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Author Topic: Future of the Fortress  (Read 3136375 times)

Fatace

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Re: Future of the Fortress
« Reply #6090 on: November 20, 2024, 02:44:17 am »

I have checked both this site and Discord and couldnt find any info on this, nor do I remember if any video clarified or mentioned this... but;

Will player-made campsites (adventure mode) be finished prior to the release of adventure mode, or is that another update afterwards?

This feature was one of my favorites, its going to stink having to wait longer than 2 years for it so I can return to how I enjoy playing DF lol.
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I once had a 30 dwarf glacier fortress once.. was going great till the dwarf merchants brought along a WereKoala and killed everyone...

Vanzetti

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Re: Future of the Fortress
« Reply #6091 on: November 21, 2024, 07:15:29 am »

Could Dwarf Fortress in the future allow for a 3D world map? Think Underdark - a giant system of caves and tunnels, possibly without any surface.
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voliol

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Re: Future of the Fortress
« Reply #6092 on: November 21, 2024, 08:30:50 am »

@Vanzetti One planned map rewrite is to divide the map into cube chunks, instead of the rectangular prism chunks spanning the entire map height we got now. From my understanding it is mostly a matter of improving performance, but it could also allow for more interesting vertical maps.

Eric Blank

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Re: Future of the Fortress
« Reply #6093 on: November 21, 2024, 02:01:22 pm »

As well as deeper/taller maps, both up and downwards, but so it can be overall bigger and more complex without you having to load and simulate all that at once. And yeah, supposedly there is the possibility of designing worlds that fit that description and parameters like lots of or no caverns.

I'm personally hoping for something like caverns not being (or optionally not being) a global setting of x number of caverns everywhere, and instead generating a variable number of overlapping or non-overlapping caverns, not linked to the world above. So one side of a mountain range you might have 3 caverns, and the other end might have 1 and a different section might have 5, with (some) intersectional regions in between, because that surface-world geography/biome doesn't (completely) control the underground geography and biomes, which also vary regionally and globally. That would be truly neat. Complex as hell, but neat.

Embarking in the caverns is something I've definitely heard suggested in the past. Maybe you can just ignore the surface and stay down there forever.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Putnam

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Re: Future of the Fortress
« Reply #6094 on: November 21, 2024, 03:16:07 pm »

It's actually square chunks right now, they just happen to be generated in columns.
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