@Starver
About how many permanent burrows and how many temporary burrows do you maintain? Do you have many dwarfs that are assigned to multiple burrows? Do you find the need to add/remove dwarfs from the permanent burrows? Do you ensure all dwarfs are assigned to at least one burrow?
It varies. But unless I maintain the separate Food And Drink (And Sleep?) burrow for a dwarf to have (or not have, when I'd prefer otherwise, rather than paint out/in-again to the work-burrow) joint membership to have of, it's generally a burrow per individual who needs that priority, plus a "inside" burrow slapped down as a cuboid over the fortress internal footprint (and nibbled away as I encounter caverns, and aboveground structure added on).
The priority burrows
might have multiple dwarves, once I've got (say) more miners and can safely increase those assigned to that priority activity.
The Inside burrow, if I want to use it, requires that I add in everybody and remove (say) any remaining ditch-miners from their ditch-digging burrow, upon 'manual alert'. But it's trivial to do, as you just cursor-select(, cursor-select...) everyone on the Inside (ignoring known Priority-That-Is-Internal members) and then edit out.individuals with membership the offending non-Inside burrows. And usually when I need to I've already ditch-dug and wall-built sufficient to enact my defensive/enforced-murder-zone-corridor plans, and I'm utterly familiar with who is where.
Once I've dug out (for example) the full extent of underground/sunken
1 farmland, the burrow that is created to expedite the farmland digging is removed, so is 'temporary' in that respect. The Exploratory burrow generally just changes shape (and maybe swapping out and replacing the incumbant every now and then) as a new digging column gets designated, if I haven't covered that area already, and if/when I set up a priority MagmaDuct-and-Forges/Well-And-Cistern/Luxury-Marble-Bedrooms dig-out I might remove that area from the Exploratory one as I form the new priority burrow ready (maybe not immediately) for whoever I assign to pursue this new task.
It's far simpler to do than to explain. After as much practice as I've given myself, at least.
Apart from when I deliberately and globally (to all burrow-assigned dwarves, but not to wholely dwarf-free ones) give a needs-satisfiying burrow, rather than personalise the priority ones, genererally it's each dwarf who is assigned a burrow has membership of just the one, so I don't get confused about those being restricted more than they should and others effectively having a multiple burrow.
(What I have mentioned as useful, in the dim and distant past, would be the ability to define burrows as a Union, Intersection, Differences of other burrows, or flash paint/depaint a burrow with the extent of another burrow's painting on demand. Then the crinkly bits of my fort could be micromanaged better with 'negative burrows' representing cavern extents, magmaduct areas, uncontrolled outside surfaces, etc. But, in the absence of that, I just use my current method, adjusting as I see more magma-sea to work round, if something like that affects any aspect of anything.)
1 My solution to ∞-blocking of aboveground soils is to channel down a layer in soil to create aboveground farmplots on the same level as the unexposed subsurface farms, then roof over those gaps. Handy farmspace ready for assigning to the various seeds of appropriate polarity.