I'm pretty sure the Mortar fires bigger shells then they have grenades. That's usually one of the points to Mortars.
Possible, but I honestly doubt that they're notably bigger than alien grenades. It's a mortar attached to the top of a UFO, for crying out loud.
Okay. We have two options, the way I see it:
Fighter-Transport. So we have a better way to mediate differences in VP/UP. If 1 Talon is underkill and 2 is Overkill, then we can do a 3 VP fighter-transport that lets us get the proper air advantage without hurting our ability to transport troops. It sure works for the aliens.
New base. Possible. Just increasing our production points. I'm hesitant about this one because we already have 2 extra production points this turn and honestly Ebbor's been pretty conservative with letting us "buy" production points with designs. We'd get some more points, but I'm not confident it'd be enough to be worth it just now. We should do this soon, though.
I don't think we should bother fixing Rockbreakers in our revision just yet, by the way. According to what Ebbor said, we pretty much had a very definitive advantage in the air - it just got diminished by our loss at ground. We should revise something for infantry instead.
Also looking back it's almost definite that they're in space. Considering that all their UFOs are coming from, y'know,
space. Kind of a giveaway, that.
Design: Falcon Fighter-Transport ('cuz falcons have talons)
Alien Computer Core TokenAt some point, an engineer realized we have a superlight superstrong alloy, gravity-based propulsion, and a notable logistics problem regarding infantry transport. This is the result of a coffee-fueled all-nighter and a whole lot of "WHY DIDN'T WE DO THIS SOONER?!"
The Falcon Fighter-Transport is our second hybrid craft, allowing us to truly start getting familiar with the way stuff works. We're not aiming for any big improvements over the paradigm-shift that was the Talon. It's mostly the same components. Some bigger, some smaller. But the same components nonetheless. We just know what we're doing this time and are not trying acting like children trying to make a CPU with their parents' soldering kit.
It's big. We estimate/hope that it can carry
two squads. A dual-railgun turret linked to the power core is placed on the bottom, near the front. The auto-loading systems have been refined to allow for a greater rate of fire, and the barrel length (among other things of course) increased to allow for greater range. The angles of fire are done in such a way to allow the turret to serve as a very competent weapon in both interceptions and close air fire support.
Most importantly, this turret is linked to a new
computer core based on an alien computer core salvaged earlier (and some tips/"what to never do" from the salvaged remains of the TAV1 project regarding to alien computers). The computer core is uplinked to the Falcon's many sensors as well as sensors on the ground (which are, at this point, mostly TAV2s). So not only can the turret "see" whatever our soldiers see, our soldiers see what the Falcon sees from the air above. Expert fire control from the computer allows for expert precision aiming. A soldier on the ground practically has to point at an enemy highlighted by the TAV2 (which should be more effective w/ aerial sensor coverage) and they'll be
smited hit by a railgun shell from above. Furthermore, the computer should allow for better targeting and engagement of/with UFOs in interceptions.
But yes. Aims to carry 2 squads, the standard Grav Pulse Drive, standard Elerium power core, standard composite (like the Talon) alloy armor,
no missiles (to save space), and a bottom-mounted turret with two slightly-upgraded railguns for interception and ground support. It has an advanced computer core to get the most out of this turret in interceptions/air support and to uplink targeting data between it and TAV2s on the ground in a mutually beneficial arrangement.
While we really shouldn't get the Falcon shot down (and it'd be hard to do so), it shouldn't experience tremendous casualties if it does. A simple mode of the grav drive can help counteract the impact with the ground, we have really really good armor, and we know from experience that alloyed transport craft do fairly well when shot out of the sky thanks to the aliens' lander craft.
As a side note, the Falcon is rated for space travel; which is remarkably easy thanks to the grav drives. It wouldn't be tremendously simple and no super long term missions, but it should allow for missions in, y'know, space. We'll work on the "letting our infantry not suffocate and die" part of space missions later. ((If this isn't trivial for some obscure reason just forget this part.))
TL;DR: New hybrid fighter-transport. Uses a 2x railgun turret w/ computer core uplinked to other sensors for maximum targeting in both interceptions+ground support. Holds two squads. Otherwise pretty much just the Talon again.
Okay. Think about this:
1.) We know how to make aircraft with majority alien tech.
2.) Something with this amount of alien tech with any consideration given towards interception/dogfighting/whatever is going to be really good at it. Maybe not as good as the Talon, but still really really good; better than a Raven. Gravity drives and superarmor and railguns do that.
3.) Alien tech is practically
biased towards a fighter transport. Alien Alloy is actually really light. Not "light for its strength", but it's
light. I'm going off of memory, but in XCOM 2 the aliens use alien alloys to make the bulk of their infantry rifles because of how light it is in comparison to other materials used to make weapons. Gravity propulsion can make up for increased weight even despite that.
!!! 4.) The Talon was made with scrapped-together experience of some of its component elements. The Falcon will be made with all the experience we've gained from the Talon. That will help
a lot.I'm not saying that the Falcon will/should be better than the Talon, but it should be able of giving us significant aid in interceptions. Just not
quite as much as a talon.
Chinese Industrial Park (0):
American Mountain Base (0):
Brazil Jungle Base (0):
Falcon Fighter-Transport (1): Chiefwaffles
Also
Ebbor, what does the "Exalt Intel" Token do and why do we have it?