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Author Topic: Vigilo Confido : XCOM Arms Race  (Read 85668 times)

Strongpoint

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Re: Vigilo Confido : XCOM Arms Race
« Reply #255 on: December 22, 2017, 07:21:02 pm »

Quote
If they have an escort UFO patrolling the area
Who said anything on patrolling the area? I can't find anything like this in the GM post. I assumed that both landed, one has some kind of ground to air weapon 

Important question is Why do you think that Skyrangers will reach Japan before both UFOs will take off? I think we'll need to shoot them down in any case and I am not a fan of 1 vs 2 combat in the air.


« Last Edit: December 22, 2017, 07:23:03 pm by Strongpoint »
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Chiefwaffles

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Re: Vigilo Confido : XCOM Arms Race
« Reply #256 on: December 22, 2017, 07:25:14 pm »

The UFO that killed our UAV (which I am now super glad to have) would have been easily seen before the UAV's destruction if it was on the ground. What the post implies is that the UAV arrived, spent a bit of time looking at the ground and sending in footage of their ground forces + the landed UFO, then got shot out of the sky by the escort UFO. If the escort UFO was on the ground, then we should have much more than "a single fragmented picture" considering how much we know about their ground forces.

Quote
Why do you think that Skyrangers will reach Japan before both UFOs will take off?
Because:
1.) There has been no indication by Ebbor that this can happen.
2.) Skyrangers are really fast.
3.) This does not happen in X-COM UFO Defense or XCOM Enemy Unknown.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Madman198237

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Re: Vigilo Confido : XCOM Arms Race
« Reply #257 on: December 22, 2017, 07:39:10 pm »

Sledghammer
Resources spread too thin.
It....really doesn't. If anything it's unbalanced, as it provides no air support for the ground troops against a probable enemy interceptor craft. However, it undoubtedly gives us the best shot at dropping both UFOs, simply because it takes a serious shot at both of them.

Rising Storm
This plan unfortunately is too low % to consider closely.
First off, I'm assuming you mean "the chance of winning is too small", but you really ought to define this nebulous "%" thing for sure, and you also should provide reasoning behind it. Right now I'm going to just say "you're wrong", because Rising Storm is the most balanced of all the plans. It definitely takes a risk trying to force down UFOs instead of just blasting them, but whatever. If you can't justify your statements, don't make them.
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RoseHeart

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Re: Vigilo Confido : XCOM Arms Race
« Reply #258 on: December 22, 2017, 07:41:03 pm »

Important question is Why do you think that Skyrangers will reach Japan before both UFOs will take off?

Agreed. Japan is too far. That's why we are going to use Shroud's units and Carnival's targets.

Carnival Shroud

[Down and Capture Bogey 006 and 007]
1 Raven
3 Skyranger
3 NS Squad

Our vehicles do not intercept until 1+ UFO has landed.

The Raven will lead and distract fire from the SRs. Once the rangers have landed the Raven will abort if near destruction or continue if succeeding.
If the Raven leaves, the SRs will not leave the ground till any airborne UFO leaves.

We get home and open our shopping bag.


Quote
OPERATIONS
Carnaval (1): Strongpoint
Rising Storm (1):Blood_librarian
Sledgehammer (1): Madman
Burning Shroud (1): Chiefwaffles
Carnival Shroud (1): roseheart
« Last Edit: December 23, 2017, 05:43:09 am by roseheart »
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Chiefwaffles

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Re: Vigilo Confido : XCOM Arms Race
« Reply #259 on: December 22, 2017, 07:42:40 pm »

...that's literally the exact same thing as Burning Shroud?
Scratch that, I thought it also did 004/005. Misread it.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

RoseHeart

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Re: Vigilo Confido : XCOM Arms Race
« Reply #260 on: December 22, 2017, 07:44:22 pm »

...that's literally the exact same thing as Burning Shroud?
Scratch that, I thought it also did 004/005. Misread it.

Accident, corrected/correcting.
Done.
« Last Edit: December 22, 2017, 08:47:05 pm by roseheart »
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Cnidaros

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Re: Vigilo Confido : XCOM Arms Race
« Reply #261 on: December 23, 2017, 12:38:24 am »

Quote
OPERATIONS
Carnaval (2): Strongpoint, Cnidaros
Rising Storm (1):Blood_librarian
Sledgehammer (1): Madman
Burning Shroud (1): Chiefwaffles
Carnival Shroud (1): roseheart

Strongpoint has a strong point.

Quote
Why do you think that Skyrangers will reach Japan before both UFOs will take off?
Because:
1.) There has been no indication by Ebbor that this can happen.
2.) Skyrangers are really fast.
3.) This does not happen in X-COM UFO Defense or XCOM Enemy Unknown.

I am quite sure that in the original X-COM, it was entirely possible for landed UFOs to finish their missions and take off while your aircraft were still on the way there. Doubly so if you consider Japan is extremely far away from Greece. It's the Terror Missions that never disappear while your craft are en route.

Anyway, I believe the Japan UFOs are going to be gone before we get there. So best to concentrate our assets on the Brazil ones. I don't think we need 3x squads, but we'll probably need 2x Ravens to deal with 2x UFOs, since I don't want to risk 2 on 1 fighting if they've taken off when we get there.
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RoseHeart

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« Last Edit: December 23, 2017, 02:16:48 am by roseheart »
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It is absolutely necessary, for the peace and safety of mankind, that some of earth's dark, dead corners and unplumbed depths be left alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wider conquests.

Happerry

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Re: Vigilo Confido : XCOM Arms Race
« Reply #263 on: December 23, 2017, 02:07:18 am »

Quote
OPERATIONS
Carnaval (3): Strongpoint, Cnidaros, Happerry
Rising Storm (1):Blood_librarian
Sledgehammer (1): Madman
Burning Shroud (1): Chiefwaffles
Carnival Shroud (1): roseheart
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Chiefwaffles

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Re: Vigilo Confido : XCOM Arms Race
« Reply #264 on: December 23, 2017, 02:14:38 am »

Ebbor, how possible is it for landed UFOs to leave before our forces arrive?
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

10ebbor10

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Re: Vigilo Confido : XCOM Arms Race
« Reply #265 on: December 23, 2017, 02:29:49 am »

With the Raven and the Skyranger, the chance is near-non existent. However, they may run away during the attack.
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RoseHeart

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Re: Vigilo Confido : XCOM Arms Race
« Reply #266 on: December 23, 2017, 02:37:40 am »

Can the modern grenade rifles Stirk suggested be readily equipped, or would we need to spend a turn asking for them?
They're not in production anywhere, so you don't get them.
Would it take a "design turn" to produce them? Preventing other designs/revisions?
« Last Edit: December 23, 2017, 05:06:58 am by roseheart »
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Chiefwaffles

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Re: Vigilo Confido : XCOM Arms Race
« Reply #267 on: December 23, 2017, 03:56:24 am »

With the Raven and the Skyranger, the chance is near-non existent. However, they may run away during the attack.

Strongpoint, Cnidaros, and Happery (and also roseheart): you got your answer.

If we go after UFOs 006 and 007, then there's the very real chance that our Ravens will have to engage in combat with the UFOs. And since 1 Raven was a bit worse (our single air victory last turn was mostly due to timing) than their starter UFO, two Ravens vs two UFOs (plus whatever they designed/revise for aerospace) will likely not go well; this leaves them free to intercept our Skyrangers.

If we go after UFOs 004 and 005, we can be 100% sure we don't have to shoot down the UFOs first to engage. We can focus our resources on infantry - the essential part, to increase our chances of winning.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

RoseHeart

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Re: Vigilo Confido : XCOM Arms Race
« Reply #268 on: December 23, 2017, 05:01:33 am »

The best thing that could happen with Strongpoint's Carnival, is that our 2 ravens down 1 or both UFOs, and then our 2 skyrangers can clean up the rattled crew.
Not going to happen.
Quote
They appear to be flying at low altitude, likely on final approach to land.
Greece to Brazil is not quick either.

We need to either choose to intercept them on exit, or take them on the ground. My plan Carnival Shroud chooses the ground, and while Strongpoint's Carnival can get lucky it is simply not optimal.
« Last Edit: December 23, 2017, 05:42:39 am by roseheart »
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It is absolutely necessary, for the peace and safety of mankind, that some of earth's dark, dead corners and unplumbed depths be left alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wider conquests.

Strongpoint

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Re: Vigilo Confido : XCOM Arms Race
« Reply #269 on: December 23, 2017, 05:35:16 am »

With 10ebbor10s clarification Japan does looks like a better choice because we may not need to fight with two UFOs in the air. But 1 Raven 3 Skyranger distribution doesn't look optimal in any case.

Quote
With the Raven and the Skyranger, the chance is near-non existent. However, they may run away during the attack.
But lets not ignore the bolded parts, OK?

Operation Samurai
[Down and Capture Bogeys 004 and 005]
2 Ravens
2 Skyrangers
-2 NOTSOFTER units


If landed UFO will manage to flee (or win the ground battle or that near non-existant chance will become real thing) there are a good chance that we'll have at least one intact Raven to try to shoot it down. 2 NOTSOFTER units look secure enough to win the land battle.

PS. If you insist on 1 Raven + 3 Skyrangers... then at least make it 1 Raven and 4 Skyrangers, there are no reason to not use all VP. We spent a freaking design action to get it.

Quote
OPERATIONS
Carnaval (2): Cnidaros, Happerry
Rising Storm (1):Blood_librarian
Sledgehammer (1): Madman
Burning Shroud (1): Chiefwaffles
Carnival Shroud (1): roseheart
Samurai(1):Strongpoint

The vote box is growing.
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They ought to be pitied! They are already on a course for self-destruction! They do not need help from us. We need to redress our wounds, help our people, rebuild our cities!
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