The year is 2025, the Terran Empire has defeated all other Human nations on Earth and subdued the Martian and Luna colonies.
Only the Io colony, a research base near Jupiter studying an ancient city and its long derelict terraformers remains free, the few imperial ships that came near have vanished, presumably destroyed by an unknown force.Now the brave 214 million colonists must decide their future among the stars and hopefully one day put an end to the Terran Empire and liberate the Earth.
Population: 214 million Humans (Io)
Science: 2 Labs
Shipyard Capacity: 1 Naval SY (6000t 2 slipways) 1 Commercial SY (56000t 1 slipway)
Ground Forces: 2 Traing Facs, 3 Brigades (1 Mobile Inf (4x MI, 1 BHQ),1 Marine (4x Marine Bat, 1 BHQ), 1 Garrison (4x Gar, 1 BHQ))
Industrial Capacity: 180 Construction Factories, 51 Ordnance Factories, 26 Fighter Factories, 172 mines+340 Auto mines
Offworld Mining: 200 auto mines (Europa),200 auto mines (Ganymede),200 auto mines (Callisto)
Extras: Deserted Intact City (Io)(Unknown race/size)
Population: 1b Humans (Earth), 10m Humans (Luna), 22m Humans (Mars)
Science: 20 labs
Shipyard Capacity: 8 Naval SY (2000t - 22000t 22 slipways, total = 233000t) 4 Commercial SY (40000t - 80000t 16 slipways, total = 888000t)
Ground Forces: 18 Training Facs, 3+ divisions (Earth), 3 brigades (Mars), 3 brigades (Ceres), 2 Brigades (Luna), 1 Brigade (Mercury), 1 Brigade (Venus)
Industrial Capacity: 812 Construction Factories, 240 Ordnance factories, 110 Fighter Factories, 866 mines+ 255 Automines
Offworld Mining: 600 Automines
Imperial Fleet Design and Deployment Doctrines:Generic Civilian ships, rarely worth attacking but also easy to spot
Lightly armoured and slow, typically travelling alone or in convoys, incapable of self defence beyond CIWS fire
Includes Superfreighters, Typically armoured and escorted, lightly armed. Tankers, colliers, Hospital ships, troopships, salvagers and other non-combat craft that follow a fleet around
Slow with medium armour and obsolete weapons and sensors favouring close range weaponry, can include retired Fleet ships which are far more powerful. Escorts trade convoys or guards colonial outposts. Rarely includes capital sized craft (Usually Escort Carriers)
Fast and tough, the Empire's Grand Armada includes a range of ships and hosts numerous missile launchers and long range scanners. Outside of wartime only small point defence sensors will be active, unless the fleet is reacting to an attack or incident. Most Armada ships will be over 10000t and heavily armed.
The People of Io Look to their Boldest and Brightest for inspiration on how to proceed, so my friends what say you?This is an asymmetric interactive playthrough, all the !!FUN!! stuff (baring NPRs right now, they will be there later though) is active, anyone can ask for a character/ship/class and suggest techs to research or designs to use/build etc. For the sake of RP the Terran Empire will not investigate Jupiter unless their active sensors pick up a ship from the Io Republic there (and even then, some situations will cause them to ignore that) and Imperial ships (or at least the Imperial Armada) will take about 30 minutes to react officially to any combat from initial hostile action (such as boarding actions) however they may lob missiles at anything in range that is hostile even if the ship/s aren't officially reacting yet. The Empire will not react to Thermal contacts, but EM signatures (Such as shields or active search sensors but not Colonies) will draw attention.
Some important stuff: You can choose between yourselves upto 10 free techs (5000 cost max, no rushing magneto-plasma drives instantly) and 10 ship components (turrets are free, just cost a turret mountable weapon, same goes with 1 missile magazine, missile launchers and fire controls), you start with Marines (both), assault inf, construction brigades, basic jump-related techs, troop transport bays and normal drop bays. Not much point building Jumpgates, needs a big ship and The Empire will build them anyway.
I'm thinking that this should be done in 30-day Intervals (not the ingame interval, but 1st of month till 1st of month interval) with general plans of what should be done and how. Obviously there can be a time skip until the first ship is built, little will happen in that time anyway (baring !!FUN!! from the ruins).
Feel Free to provide tips both about gameplay and the whole narrative stuff, not done one of these kinds of things before. Also feel free to ask about stuff too. BTW, Jupiter is about 330 million km from Ceres, and the Empire has a 226m km range missile as its current max.