Awesome!
Regarding this line:
Made monster-type critters and non-monster-type critters have proper hostile again
What exactly does that entail? Is it related to the LARGE_PREDATOR token? I noticed that critters without it were often more aggressive than the ones with it, which seemed like a bug.
I believe it was historical critters like the giant dingos and so forth, but also certain others; a lot of the simple species-based reaction code disappeared at some point and was making them all peaceful to other historical figures.
Secured tribute from local elves, but the message says it's "to be delivered from Faintglitters every ."
Will make a bug report. Need to know when elf tribute is coming.
Incidentally this was a demand for a one-off tribute so it shouldn't be coming "every" anything at all.
Ah, just a text bug -- the one-time tribute should be brought back by your dwarves themselves as spoils-without-needing-pillaging. I should probably phrase it better overall so there isn't an anticipation of a future one-time caravan.
Thanks Toady!
Apparently we can't set the initial dwarves with military tactician skill. An oversight?
Yeah, oversight, I'll write it down for next time.
Stole a beakdog and it doesn't appear on the (z) animals menu, so I can't assign it for butchering (or anything else). Appears on the list of fortress pets (u) though.
Ack, I thought I had integrated them properly. Apparently they are not integrated very well at all.
It looks like there is stuttering in fortress mode still.
A save with bad stutter will help; I'm assuming it's some world-update activity that needs to be smeared more, but it could also just be some terrible wrong calculation going on periodically.