I've been meaning to run a couple of games for a while now, and it looks like I actually have the time to squeeze another game into this semester! Theoretically! However, I was unable to decide which game I wanted to run. Interested players make for interesting games, so I decided to involve potential players with the game design! This will act both as an interest check and as a voting thing. Showing interest doesn't obligate you to actually play, so go ahead and argue your case or ask questions!
~Game One: Feng Shui 2 Dead City~
Something has caused a Zombie Outbreak across the city! Starts as a simple game of survival, leads to saving the city, then the world. All with the standard over-the top action of a Feng Shui game! Pull a zombie's spine out with your bear hands! Destroy a mob by throwing saw blades like giant ninja stars! Cause a building to explode with clever use of fireworks and propane tanks! Gun down countless zombies with an endless variety of guns! A lighthearted, cinematic game. If you can do it in a Zombie movie, video game, or whatever else, you can do it here. Set in the modern era, but if someone really wants to play a character from a different Juncture I have excuses ready to let them. If we manage to get through the Dead City ark, then the game can continue with the plot with a completely different theme.
The rules of the game are meant to be simple, and the most important one is "Make it Cool". Its the kind of game were you are allowed to make assumptions rather than asking the GM for questions, and they let it through if it is cool enough and at least somewhat logical. For example, if you are in the streets you could assume that there is a car there. Assuming that it has a machine gun on top is a bit of a stretch, but you could rip its door off to use as a shield against the incoming hoard. You could also pick up a convenient manhole cover to use as a projectile weapon, or use an electric wire from a downed power-line with a convenient puddle to shock the zeds, or shoot an intact car so that its sirens go off attracting the Zombies away from you, without having to ask if any of those things are there. Over-using something would get boring, so use your imagination! Conventional attacks-with fists, guns, melee weapons, or even magic, are also expected to be described climatically. Lovingly detail how you are destroying those monsters!
Character creation is simple. You decide what you want your character to be, then throw that dressing on the closest pre-made template (making reasonable changes to fit your character). If you want to cut through the army of the undead with a chainsaw, you could take a sword-focused template and throw the chainsaw skin over it. More rules will be discussed if we go down this path, but that should be the jest of it.
~Game Two: Hunter the Vigil ? ? ?~
Unlike the above, this game is meant to be a bit darker and more serious. Take on Vampires, Werewolves, Mages, and all kinds of other unpleasant super-naturalness with your completely human cleverness and the occasional big guns. Screw up and die, the targets are usually stronger than you in a straight up fight! Be normal people stumbling in the darkness, trying to do something about it. Or be professionals with a handful of neat powers and short life expectancy. Or even be professionals without the neat powers and an even shorter life expectancy. The point is, you are human, they are not, shoot 'em until they are corpses and you are not. If they are were already corpses to begin with, set them on fire afterwords for good measure.
As for the rules, there are plenty of variations. 1E, Mortal Remains, 2E playtest, Hurt Locker/Armory, Dread Powers VS other Corebooks, etc. If we decide to go this path, we can discuss which ones work best then! In general, it has a system of "successes". Depending on how skilled/strong you are in something, you roll a certain amount of dice. Each dice has a ~1/3 chance of becoming a success, with your final amount of successes deciding how good the outcome is. Rules wise, it is a bit more complicated then Feng Shui, especially if we end up pulling more books into this. Its something I've wanted to run for a while, though I don't have any specific scenarios mapped out yet. You would probably be able to choose from whatever group you wanted as individual players, with some plot-based excuse for why you are working together. Unless you all decide otherwise, in which case we can be from the same group or Tier-1 hunters.
So what will it be, Bay 12?