Two questions in relation to Magic and monsters.
1) Are you planning to add more interesting behavior tokens for use by generated and/or mundane creatures?As it stands, most monsters don't seem very proactive. Randomly generated interactions are cool, and are slated to get a lot cooler, but active trouble-seeking behavior is limited to a handful of tags. CRAZED, MISCHIEVOUS, BUILDINGDESTROYER and CURIOUSBEAST_GUZZLER come to mind, but not much else. Is there hope for a CURIOUSBEAST_GOBBLER, perhaps, that could result in forgotten beasts that "hunger for metal" and go around eating swords, or Giant Termites/Beavers that devour your wooden items?
2) Are you planning to use existing tools more extensively for more generated magic weirdness?The Modding forum has achieved some seriously strange effects with the existing system, and it might be worth your time to take a look for ideas. There's so much that's possible already - grasses with SYN_INGESTED that turn horses into unicorns, EXTRA_BUTCHER_OBJECT to spawn syndrome vapors when you butcher a magic animal, acid-puking bite attacks by removing ENTERS_BLOOD from venom... even coal dust and exploding cursed gemstones! Seeing these types of effects in the Magic update would be a real treat.
Hope that's not too many questions. Whatever else happens, keep up the good work, Toady!