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Poll

If given the choice between this game and another game run by me... What would you want?

I still like Gridhood Bay12 edition despite its shortcomings
- 13 (81.3%)
The Gridland Survival sequel thing
- 2 (12.5%)
Fleshmancy! (It would require a smaller playerbase however)
- 1 (6.3%)
An RPG game about players being demigods.
- 0 (0%)
Something else
- 0 (0%)

Total Members Voted: 15


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Author Topic: Gridhood: Bay12 edition. Its definitely dead now.  (Read 96856 times)

piratejoe

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Re: Gridhood: Bay12 edition
« Reply #210 on: April 06, 2018, 07:58:32 pm »

Kyuu waits, they had plans to make another forest soon, however...soon...
« Last Edit: April 06, 2018, 08:00:13 pm by piratejoe »
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

KittyTac

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Re: Gridhood: Bay12 edition
« Reply #211 on: April 06, 2018, 09:11:50 pm »

"Can i haz prayers?"

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Maximum Spin

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Re: Gridhood: Bay12 edition
« Reply #212 on: April 06, 2018, 10:00:00 pm »

Snag shrugs and replaces each of K10 and K11 with desert wasteland instead.
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MoonyTheHuman

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Re: Gridhood: Bay12 edition
« Reply #213 on: April 06, 2018, 10:01:00 pm »

Snag shrugs and replaces each of K10 and K11 with desert wasteland instead.
rude.

FallacyofUrist

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Re: Gridhood: Bay12 edition
« Reply #214 on: April 06, 2018, 10:29:46 pm »

Arkas creates a rocky wasteland with an Obelisk of Snakeform at its center, at B6. The Obelisk turns those who touch it into snake people provided they make a blood sacrifice to Arkas to pay for it. This is a special tile and will cost 5 FP.

This action would require an Interactive tile to work. Its basically the next level up from a Special Tile.
It doesn't seem like it, because it only affects those within the tile... is an interactive tile needed for any active effect?
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

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piratejoe

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Re: Gridhood: Bay12 edition
« Reply #215 on: April 06, 2018, 10:40:30 pm »

Snag shrugs and replaces each of K10 and K11 with desert wasteland instead.
At the very least make it snowy tundra wastelands instead...
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Supernerd

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Re: Gridhood: Bay12 edition
« Reply #216 on: April 06, 2018, 10:45:13 pm »

The problem with the obelisk is that it has a Special action that turns people into other things, which would be separate from foraging. I won't get into the specific reasons as to why, but I do not want tiles to have non-science related actions for civilization players. This is why I am making it a god player thing.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

King Zultan

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Re: Gridhood: Bay12 edition
« Reply #217 on: April 07, 2018, 05:02:21 am »

Blarg gives Snag 3FP and creates a swamp on I3 and a estuary on I4.
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Imic

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Re: Gridhood: Bay12 edition
« Reply #218 on: April 07, 2018, 08:20:30 am »

three of The folk of Tír Cloch continue their foraging in D6. The man who was previously researching tools prays to Forknor, giving thanks, while the last remaining person researches agriculture.
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Detoxicated

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Re: Gridhood: Bay12 edition
« Reply #219 on: April 07, 2018, 08:45:18 am »

since i got a magic tile, can i research to harness the magic somehow?
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Nirur Torir

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Re: Gridhood: Bay12 edition
« Reply #220 on: April 07, 2018, 11:52:03 am »

since i got a magic tile, can i research to harness the magic somehow?
I expect that we're supposed to figure that out on our own, with Theoretical meaning it can be done, and Proof-Of-Concept either meaning we either meet all the prerequisites for it, or that it's not a rare tech limited to certain players.
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auzewasright

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Re: Gridhood: Bay12 edition
« Reply #221 on: April 07, 2018, 09:57:18 pm »

Ptw, may form a civilisation.
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thatroleplayerGal

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Re: Gridhood: Bay12 edition
« Reply #222 on: April 07, 2018, 10:55:20 pm »

All 5 population forage at J10.
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Screech9791

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Re: Gridhood: Bay12 edition
« Reply #223 on: April 08, 2018, 07:51:13 am »

Snag shrugs and replaces each of K10 and K11 with desert wasteland instead.
At the very least make it snowy tundra wastelands instead...
+1, if you do desert I'll punch you in the throatneck so don't try anything
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it's over

Supernerd

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Re: Gridhood: Bay12 edition
« Reply #224 on: April 08, 2018, 04:20:30 pm »

Turn 10



Spoiler: Tiles (click to show/hide)

See the first post for new rules regarding housing. In other news, the announcements at the top are now red.

Godly behaviors of particular note
Arkas was unable to complete the Obelisk of Snakeform due to an obvious reason I already mentioned. (Requires an interactive tile or better)

Snag converts K10 and K11 into a desert wasteland. Perhaps something could have been done to avert this behavior? Or perhaps something could have NOT been done to avert this behavior?

Blarg, apparantly approving of Snags behavior, provides Snag 3FP! Make no mistake: If Snag continues his actions next turn, you can blame Blarg for that one 100%.

The Nirii Dominion
The Nirii Dominion sends one person to forage at B3 to collect 1 food, one person to C2 to collect 2 food, one person to C3 to collect 3 food and one to D3 to collect 3 food. Work on a farmland is done at C2 and the Nirii Dominion population increases by 1.

The Nirii Dominion has expanded quite a bit, and has reached the limit of how big they can comfortably get on their home tile. Population can still be increased, but with potential consequences. This can be remedied with science.

Sylva Horde
All five members of the Sylva Horde forage at J10 to collect a much needed 12 food.

Cultivating of Beans
(Actions: 7. Logistics: 5)
1 civilian forages at K1 to collect 2 food, 1 civilian forages at K2 to collect 1 food, one person forages at C3 to collect 1 food and one civilian forages at D3 to collect 2 food. 2 people pray to Blarg. One person researches swamp farming and one researches swamp housebuilding.

The Swamp Farming technology has been compelted! (See spoiler below)

Orassan Empire
The Orassan Empire's population is increased by 1. 3 people forage and definitely definitely do not farm at K10 to collect 10 food. 2 people research Agriculture and the technology has finally advanced to the point where it can be used.

The Orassan were fortunately able to get a decent harvest from K10 before Snag showed up and ruined the tile.

Drecthul Commonwealth
3 civilians forage at B6 to collect 5 food and one person forages at C6 to collect 1 food. Two civilians research basic toolmaking.

Tir Cloch
3 citizens forage at D6 to collect 5 food. One person prays to Forknor and one person researches Agriculture and proof of concept is achieved.

Spoiler: Civilizations (click to show/hide)
Spoiler: Gods (click to show/hide)
« Last Edit: April 08, 2018, 08:23:12 pm by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.
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