Nobody is positively claiming that the game is actually conscious. The point I have been trying to make for a long time, is that the question is irrelevant. If it appears that you are doing wrong to a conscious being, then that is wrong even if no actual wrong is really being done to anyone. The reason I support this idea is that it works better than the alternative because it evades the need to answer ultimately unanswerable questions about what is in fact conscious.
Wrong for one's own mental health, right?
That's a pretty contentious claim. From the studies I've seen, violent video games reduce actual violence. Presumably they work like an outlet, rather than training.
But maaaybe that's only true when players have the emotional maturity to separate fact from fiction. I've gotten too immersed in certain games on several occasions, to the point that I actually felt bad about making amoral choices. That's a learning experience for *me*, since I feel bad and can examine why. But what if I was that immersed, did an amoral thing, and didn't feel bad? Got rewarded, even? We do explicitly use games to teach good behaviors and train skills.
I guess what I'm saying (by "just asking questions") is that I agree with keeping certain games out of the hands of kids too young to, you know, know what death is.