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Poll

If given the choice between this game and another game run by me... What would you want?

I still like Gridhood Bay12 edition despite its shortcomings
- 13 (81.3%)
The Gridland Survival sequel thing
- 2 (12.5%)
Fleshmancy! (It would require a smaller playerbase however)
- 1 (6.3%)
An RPG game about players being demigods.
- 0 (0%)
Something else
- 0 (0%)

Total Members Voted: 15


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Author Topic: Gridhood: Bay12 edition. Its definitely dead now.  (Read 96739 times)

Supernerd

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Re: Gridhood: Bay12 edition
« Reply #255 on: April 12, 2018, 08:00:45 pm »

Turn 12



Spoiler: Tiles (click to show/hide)

Fun check: Is everyone still having fun with this?

While I want the combat mechanics to be mostly secret, I will announce that stagnating will give you a disadvantage.

Also, specify your tile co-ordinates people. I might even recommend playing it safe and specify co-ordinates even when an action doesn't require you to do that.


Godly behaviors of particular note
Forknor does nothing, because the co-ordinates were not specified when picking a tile to protect. How many times do I have to nullify an action before this becomes abundantly clear to everyone?

Hasoc converts J10 into some kind of ruins, but instead summons something from some kind of long dead world? This land now has a madness inducing effect. It could vastly improve research results but it could also make them worse. Perhaps some things such as godly ruins were not meant for mortal discovery. This action has also ruined the progress that was made towards creating a farmland.

Felius spends 8 acts to protect K11. It would take 4 acts to negate this protection.

Blarg spends 6 acts to protect K1. It would take 3 acts to negate this protection.

The Nirii Dominion
2 civilians work the farmland to obtain 7 food. 1 forages at B3 to collect 1 food, one forages at C3 to collect 3 food and one forages at D3 to collect 3 food. 5 civilians pray to Forknor.

Sylva Horde
3 people pray to Hasoc, and 2 people forage at J10 to collect 3 food before the tile gets converted. 1 person goes to attack the Orassan Empire... But gets confused about where to go! (Co-ordinates not specified)

Cultivating of Beans
3 civilians forage at K1 to collect 8 food. One person starts work on a farmland at K1 and at the current rate of construction it will be finished at around turn 27 or so. 2 people pray to Blarg, One person researches building materials and another researches swamp vine basket weaving. Proof of concept has been achieved for Swamp Vine Basket Weaving.

Orassan Empire
The Orassan Empire stagnates.

Drecthul Commonwealth
2 civilians forage at B6 to collect 6 food, and 2 people forage at B7 to get 5 food. 2 people work on researching basic tools, and the technology is completed! See the spoiler below for more details.

Tir Cloch
4 civilians forage at D5 to collect 5 food and research continues on Basic Tools and the technology has been completed. See the spoiler below for details.

Spoiler: Civilizations (click to show/hide)
Spoiler: Gods (click to show/hide)
« Last Edit: April 12, 2018, 09:15:36 pm by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

RulerOfNothing

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Re: Gridhood: Bay12 edition
« Reply #256 on: April 12, 2018, 08:10:09 pm »

I'm still having fun. Also:

Drecthul Commonwealth

2 Civilians forage at B6, 2 Civilians craft 2 Junk Tools, 2 Civilians research Mountain Trail.

Population increases by 1.
« Last Edit: April 12, 2018, 09:38:22 pm by RulerOfNothing »
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Nirur Torir

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Re: Gridhood: Bay12 edition
« Reply #257 on: April 12, 2018, 08:20:39 pm »

Nirii Dominion

Spoiler: Turn (click to show/hide)

I am having fun, and look forward to new turns.
« Last Edit: April 12, 2018, 08:25:15 pm by Nirur Torir »
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Detoxicated

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Re: Gridhood: Bay12 edition
« Reply #258 on: April 12, 2018, 08:30:07 pm »

Cultivating of Beans
3 civilians forage at K1  and one builds a swamp farmland at k1, 2 people pray to Blarg. 1 person researches Building Materials and one pop researches Swamp vine basket weaving.
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Puppyguard

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Re: Gridhood: Bay12 edition
« Reply #259 on: April 12, 2018, 08:38:59 pm »

*facepalms for not specifying tile*
Forknor converts the Nirii homecity of C3 to luxurious plains flowing with delicious animals to be eaten by the Nirii for 5 FP. Then he casts protection on it for 10fp.
This game is fun so far.
« Last Edit: April 13, 2018, 01:40:41 pm by Puppyguard »
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piratejoe

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Re: Gridhood: Bay12 edition
« Reply #260 on: April 12, 2018, 08:54:50 pm »

Kyuu creates a Taiga pine forest on F11, G11, and H10 before turning their attention to the horde, it looks like something interesting and entertaining to watch is starting...

(Still having fun, yes.)
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Nirur Torir

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Re: Gridhood: Bay12 edition
« Reply #261 on: April 12, 2018, 08:59:41 pm »

I'm looking forward to when we start trading. The gods being able to intervene in trade disputes if someone profits too much or monopolizes something should add an interesting dynamic to it.
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Detoxicated

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Re: Gridhood: Bay12 edition
« Reply #262 on: April 12, 2018, 09:11:57 pm »

didnt blarg protect k1?
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Supernerd

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Re: Gridhood: Bay12 edition
« Reply #263 on: April 12, 2018, 09:16:07 pm »

didnt blarg protect k1?

Yep. That's a genuine GM error you pointed out, which is now fixed.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

KittyTac

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Re: Gridhood: Bay12 edition
« Reply #264 on: April 12, 2018, 09:24:31 pm »

I'm having fun.

Felius snoozes.
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Nirur Torir

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Re: Gridhood: Bay12 edition
« Reply #265 on: April 12, 2018, 09:30:33 pm »

*facepalms for not specifying tile*
Forknor casts protect on C3(the nirii home city) for 10fp.
This game is fun so far.
Your help is muchly appreciated, but that's a lot of protection for a basic grassland, do you mind upgrading it first?
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Imic

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Re: Gridhood: Bay12 edition
« Reply #266 on: April 13, 2018, 04:33:28 am »

I'm having fun.
Tír Cloch sends three people to forage in D5. One person stays behind to make a rubbish tool, since he refuses to say junk tool for some reason. One person prays to Forknor, and asks him to reveal the lands east of Tír Cloch, so they may see what loes beyond.
« Last Edit: April 13, 2018, 06:11:52 am by Imic »
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King Zultan

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Re: Gridhood: Bay12 edition
« Reply #267 on: April 13, 2018, 05:40:40 am »

Blarg creates an Ocean on I6, J6, K6, and I7.
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Detoxicated

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Re: Gridhood: Bay12 edition
« Reply #268 on: April 13, 2018, 06:16:21 am »

*facepalms for not specifying tile*
Forknor casts protect on C3(the nirii home city) for 10fp.
This game is fun so far.
Your help is muchly appreciated, but that's a lot of protection for a basic grassland, do you mind upgrading it first?
lol this is how gods become enraged by the blasphemies of their followers
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Screech9791

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Re: Gridhood: Bay12 edition
« Reply #269 on: April 13, 2018, 08:03:08 am »

"Meow... those Silvians look tasty!"

Orassan Empire


Spoiler (click to show/hide)
« Last Edit: April 13, 2018, 10:12:10 am by 0cra_tr0per »
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it's over
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