Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: adventurers should be able to catch vermin fish.  (Read 4199 times)

Timmi

  • Bay Watcher
    • View Profile
adventurers should be able to catch vermin fish.
« on: January 11, 2018, 04:04:35 am »

while 0 level fisherdwarf can manage to catch a vermin fish with bare hand, our versatile advenrurers can't do anything to catch the vermin fish. it's really very undwarfy. adding a option in such as the
  • menu to catching fish should raise a lot of fun.
Logged

GoblinCookie

  • Bay Watcher
    • View Profile
Re: adventurers should be able to catch vermin fish.
« Reply #1 on: January 11, 2018, 07:08:49 am »

I am sure it is planned but really getting food is easy enough in adventurer mode at the moment.  Fishing should really require nets or fishing rods in most circumstances and for most species of fish.
Logged

FantasticDorf

  • Bay Watcher
    • View Profile
Re: adventurers should be able to catch vermin fish.
« Reply #2 on: January 11, 2018, 06:12:36 pm »

Causing vermin to be impaled fully on spears to be retrieved would suffice for spear fishing, given you can either swim in range or stab from the shoreline.
Logged

GoblinCookie

  • Bay Watcher
    • View Profile
Re: adventurers should be able to catch vermin fish.
« Reply #3 on: January 12, 2018, 03:04:00 pm »

Causing vermin to be impaled fully on spears to be retrieved would suffice for spear fishing, given you can either swim in range or stab from the shoreline.

The problem is that really the kind of spears we use in warfare are rather subpar for spear-fishing.  We ought to have special fishing spears, but if we allow people to fish using normal spears poorly then a lot of folks might not realize the subparity. 
Logged

Timmi

  • Bay Watcher
    • View Profile
Re: adventurers should be able to catch vermin fish.
« Reply #4 on: January 16, 2018, 01:36:02 am »

Causing vermin to be impaled fully on spears to be retrieved would suffice for spear fishing, given you can either swim in range or stab from the shoreline.

The problem is that really the kind of spears we use in warfare are rather subpar for spear-fishing.  We ought to have special fishing spears, but if we allow people to fish using normal spears poorly then a lot of folks might not realize the subparity.

then how about add a new tool crafting menu besides stone axes making. it's not very complicated to make a fish spear from a wooden stick or a bamboo with a sharp knife or even a sharpened stone blade.
Logged

IndigoFenix

  • Bay Watcher
  • All things die, but nothing dies forever.
    • View Profile
    • Boundworlds: A Browser-Based Multiverse Creation and Exploration Game
Re: adventurers should be able to catch vermin fish.
« Reply #5 on: January 16, 2018, 08:05:19 am »

Causing vermin to be impaled fully on spears to be retrieved would suffice for spear fishing, given you can either swim in range or stab from the shoreline.

The problem is that really the kind of spears we use in warfare are rather subpar for spear-fishing.  We ought to have special fishing spears, but if we allow people to fish using normal spears poorly then a lot of folks might not realize the subparity.

By the same token, battle-axes aren't particularly good at chopping wood.  Some liberties are taken for the sake of simplicity.  I think it's fine.

GoblinCookie

  • Bay Watcher
    • View Profile
Re: adventurers should be able to catch vermin fish.
« Reply #6 on: January 19, 2018, 03:08:46 pm »

By the same token, battle-axes aren't particularly good at chopping wood.  Some liberties are taken for the sake of simplicity.  I think it's fine.

How are battle axes not good at chopping wood?  Wood chopping axes are not as good as battle axes for fighting, but the reverse is not so true I think. 

With fishes the situation is that a combat spear is pretty heavy in order mostly to keep the thing snapping or from being simply brushed aside by an enemy.  A fishing spear is quite light and thin, so that it would probably break if you tried to use it for fighting.  You could however use the combat spear to spear fish, but it would be rather subpar. 
Logged

Rockeater

  • Bay Watcher
    • View Profile
Re: adventurers should be able to catch vermin fish.
« Reply #7 on: January 19, 2018, 04:57:39 pm »

By the same token, battle-axes aren't particularly good at chopping wood.  Some liberties are taken for the sake of simplicity.  I think it's fine.

How are battle axes not good at chopping wood?  Wood chopping axes are not as good as battle axes for fighting, but the reverse is not so true I think. 

With fishes the situation is that a combat spear is pretty heavy in order mostly to keep the thing snapping or from being simply brushed aside by an enemy.  A fishing spear is quite light and thin, so that it would probably break if you tried to use it for fighting.  You could however use the combat spear to spear fish, but it would be rather subpar.
IIRC Battle Axes are lighter then wood cutting ones because wood is harder then flash
Logged
Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

GoblinCookie

  • Bay Watcher
    • View Profile
Re: adventurers should be able to catch vermin fish.
« Reply #8 on: January 21, 2018, 07:20:34 am »

IIRC Battle Axes are lighter then wood cutting ones because wood is harder then flash

Even flesh surrounded by metal plates?
Logged

FantasticDorf

  • Bay Watcher
    • View Profile
Re: adventurers should be able to catch vermin fish.
« Reply #9 on: January 21, 2018, 11:42:21 am »

Regardless with the teeny tiny contact area its sufficient to hit any fish given they are accurate & proficient enough and most small land creatures also if you were inclined to kill and pin them down to a spear to cook over a fire later. Feed yourself on a diet of caught dead rats for instance.

Self made obsidian spears made the same way as obsidian axes as can do the job of a genuine fishing spear without compromising on weight, wood without sharpness modifiers is not enough by itself, especially since we don't mimic sharpened wooden spears and equip elves with blunt training dummies instead.

So i don't particularly follow your arguement GoblinCookie that the material isn't up to the job to do any reliable fishing. Whether the material's weight plays a part to making copper spears worse for lunging at fast scurrying vermin with it is just a game issue since all spears intrinsically are the same, changing the spear to be any such more wide and a specialist fishing spear to be more narrow and nimble wouldn't fix anything.
Logged

GoblinCookie

  • Bay Watcher
    • View Profile
Re: adventurers should be able to catch vermin fish.
« Reply #10 on: January 22, 2018, 01:52:54 pm »

So i don't particularly follow your arguement GoblinCookie that the material isn't up to the job to do any reliable fishing. Whether the material's weight plays a part to making copper spears worse for lunging at fast scurrying vermin with it is just a game issue since all spears intrinsically are the same, changing the spear to be any such more wide and a specialist fishing spear to be more narrow and nimble wouldn't fix anything.

Yes they are the same, but the game, the player and ultimately the economy need to know that war spears and fishing spears are specialized for different purposes.  Fishing spears should break when used against armored opponents, but war spears which are heavier would not. 

I actually do not know why we do not already use the same mechanics for fishing, woodcutting and combat.  Why did we not just model trees as creatures and woodcutters as inflicting damage to the 'foot' of the tree until the tree 'falls over'?
Logged

Bumber

  • Bay Watcher
  • REMOVE KOBOLD
    • View Profile
Re: adventurers should be able to catch vermin fish.
« Reply #11 on: January 23, 2018, 12:30:42 pm »

I actually do not know why we do not already use the same mechanics for fishing, woodcutting and combat.  Why did we not just model trees as creatures and woodcutters as inflicting damage to the 'foot' of the tree until the tree 'falls over'?
https://www.youtube.com/watch?v=-ARLSii23w8
Logged
Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

KittyTac

  • Bay Watcher
  • Impending Catsplosion. [PREFSTRING:aloofness]
    • View Profile
Re: adventurers should be able to catch vermin fish.
« Reply #12 on: January 23, 2018, 09:11:19 pm »

So i don't particularly follow your arguement GoblinCookie that the material isn't up to the job to do any reliable fishing. Whether the material's weight plays a part to making copper spears worse for lunging at fast scurrying vermin with it is just a game issue since all spears intrinsically are the same, changing the spear to be any such more wide and a specialist fishing spear to be more narrow and nimble wouldn't fix anything.

Yes they are the same, but the game, the player and ultimately the economy need to know that war spears and fishing spears are specialized for different purposes.  Fishing spears should break when used against armored opponents, but war spears which are heavier would not. 

I actually do not know why we do not already use the same mechanics for fishing, woodcutting and combat.  Why did we not just model trees as creatures and woodcutters as inflicting damage to the 'foot' of the tree until the tree 'falls over'?

There are no multi-tile creatures at the moment. Maybe like 20 years later, when they're implemented.
Logged
Don't trust this toaster that much, it could be a villain in disguise.
Mostly phone-posting, sorry for any typos or autocorrect hijinks.

Timmi

  • Bay Watcher
    • View Profile
Re: adventurers should be able to catch vermin fish.
« Reply #13 on: January 23, 2018, 11:35:37 pm »

Regardless with the teeny tiny contact area its sufficient to hit any fish given they are accurate & proficient enough and most small land creatures also if you were inclined to kill and pin them down to a spear to cook over a fire later. Feed yourself on a diet of caught dead rats for instance.

Self made obsidian spears made the same way as obsidian axes as can do the job of a genuine fishing spear without compromising on weight, wood without sharpness modifiers is not enough by itself, especially since we don't mimic sharpened wooden spears and equip elves with blunt training dummies instead.

So i don't particularly follow your arguement GoblinCookie that the material isn't up to the job to do any reliable fishing. Whether the material's weight plays a part to making copper spears worse for lunging at fast scurrying vermin with it is just a game issue since all spears intrinsically are the same, changing the spear to be any such more wide and a specialist fishing spear to be more narrow and nimble wouldn't fix anything.







simply wooden or bamboo made fish spear is absolutely enough to pin fish flesh. same design is used by world wide primitive tribes since Old Stone age till today.
sure fish spear is different with battle spear, but it is not about the sharpness material (maybe a bit about the weight), it's main about the contact area. with plural pinpoint, it's more efficient than single one.

a bit complex design can be made by combining wood and animal bones.

Logged

GoblinCookie

  • Bay Watcher
    • View Profile
Re: adventurers should be able to catch vermin fish.
« Reply #14 on: January 26, 2018, 11:21:07 am »

There are no multi-tile creatures at the moment. Maybe like 20 years later, when they're implemented.

There used to be no multi-tile trees either.  Why did they not introduce multi-tile creatures and multi-tile trees at the same time, along with the proper violence mechanics for both. 
Logged
Pages: [1] 2