Ok, Iduno, now elaborating on Streets of Rogue. You don't have to compare me to people tried to do actual work and then stop midway through or whatever the story is/was behind those folks. Though poking at my ego did work this time.
TL;DR 'cause I am making this rather long and not entirely coherent:
This game's a real-time roguelike where you can do things like turn from a possibly homeless person into basically a super soldier, you can acquire a posse of loyal followers who will fight to the death just by saying "derp" a lot, and you can push a very important hat down a hole to be lost forever.
The environments you will pass through include a slums area where homeless people tend to outnumber the people who are actually in buildings (and while law enforcement will try to murder you if they spot you stealing or the like, they mostly don't care), an industrial sector with hazardous barrels and flame-spewing vents everywhere (including out in the open and everywhere inside buildings, some of which include crushers and saw blades which can kill the inhabitants on their own), a park that's relatively peaceful and quiet (probably because cannibals or traps killed so many of the other inhabitants), a downtown where mobsters walk around freely and military police make their first appearances (They're probably the only reason the haughty and cowardly upper-crusters are even still alive), a uptown where security includes robots and automatic blockades (complete with confiscation and deportation centers), and a final floor featuring the final boss (and their hat).
Your means of dealing with things are numerous, including: Take one of a number of drugs to gain a boost that'll let you push through combat or stealth with no penalty to you, pop out a weapon of some variety and go to town, ask all your friends to kill your enemies, run the hell away until they get bored and walk off, trick them into hitting bystanders or law enforcement so they can deal with the problem for you, blow shit up, or utilize one or more of a wide selection of items to get through the situation alive and victorious.
Or just fail the mission. Because you can do that with some types of misson and you'll still be able to go to the next floor so long as all of the required missions are resolved to some degree.
TL;DR ends here. Yeah, it's still pretty long. You probably don't need to read all of it to get the gist of it, though. I hope. Unless I screwed it up.
I never played any Streets of Rage except for a little bit of the Remake, and I couldn't really get past a control scheme I was not accustomed to. I'm saying this 'cause the title makes me think of Streets of Rage even though I don't know much about that game.
Well, while Streets of Rage has some apparently rather dark themes of corruption in positions of power and authority (something about how law enforcement is on the bad guy's side?), in Streets of Rogue, simlar themes of corruption are portrayed by cops having a quote that is literally "Psst! I can be bribed easily! Like, really easily!"
Streets of Rogue is considerably more lighthearted in tone than Streets of Rage. Corpses look like they're rolling their eyes, plenty of the flavor texts for items have some kind of joke to them (The Silencer states that it'll let you kill people without doing the "super rude" act of alerting the neighbors), the villian's crimes include throwing a party that was "super lame", and the currency is chicken nuggets (banned after they gave the Mayor a stomachache).
Streets of Rage is technically not a top-down shooter (the shooting, in fact, is rather simplistic compared with, say, Enter the Gungeon), but the combat plays out much like one in that you control movement with one hand (WASD keys by default) and shooting/swinging with the other (Mouse aim by default).
Ranged combat is a relatively simple matter of dodging the enemy's bullets while firing your own. This is made easier if you have high firearms skill and the setting for auto-aim on (which is on by default and even seems to do things like lead targets based on how fast they're moving - though if you're aiming at an object and a person is in the same direction and closer, you'll shoot the person). If you don't have auto-aim on, however, you'll need to utilize your own aiming skill to help land hits. In any case, the firearm selection consists of standard shooting game weapons - the pistol (relatively weak, but common and thus likely one of the first guns you'll pick up), shotgun (best used just beyond melee range), and machinegun (like the pistol, but considerably faster). Individual shots don't inflict a tremendous amount of damage - save for close-range shotgun blasts, and even then, that's techincally just the entire shotgun spread hitting the target. However, the pistol and machinegun can both be fired quite rapidly - and the pistol appears to fire faster based on your character's firearms skill. Also, all guns deal more damage based on firearms skill, so a soldier with enough ammo can easily clean out buildings with very little risk to themselves.
I should probably explain firearms skill and skills in general. See, at the start of each game, you're asked to choose what character you want to be. You can do things like alter their appearance, but no matter what, you must choose a class. Each class has different stats, traits, and gear. For instance, the Soldier starts with a max firearms skill, a high melee skill, and a bunch of equipment used to kill people, including explosives. If you level up, at the end of a floor you can choose one of a selection of traits, which you can. This can include an upgrade to any skill you have that isn't yet at its maximum of 4/4. Additionally, a character with the Potential to Not Suck trait (like the Slum Dweller) will gain a point in any skill not at 4/4 every second level, starting at level 2. However, for much of the game, the character stats and traits you have will be the ones you'll have to deal with, for better or worse.
Other than shooting at your enemies, you can also hit them with stuff, including your bare fists (which you might have to resort to if your weapons break). There's a fairly varied list of melee weapons, including a knife, a baseball bat, baton, axe, sword, and sledgehammer. The sledgehammer, axe, and sword inflict very high damage per hit - so much so you can instagib people if you've got high enough melee skill or land a crit. Also, all non-knife melee weapons swing in an arc, making it easy to hit multiple opponents with one swing - which decreases the durability the same as though you'd hit one enemy with a swing and is thus encouraged.
Breaking items like doors or furniture with weapons doesn't degrade their durability, so you can happily smash away at those things if you need to, with your only consequence being property owners or law enforcement coming to kill you. Unless you've bribed law enforcement, which means you can smash whatever and whoever you like as long as it's not a cop.
Missions are things you have to do on each floor to be able to proceed to the next. These consist of things like "Blow up this generator", "Neutralize this person", or "Get this thing from this person". And these can be done in any number of ways. Granted, the person must be neutralized, the generator must be blown up, and the thing must be gotten from the person. You can't fail those missions because those missions don't have a fail state. But there are still a number of ways you can complete them. Generators can be blown up in a number of ways - shooting, beating with a piece of metal, blowing up with explosives, or tampering with using wrenches to make them blow up stealthily, without all the noise that beating them with a piece of metal usually causes. For neutralizing a person, you can either turn them friendly somehow and ask them to leave, you can intimidate them, you can knock them out (requires a tranq gun or the chloroform Doctor players have), or you can just straight-up kill them. For getting an item from someone, you can do any of those things, or you can bribe them with an item or some money - just make sure if you kill or knock them out that you pick up the item from them afterwards. How exactly you get your way to accomplishing any of those things... Well, that's why the game can be quite difficult at times. You might have to hold off on using an item because you know you can bribe someone with it, and doing so will let you resolve the mission without violence which means you get more EXP, which is good because you fully heal when you level up and your health is low and you're not sure if you want to use your healing items just yet since you are quite close to leveling up...
And then there's how you can deal with the final boss and get their very important hat - which can constitute several methods - killing them and picking up their very important, stealing their very important hat, becoming their friend and asking for the very important hat, buying the hat, having an election for the hat, or even just arresting or enslaving them (if you've got the right class) and getting the hat.
I think I'm done with this, but if you're still confused I can elaborate further. I just hope I haven't made you any stupider.