (5/3+)
« Reply #59 on: April 24, 2018, 07:24:33 pm »

The Bandit

1. Find good cover.
2. Aim at the bear!
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