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Author Topic: What are you currently playing?  (Read 192884 times)

AzyWng

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Re: What are you currently playing?
« Reply #1260 on: July 31, 2022, 12:50:06 pm »

Been playing Bug Fables: The Everlasting Sapling after completing the first area and then leaving it for a good while.

It's pretty fun, though I initially struggled a bit when I did things like mess up block timings. I'm liking the three player characters, too.
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nenjin

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Re: What are you currently playing?
« Reply #1261 on: August 01, 2022, 12:19:54 am »

Bought Exanima. I've been eyeing off and on for years and finally decided it was worth $14.

It is pretty engaging once you get over the initial learning curve on interacting with stuff, and sort of what they expect you to do. Then a few hours later you start getting a little more comfortable with combat.

I can't even imagine what this game like before the checkpointing system. Right now my biggest frustration is just having to go back and loot all the rooms over again for the armor that's there. It just gets tedious, especially when the checkpoints are so far in between. Losing 45 minutes of careful play really shotguns my desire to get back to where I was.

Also realized a little bit late that, even though the game encourages you not to fight, random guys have keys on them to doors. So in truth you actually kinda need to fight if you don't want to be missing side areas.

The combat is....interesting. I'm still not quite good at it but at least I've learned how to space foes decently. But if it wasn't for Derrin, I probably wouldn't even be half as far as I am now. Dude just clobbers shit with a two handed weapon while I'm over here whiffing half of my attacks because my torso is derping the wrong direction or something.

If it weren't for the repetitive looting after dying, I'd gives this real high marks. It reminds me a bit of original Diablo for how dark everything is and the room-by-room exploration. It's a little low key on the spookiness though, and I wish it wasn't so incredibly drab. It's very easy to miss brown vambraces on a brown barrel on a brown stone floor.

The game has its massive share of frustration though too. After the best single life I had ended at that stupid trap corridor (first I lost Derrin trying to run it, then I slipped in trying to line myself up to run back) I did a few more runs from the checkpoint. My last one ended while I was looting a body and looking at the armor, when a guy literally ran in from off screen and overhand chopped me in the head with a billhook. Kinda bullshit how fast they move. Up until now nothing has really gotten the drop on me, but after 2 or 3 restarts from the checkpoint that was kinda the last straw for the night.

I've seen some of the late game already so I know a bit of what's in store. It's a cute little game but I agree with some comments that it's a little tryhard for its own sake, when it'd be a more enjoyable experience if it loosened up a little bit.
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EuchreJack

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Re: What are you currently playing?
« Reply #1262 on: August 01, 2022, 11:32:34 am »

That still happens, which is why it's generally not recommended to go building a base until you're ready (rather than as soon as you have a handful of building material). It is much safer to buy a house in a town somewhere and use that as a starter base where you can conduct basic research and stockpile goods while training your dudes to survive bandit attacks.
But losing to bandits will train you to survive bandits.  The real problem comes down to reserves.
But yeah, its easier to get your basic research and forge training done in town.

MCreeper

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Re: What are you currently playing?
« Reply #1263 on: September 17, 2022, 02:35:50 am »

Installing Skyrim, again. Even a bit of then playing Skyrim.

While searching for Skyrim face that isn't either vanilla or a violent atrocity:
Spoiler (click to show/hide)
Reminds of those chinese hardware instructions, yeah?  ::) I didn't see them myself, though.

Result of searching for for the love of god not another bikini was pretty much just this. I will not even see Cicero this time around, and if i do, the mod will probably FUBAR itself anyway, but rule 63'd Cicero is just too hilarious.

Also, hair mods in general are odd. You can have a fuckton of outlandish constructions that one would only see IRL in modish magazines, if at all, but can you have, say, just simple twintails? Nay nay nay.

WTF thead material: my first results for googling 'twintails' are pictures from some old magical girl schlock. Then a minecraft mod for having twintails.

Another one: This, apparently, is still Skyrim. Why would someone choose to use Skyrim as MMD is anybody's guess, but someone did. CLIPPING.
« Last Edit: September 17, 2022, 03:50:03 am by MCreeper »
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darkhog

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Re: What are you currently playing?
« Reply #1264 on: September 19, 2022, 09:53:28 am »

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delphonso

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Re: What are you currently playing?
« Reply #1265 on: September 21, 2022, 08:00:36 am »

After re-igniting an interest in the Pokemon TCG, but not having any time to play online or otherwise, I booted up the old GBC game's sequel - 'Here Comes Team GR'

It's almost exactly the same as the original, but with more cards and a second island (that also has a casino because children love gambling). It's great.

MCreeper

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Re: What are you currently playing?
« Reply #1266 on: December 21, 2022, 11:23:55 am »

Far Cry 3. This game does not hold your hand. It grabs them both, puts them behind your back and locks on the cuffs.  ::)
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Horizon

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Re: What are you currently playing?
« Reply #1267 on: December 21, 2022, 04:58:53 pm »

Death's Gambit and the Binding of Isaac
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Robsoie

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Re: What are you currently playing?
« Reply #1268 on: December 21, 2022, 08:36:35 pm »

Sable

This one really surprised me because i wasn't expecting to like it so much despite its choice of "no combat"

Sable at its base is a Zelda: Breath of the Wild-like with a huge open world for you to explore and npc to meet and help around.

To work around the lack of combat, what makes Sable actually interesting even in the long term is because there's so many different awe inspiring places, ruins, derelicts, strange places to explore, climb (your character can climb nearly everywere in the world, those locations are really well designed for that) and jump around those detailled and very varied locations that makes you really feel it's rewarding to explore this world to learn more about its story, why things are like they are, and find some very cool vista, etc... 

The visual art style really grew on me, because of the Moebius look that reminds me so much of this artist cool work.
It's a bit odd that every of the many npc you'll meet is someone good natured, but i guess with the lack of combat they really wanted this to be very child friendly, though some of the quests you get from npc or puzzles on some places are a bit tricky.

But there's also unfortunately a lot of emptiness in Sable when you travel between all those cool locations.
That is probably where the lack of combat is the most felt as usually open world games have combat happening mostly randomly around to break the monotony , i think without adding combat it would have been nice to at least find travelling merchants, explorer, or whatever moving between places as it would have make things a bit more lively.
The landspeeder physics are also not really great as you spend a lot of time with it doing some accidental barrel roll or having odd flipping during your travels.
« Last Edit: December 21, 2022, 08:41:29 pm by Robsoie »
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nenjin

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Re: What are you currently playing?
« Reply #1269 on: December 21, 2022, 08:41:35 pm »

Darktide and Dwarf Fortress! DF is pretty good, dunno if you guys have heard of it.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Horizon

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Re: What are you currently playing?
« Reply #1270 on: December 21, 2022, 11:24:29 pm »

Here's a good question: I just started playing Pokémon Scarlet, which starter should I take? The weed cat, derpy crocodile or donald duck?
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hector13

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Re: What are you currently playing?
« Reply #1271 on: December 21, 2022, 11:53:35 pm »

Grass Pokémon ftw.
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EuchreJack

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Re: What are you currently playing?
« Reply #1272 on: December 22, 2022, 03:25:53 am »

I don't think I could resist a cute crocodile...

I mean, I've owned cats and ducks before, but it's too cold to own a crocodile in RL, so Ultimate Wish fulfillment would be Mr. Croco.

But I think it's OK whichever you choose.

King Zultan

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Re: What are you currently playing?
« Reply #1273 on: December 22, 2022, 04:14:02 am »

Crocodiles are pretty cool, unless you can smoke the weed cat then that is obviously the best one.
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scriver

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Re: What are you currently playing?
« Reply #1274 on: December 22, 2022, 10:14:18 am »

Another crocodile starter pokemon? This is an outrage


Sable

This one really surprised me because i wasn't expecting to like it so much despite its choice of "no combat"

Sable at its base is a Zelda: Breath of the Wild-like with a huge open world for you to explore and npc to meet and help around.

To work around the lack of combat, what makes Sable actually interesting even in the long term is because there's so many different awe inspiring places, ruins, derelicts, strange places to explore, climb (your character can climb nearly everywere in the world, those locations are really well designed for that) and jump around those detailled and very varied locations that makes you really feel it's rewarding to explore this world to learn more about its story, why things are like they are, and find some very cool vista, etc... 

The visual art style really grew on me, because of the Moebius look that reminds me so much of this artist cool work.
It's a bit odd that every of the many npc you'll meet is someone good natured, but i guess with the lack of combat they really wanted this to be very child friendly, though some of the quests you get from npc or puzzles on some places are a bit tricky.

But there's also unfortunately a lot of emptiness in Sable when you travel between all those cool locations.
That is probably where the lack of combat is the most felt as usually open world games have combat happening mostly randomly around to break the monotony , i think without adding combat it would have been nice to at least find travelling merchants, explorer, or whatever moving between places as it would have make things a bit more lively.
The landspeeder physics are also not really great as you spend a lot of time with it doing some accidental barrel roll or having odd flipping during your travels.


I tried it's demo some time ago, drawn in by it's pretty art, and unfortunately the last paragraph was what made me eventually not want to buy it. But in hindsight it's really informative about the need for filler combat in design – or at least how design have conditioned me to have that need. Maybe they should have invested more in making the travelling like a motocross, bmx or skateboarding-ish game so there's stuff to do while you roam the land, taking advantage of the environment. But that just might be my attention addled brain needing stuff to happen all the time.
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