Its not fair to reframe Goblincookies statement in a political/racisit/bigotted sense. It has some validity as an inductive argument for violence in video games, its saying its a popular position and we can see no poltical/racist/bigotted etc motive to generate it, and genuine reasons do also generate popular positions
I don't think i was really doing that. Bringing up the overt Godwin was to show that the original assertion was not logically sound, by contrasting it with the most extreme version possible, then showing how that was not a legitimate construction.
Immediately after that I switched to comparing it to previous US hysteria about other media though, such as the Dungeons and Dragons panic, which was intended to ground that back in the relevant context.
GC's main point was that "unless a connection is
real, what possible motivation would people have to concoct one?" Pointing out the Nazis and Jews was intended to show that in a
historical context such a piece of logic is flat-out wrong, since we have almost countless counter-examples to that specific assertion.
Finding spurious things to blame for other things is in fact human's most common sport. There's no end to people looking to find something to blame for society's ills, and they latch onto whatever fits their preconceptions, which tends to be anything
new or
different. e.g. if you get sick and an old woman came into the room at that moment, perhaps she was a witch who cursed you? What other "motivation" would you even have for making such a connection?
Similarly, game violence grew in the 1980s, and so did movie violence. And street violence
also grew. Clearly games and movies caused that right? Except that games and movies kept getting more popular and more violent and graphic during the 1990s and 2000s, yet violent crime rates plummeted to lows not seen since the 1950s. It's kind of ironic that crime peaked in 1992, then Doom and Mortal Kombat came out, and violence rates started plummeting after that. Which is the exact opposite of what the "violent games make people violent" link predicted.
Many people are still stuck with the 80's mindset however that there's a correlation between movies, games and violence, even though that correlation has been firmly debunked by just about ever metric possible. The validity of rising games violence matching real-world violence is in fact more tenuous than the FSM pirates => Global warming graph.
The search for a justification for the belief comes afterwards. e.g. youth crime is noted to rise - or, more likely, someone just saw more documentaries on youth crime and
believe it to be rising - then it's noted that young people like video games, so it's postulated that video games
caused the rise. Pure correlation so far.
Nobody actually sat down and said "you know what, young Jimmy played a video game then ran out and robbed a liquor store, maybe there's some link there".
The same with movies. It's only noted that movies
exist, some movies are
violent and
some people are violent, maybe "movies did it". The "motivation" is to explain the violence, it's not
caused by any actual evidence that movies are to blame. It's about as directed by evidence as the belief in some cultures that eating Rhino horn will make you get a big dick, because horns are pointy and dicks are pointy.