Impressive. I'm less than 12 hours late, and someone already managed a turn. No waiting on my end, so no complaints here. I'll try to get it turned back around quickly.
I woke up this morning, and was told I am the new leader for the year. I don't even remember an election, but I did the dwarfy thing and got to work. After booze.
A quick look at the fortress shows it's in passable condition, but needed some changes. Booze is no longer being cooked, ammunition is now allowed to be collected once used, and miners need some mining work instead of polishing floors like useless fisherdwarves or beekeepers. The previous overseer had some ramps constructed. I'm still impressed by the accomplishment, but I changed over to stairs for speed. Wheelbarrows don't mind stairs, so they're good enough for me. The wagon was still in one piece. We have no defenses, and there is no military area separating the civilian areas from the...ugh...outdoors. I'll have to remember to bring the trade depot inside as well, so our leader doesn't have to suffer from the sun's horrible gaze. I can't find a well, but that can wait until we find water. All of our workshops are open-air. That's fine until someone leaves food to rot or some fancy-pants artiste dwarf can't get use the adamantine to make a sock and goes insane. Speaking of insane, we're all sleeping in a tiny room, and *someone* snores. That's a new priority 1. We also have 305 chalk blocks, 2 elf-wood doors, and nowhere to eat. Snow and I will dig out a new dining room after the bedrooms, and the masons will get on making doors, tables, and chairs. Out of non-flux stone.
<Also, hotkeys:Farms are now F2, workshops (non-food) are F3, new bedrooms are F4. Anyone need dwarfing?>
The bedrooms are completed, and I think I found the new dining room next to the workshops. All that's left is some exploratory mining, then move the trade depot inside, and set up the new safer entryway. The exploratory mining has found several ore deposits and enough gems to get us started on trading. On level 96, we hit warm stone. Soon, we'll have smelters for all of that ore.
1st Opal: We found adamantine buried in the great magma sea beneath us. Surely some of it is accessible. While we build up the skills necessary to earn the right to mine such an important metal, we began mining level 5. Plenty of limonite there to use in the new smelters. We'll probably expand the dining room if we can't find another source of bituminous coal later.(Snow and I just made legendary miner)
We finished 28 bedrooms by spring, enough for the 17 of us and a few immigrants. Well, rooms with beds and doors. We'll have to turn out a few cabinets and chests to call them truly useful bedrooms, but it's a start. At least they're far enough away that we won't hear complaints about our mining being too loud.
8th of Slate: I traded 2 doors, 2 hastily cut opals, and 4 pots of wine to the elves for a pair of socks, 2 lumps of clay, and some fruit. Early negotiations involved them requesting some of our bone-based gems, but I decided to refuse in order to spare their sensibilities. We've got a gem-cutter up (who knew the carpenter could also cut gems?), so hopefully we'll be able to trade more with them in the coming years. Also, hopefully their prized possession won't be a caged leech. You're elves, bring the featherwood and sun berries. Or a caged dragon. Whatever.
I also noticed that we have enough steel bars now to create 2 steel anvils. The legendary armorer will have to do that herself before she can continue her craft. At least we'll have a set or two of armor by year's end.
1st Felsite: migrants. Good, we can use a weaponsmith and a weaver. Maybe a second carpenter.
Cheesemaker/fisher, yak calf, ranger, ewe, bunny, fishery worker - our new floor engraver, peasant, lamb (female), goat kid, lye maker/ranger, peasant, donkey, legendary bone carver (Sibrek Golddeeps), Legendary metalcrafter (Stodir Tintrussed - our new smelter), potter, animal trainer -> floor engraver, fishery worker -> engraver, farmer with some smelting experience, woodcrafter -> engraver, animal trainer -> engraver, trapper -> engraver, farmer, ranger, piglet, bunny, fishery worker -> engraver, ranger, ranger, fishery worker ->magma inspector, bunny, farmer, child, fish-lover, soap-maker, peasant -> woodcutter, yak calf, piglet. Time to order more beds or some slabs. At least we'll have meat from the hunters. Probably also a good time to start training a militia. Until then, I've ordered the mine smoothed. I've also ordered a mechanics workshop built so we can start a hospital and add a mechanism to the entrance bridge.
7th Felsite: a new peasant was taken by a mood, and took...a craftsdwarf's workshop. He found everything he needed, so at least we don't need to put him down. And he made...a pecan wood toy hammer, which he immediately claimed in the name of an ancestor.
23rd Felsite: A wererhino. The inky whips, a sadly under-trained squad went out to defend us. They will be remembered not as useless fish workers, but as defenders of our fortress. Luckily, it became an elf before our brethren were slain senselessly. An excellent reminder that we should start training our soldiers.
21st Hematite: I ordered the bedrooms significantly expanded. I should have done so earlier. Also, more migrants.
Glassmaker (I did just build a magma glass furnace), gem cutter (and mayor 5 seconds later), gelder -> recruit, child, fish worker -> new captain for our second group of soldiers, strand extractor, fish -> soldier, turkey, gosling, ranger, Fi -> soldier. Well, we have a mayor, and some more soldiers.
24th Malachite: 68 usable bedrooms, plus the 9 in the old barracks (I've converted it to military use now). Not enough for another swarm of migrants, but enough for now. I've also started a bedroom for our "esteemed" mayor. We may also need some pumps.
25th Malachite: Our armorer gave birth to a girl. I've also stocked up enough steel to re-start armor production. Not quite 4 full sets from the first run, several masterwork thanks to our legendary armorer. No shields yet, either, so I set up a job making wooden ones until we mine some lighter material.
11th Limestone: I have a brilliant idea. I just need a few things...
18th Limestone: Ha! The greatest millstone ever seen.
22nd Limestone: The mountainhome sent a trade caravan. We bought a few yaks, more clay (I still don't know why), wood, leather, 2 steel anvils to melt down, and some fruit.
I have more to come, but I need sleep. Hopefully, I'll figure out how to attach images (I probably need to upload them somewhere when I'm awake).