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Author Topic: Insurrection | The Authority  (Read 6448 times)

NUKE9.13

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Re: Insurrection | The Authority
« Reply #45 on: January 11, 2018, 09:07:48 am »

Hmm. That's not too bad for a two. I mean, obviously Rare is worse than Uncommon, but it could be worse.

Alright, so, we put in max numbers of those two and the Police Officer, take out all the Hired Thugs and three Sanctioned Raids. Then we have this:

Spoiler (click to show/hide)

So, a boring but practical option might be a ETBT dual land:

Restricted Sector
Colour: Technically colourless.
art: ?
Type: Land
Effect: Restricted Sector enters the battlefield tapped.
  When Restricted Sector enters the battlefield, you gain 1 life.
  Tap: Add (B) or (W) to your mana pool.

(The flavour is that it is a section of the city that is on lockdown, meaning only police are legally allowed to enter. Hence the only people other than police (white) who reside there are criminals (black))

Note, we could make this one of those lands that gains you a life when it ETBs, but that would make it less likely to be common... although, come to think of it, how many ETBT lands would we want? Five might be enough...
Yeah, okay, edited to add lifegain. (Note that it could still very well be common if we don't roll terribly, but we don't have to use all 10)
« Last Edit: January 11, 2018, 09:21:05 am by NUKE9.13 »
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Failbird105

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Re: Insurrection | The Authority
« Reply #46 on: January 11, 2018, 10:01:38 am »

Quote from: Votebox
Designs/Revisions -
Uploaded Officer (1): Failbird105
Police Checkpoint ():
Police Certification & Armification ():
Prison Recruitment (1): Failbird105
Police Quartermaster ():
Abandoned Complex ():
APB ():
Tranquilizer Pistol ():
Underhanded Detective ():
Suicide Vest ():
Sanctioned Arms Smuggling ():
Restricted Sector ():

Card Swap -
NUKEs swap plan ():
I think quite a few of us have agreed on what our first design this turn will be. The question is what about the second, I'm thinking prison recruitment honestly. I'm not voting for that swap plan just yet because I don't really like the idea of losing ALL of our thugs, even if they are kinda garbage.
« Last Edit: January 11, 2018, 10:07:09 am by Failbird105 »
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frostgiant

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Re: Insurrection | The Authority
« Reply #47 on: January 11, 2018, 11:48:45 am »

Black market Contacts.
Colour: Black
Type: Tactic
Effect: Search your deck for a card, Then shuffle your deck and put that card on top. You lose 2 life.

Rescheduled Demolition and relocation
Colour: Black
Type: Tactic
Effect: Destroy any one land.

Black market Jacker
Colour: Black
Type: Equipment
Equip 3: Equipped creature gains Hotswap.

A few more suggestions.
Quote from: Votebox
Designs/Revisions -
Uploaded Officer (2): Failbird105, Frostgiant
Police Checkpoint ():
Police Certification & Armification ():
Prison Recruitment (1): Failbird105
Police Quartermaster ():
Abandoned Complex ():
APB ():
Tranquilizer Pistol ():
Underhanded Detective ():
Suicide Vest ():
Sanctioned Arms Smuggling ():
Restricted Sector ():
Black market Contacts. (1): Frostgiant
Rescheduled Demolition and relocation ():
Black market Jacker ():
Card Swap -
NUKEs swap plan ():

Not sure for the second option yet, but I like uploaded officer.
« Last Edit: January 11, 2018, 01:57:55 pm by frostgiant »
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IronyOwl

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Re: Insurrection | The Authority
« Reply #48 on: January 12, 2018, 01:10:47 am »

SIMULATION ENGAGED
AUTHORIZED PERSONNEL VIEWING ONLY
UNAUTHORIZED ACCESS MAY RESULT IN PENALTIES UP TO AND INCLUDING NEURAL AND/OR CORPOREAL REPURPOSING



Authority Opening Hand:
2x Police Officer (2/1 First Strike, WW)
Police Sniper (2/1 Slick, 1B)
2x Robotic Officer (0/4 Defender, 2W)
Weapon Scan (W, Reaction: Prevent next 3 damage dealt to target creature)
Metropolis (White Land)

Resistance Opening Hand:
Resistance Fighter (1/1, R)
Hack the System (1UU, Instant: Counter target creature, reaction, tactic, strategy)
Fan the Flames (2R, Reaction: Deal 3 damage to target creature. If destroyed, put 1/1 token into play)
Rapid Pursuit (R, Reaction: Target creature gets +1/+0 and first strike)
Housing Sprawl (Red Land)
2x Business Center (Blue Land)

Authority goes first.
Spoiler: Turns 1-5 (click to show/hide)
Spoiler: Turns 6-10 (click to show/hide)
Spoiler: Turns 11-15 (click to show/hide)
Spoiler: Grand Finale (click to show/hide)

Final Analysis: Pray for mana when you need it and creatures when you don't. Strategies and reactions were typically not as impactful as expected. Cade is Aki's bitch, as is the resistance in general when we have four mana to spare. Results not representative of mid-game scheming, but bear in mind the low draw rate for any particular card. Severely anemic early game is deeply concerning, given that we were working with an updated proposed deck for us and the starter set for them.
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A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

NUKE9.13

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Re: Insurrection | The Authority
« Reply #49 on: January 12, 2018, 01:32:23 am »

Why the fuck would we keep a one-land hand?
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IronyOwl

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Re: Insurrection | The Authority
« Reply #50 on: January 12, 2018, 02:16:14 am »

Wasn't sure what conditions to mulligan, so I went with not. Resistance didn't mulligan their two lands of the wrong type hand either.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

NUKE9.13

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Re: Insurrection | The Authority
« Reply #51 on: January 12, 2018, 04:55:08 am »

Mulligans go 7>7>6>5..., no scry. If I recall correctly. And three lands of a suboptimal distribution is miles better than one land.
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FallacyofUrist

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Re: Insurrection | The Authority
« Reply #52 on: January 12, 2018, 11:09:44 am »

Quote from: Votebox
Designs/Revisions -
Uploaded Officer (2): Failbird105, Frostgiant
Police Checkpoint ():
Police Certification & Armification ():
Prison Recruitment (1): Failbird105
Police Quartermaster ():
Abandoned Complex ():
APB ():
Tranquilizer Pistol ():
Underhanded Detective ():
Suicide Vest ():
Sanctioned Arms Smuggling ():
Restricted Sector (1): FallacyofUrist
Black market Contacts. (1): Frostgiant
Rescheduled Demolition and relocation ():
Black market Jacker ():
Card Swap -
NUKEs swap plan ():

I like the idea of an improved land.
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frostgiant

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Re: Insurrection | The Authority
« Reply #53 on: January 12, 2018, 11:29:58 am »

You get two picks right now FallacyofUrist.
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NUKE9.13

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Re: Insurrection | The Authority
« Reply #54 on: January 12, 2018, 11:30:48 am »

Quote from: Votebox
Designs/Revisions -
Uploaded Officer (2): Failbird105, Frostgiant
Police Checkpoint ():
Police Certification & Armification ():
Prison Recruitment (1): Failbird105
Police Quartermaster ():
Abandoned Complex ():
APB ():
Tranquilizer Pistol ():
Underhanded Detective ():
Suicide Vest ():
Sanctioned Arms Smuggling ():
Restricted Sector (2): FallacyofUrist, NUKE9.13
Black market Contacts. (2): Frostgiant, NUKE9.13
Rescheduled Demolition and relocation ():
Black market Jacker ():

Card Swap -
NUKEs swap plan (1): NUKE9.13

I just realised that tutors are more valuable than usual here, since we can design the perfect card for a situation, then tutor it up.
Also voting for the land.
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Failbird105

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Re: Insurrection | The Authority
« Reply #55 on: January 12, 2018, 11:46:49 am »

Hmm, true enough on the tutors I suppose.
Quote from: Votebox
Designs/Revisions -
Uploaded Officer (2): Failbird105, Frostgiant
Police Checkpoint ():
Police Certification & Armification ():
Prison Recruitment ():
Police Quartermaster ():
Abandoned Complex ():
APB ():
Tranquilizer Pistol ():
Underhanded Detective ():
Suicide Vest ():
Sanctioned Arms Smuggling ():
Restricted Sector (2): FallacyofUrist, NUKE9.13
Black market Contacts. (3): Frostgiant, NUKE9.13, Failbird105
Rescheduled Demolition and relocation ():
Black market Jacker ():

Card Swap -
NUKEs swap plan (1): NUKE9.13
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FallacyofUrist

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Re: Insurrection | The Authority
« Reply #56 on: January 12, 2018, 12:38:02 pm »

Quote from: Votebox
Designs/Revisions -
Uploaded Officer (2): Failbird105, Frostgiant
Police Checkpoint ():
Police Certification & Armification ():
Prison Recruitment ():
Police Quartermaster ():
Abandoned Complex ():
APB ():
Tranquilizer Pistol ():
Underhanded Detective ():
Suicide Vest ():
Sanctioned Arms Smuggling ():
Restricted Sector (2): FallacyofUrist, NUKE9.13
Black market Contacts. (4): Frostgiant, NUKE9.13, Failbird105, FallacyofUrist
Rescheduled Demolition and relocation ():
Black market Jacker ():

Card Swap -
NUKEs swap plan (1): NUKE9.13

Search cards are more useful than normal, I've realized.
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frostgiant

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Re: Insurrection | The Authority
« Reply #57 on: January 12, 2018, 12:41:21 pm »

In the name of rexsolving a tie

Quote from: Votebox
Designs/Revisions -
Uploaded Officer (1): Failbird105, Police Checkpoint ():
Police Certification & Armification ():
Prison Recruitment ():
Police Quartermaster ():
Abandoned Complex ():
APB ():
Tranquilizer Pistol ():
Underhanded Detective ():
Suicide Vest ():
Sanctioned Arms Smuggling ():
Restricted Sector (3): FallacyofUrist, NUKE9.13, Frostgiant
Black market Contacts. (4): Frostgiant, NUKE9.13, Failbird105, FallacyofUrist
Rescheduled Demolition and relocation ():
Black market Jacker ():

Card Swap -
NUKEs swap plan (1): NUKE9.13

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Failbird105

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Re: Insurrection | The Authority
« Reply #58 on: January 12, 2018, 12:53:16 pm »

So what cards should we swap in and out? I like Nukes plan, except it leaves us without any sort of turn 1 creature if our enemies keep their resistance fighters.
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frostgiant

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Re: Insurrection | The Authority
« Reply #59 on: January 12, 2018, 01:12:17 pm »

So what cards should we swap in and out? I like Nukes plan, except it leaves us without any sort of turn 1 creature if our enemies keep their resistance fighters.

Hmm, even if we left all 10 in with the desire to replace them next turn, there would still be only something like a 10/100 card chance of us drawing that turn one play. Sooo, I think That it might be best if we replace them with the stronger 2 and 3's that we have been making.
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