Rocks Fall, Everyone Dies: Every player is immediately killed. (full reveal, minus fact that Null immediately revives everyone who doesn’t survive)
Affably Evil: Mafia players and anti-town third party players may submit anonymous messages to the mod to be posted by him. How about some polite discussion? (full reveal, minus fact that Cthulhu can do this as well)
Boring But Practical: Non-shotted actions cannot be blocked or have their targets changed. (full reveal)
Katanas are Just Better: The only useable kill actions are cool sword based kill actions. (full reveal base text. Dragon’s Tooth Sword being only thing to work not revealed)
Gosh Dang It to Heck: No profanity can be used in thread higher in degree than “gosh”, “dang”, and “heck”. Foreign profanity still counts as profanity. Disrespecting the Lord’s name counts as profanity. Repeated failure to abide by this rule results in loss of vote for the day. (full reveal)
Worthless Yellow Rocks: All abilities that would be gained are instead thrown away as useless. (full reveal)
Cincinnatus: A dictator will be elected. This voting phase will be part of the Day and will last 24 hours(weekends count as no time), the Day will accordingly be extended 24 hours. The player with the most votes will be dictator, and must then choose what players will be able to act in the night. The next day, that player will be the only one able to vote, for lynch and trope selection. (full reveal)
Star-Crossed Lovers: Two players will be selected secretly to be lovers. They gain a quicktopic together unless they already share one. When one of them dies(even if they revive), the other one also dies(and cannot revive). (full reveal, minus selected players)
Clock King: The players will have 24 hours to elect a Clock King before night starts. The Clock King must then select what order the players will act in before the night ends. (full reveal)
Time Master: A wandering time master from another dimension will extend the next day indefinitely(day only ends on hammer or after the mod gets frustrated with how long everything is taking). A certain player may gain an additional benefit from this trope. [Doctor of Gallifrey will gain an extra shot] (reveal of non-bracketed text)
Red Herring: All investigative actions will give two results, one true and one made up by the mod. (full reveal)
The Coconut Effect: Inverted! The game will start with this trope in effect. The game starts with night instead of day. On Night 0, no actions that can be lethal can be used, voluntarily or otherwise.(full reveal)
Hilarity Ensues: Each living player gains a handcrafted special Hilarity Ensues ability, distributed at random. (reveal of text, not of abilities)
(1-Shot, Night, Hilarity Ensues): Catgirl Aura: Every player who hits you with an action tonight, and you, must use the word “nyah” frequently in their posts the next day or lose their vote. (Null)
(1-Shot, Night, Hilarity Ensues): Scramble [targets]: Each player you target has a 1 in x chance of being randomized, with x being the number of targets you select with this ability. (notquitethere)
(1-Shot, Night, Hilarity Ensues): You’re King Now [target]: Your target is the only player able to vote for Trope selection the next day. (Tawa)
(1-Shot, Auto, Hilarity Ensues): Karma Houdini: When you would die as a result of an auto ability, you revive. (Maximum Spin)
(1-Shot, Day, Hilarity Ensues): Villain Song: Can only be used if you are mafia or mafia-ally. PM the mod a song taunting the town for their failure and it shall be posted for you. If you are killed by mafia while you possess this unused ability, the mafia player that killed you receives this ability(and it’s removed from your role). (juicebox)
(1-Shot, Night, Hilarity Ensues): Looter’s Delight [target]: If your target dies tonight, their abilities are distributed at random among the living players. (Imic)
(1-Shot, Day, Hilarity Ensues): You’re Queen Now [target]: Your target gains (Auto): Queen of Canada: You are the Queen of Canada. (randomgenericusername)
(1-Shot, Day, Hilarity Ensues): *blarg*: Every time you are voted today, you die and do not role flip. Each time there is a vote count not triggered by your death, you revive. At the end of the day, this ability goes out of effect and the day is extended by 24 hours. (GigaGiant)
(1-Shot, Night, Hilarity Ensues): Everybody is Me: Everyone uses the same action you used last night. Everyone killed tonight by the action you used last night revives. (Silthuri)
(1-Shot, Day, Hilarity Ensues): (fake) Ticking Time Bomb [target]: Your target gains [(Day): Ticking Time Bomb [target]: You lose this ability and your target gains this ability. If you have this ability at the end of the day, you die. Using this ability for the first time does not take up your day action.] The second sentence of Ticking Time Bomb is false. (Tiruin)
(1-Shot, Night, Hilarity Ensues): You Just Lost The Game: Every living player of this game of mafia is PMed to say “You have lost the Game. You know, the one where you try not to think about the Game.” (kingawsume)
Fun facts: Affably Evil even worked for the dead. My favorite Hilarity Ensues ability was the only one not given to a player.My one mistake.
Jumping the Shark: [The next night and day are replaced with a single Sharkjumper Carnival phase. Each player gains a Sharkjumper ability which are the only abilities that can be activated in a Sharkjumper Carnival phase, and can only be used in a Sharkjumper Carnival phase.
The Sharkjumper Carnival phase contains 5 minigames and an intermission between each minigame. Minigames all have means of earning Carnival Points within.
Action success in the Sharkjumper Carnival phase is dependent on d10 rolls, with higher being better and lower being worse.
Death in the Sharkjumper Carnival phase is not permanent. Death in the Sharkjumper Carnival phase lasts(with possible exceptions) until the end of the current minigame.
When all the minigames are complete, living players may spend their Carnival Points in the Sharkjumper Shop, gaining abilities for use outside the Sharkjumper Carnival phase.
Information on each minigame is revealed upon its start.
The items for sale in the Sharkjumper Shop will have their flavor revealed when all the minigames are complete. When multiple players want to buy an item from the Sharkjumper Shop, the player who offers the highest amount of Carnival Points to buy it receives the item and learns its game effects at the end of the Sharkjumper Carnival phase. Players who do not receive an item still lose the points they bid. In the event of a tie, a random player who tied for the item gets it. Items may only be purchased from the Sharkjumper Shop via PM.]
^The first minigame is Team Deathmatch. The players are divided into two teams of equal players, and will fight in an arena until only players of one team remain. The winning team’s players(the team with players remaining) all receive bonuses of 10 Carnival Points apiece. Each player who kills another player is rewarded with 5 Carnival Points per kill. If there is an odd number of players, one player will be selected and will not participate in Team Deathmatch. The non-participating player may place a bet on which team will win, and if they call it right, they will gain 10 Carnival Points.^
^The second minigame is Relay Race. The players are divided into two teams of equal players, and will compete to get a ball to the end of the race first. Each player keeps the ball for a certain section of the race, determined in advance by their team. The winning team’s players(the team that gets their ball to the end first) receive bonuses of 10 Carnival Points apiece. If there is an odd number of players, one player will be selected and will not participate in Relay Race. The non-participating player may place a bet on which team will win, and if they call it right, they will gain 10 Carnival Points. If a player dies during the Relay Race, they will respawn after a turn at the beginning of their current section. They will not keep their items and will need to retrieve them. Each team member will possess a psychic sense of where their team’s ball is at all times.^
^The third minigame is Exploding Potato. The players compete to not have an Exploding Potato in their hands at the end of a countdown. The Potato explodes at the end, killing whoever held it. If nobody is holding the potato for three turns in a row, or nobody is holding the potato at the end of the minigame, it explodes killing everybody. Everyone who survives the minigame receives a bonus of 10 Carnival Points apiece.^
^The fourth minigame is Vengeance Mafia. Two of the players are selected as “Mafia”(and learn each other’s identity) and the rest are selected as “Town”. First, the players vote to kill somebody, the first player to be voted by the majority of the players is killed. Any player killed during the minigame immediately has the opportunity to kill another player. These two kill methods are unbeatable. If all the “Mafia” die, each “Town” player receives a bonus of 5 Carnival Points apiece. If the number of “Town” equal the number of “Mafia”, each “Mafia” player gains a bonus of 10 Carnival Points apiece.^
^The fifth minigame is Iron Chef. The players compete to create the best meal in three phases. The player with the worst meal in each phase is killed. The player with the best meal in the final phase is rewarded with a bonus of 20 Carnival Points. Every player who survives until the end of the final phase without killing another player deliberately is rewarded with a bonus of 5 Carnival Points apiece.^
&&&Cthulhu: (Sharkjumper): Madness: Target player temporarily goes insane(1 in 4 chance of any action taken being randomized) until end of minigame. Can only be used once per minigame.
Group of 77/Group of 24: (Sharkjumper): United Nations Agents: Summon 2d4 nondescript United Nations special agents to assist you. Can only be used once per minigame.
Pep Talker: (Sharkjumper): Inspire: Target player gains a temporary bonus(+3) to all their rolls. Cannot be used on self. Lasts until Inspire used again.
A manipulator across time: (Sharkjumper): Plot: Gain advantage to actions meant to take effect in a future minigame.
Werebear: (Sharkjumper): Transform: Transform into your bear form and gain appropriate bonuses and penalties(advantage to durability and melee attacks, disadvantage mental actions, 1 in 4 chance of bear mind taking over in each turn) or transform back into your human form and lose those bonuses and penalties. Players killed while in bear form may become Werebears themselves for the remainder of the Sharkjumper Carnival phase.
Bus Driver: (1-Shot, Sharkjumper): Screw This You’re Out: Use your bus to attempt to remove your target from the game until the end of the Sharkjumper Carnival phase. Shot not used up if action unsuccessful. You may use this ability on yourself.
X-Shot Hitman: (1-Shot, Sharkjumper): Assassinate: Kill your target… until the end of the Sharkjumper Carnival phase in its entirety. Automatic success.
Doctor: (Sharkjumper): Medicine: Receive advantage to medical actions.
JC Denton: (3-Shot, Sharkjumper): Flamethrower: Attempt to set one or more targets on fire. Enough ammo for 3 shots.
Ratatouille: (1-Shot, Sharkjumper): Eat Me and Serve Me: Be eaten by your target and use your deliciousness to take control of them for the duration of the minigame. Shot not used up if you are not eaten due to target willpower. (PM them what actions you wish for them to take)
Builder: (1-Shot, Sharkjumper): Madness Place: Describe a gadget. You construct said gadget. Effectiveness of gadget dependent on a d10 roll.&&&
%%%Sharkjumper Shop:
Jumping Shark Costume: The perfect costume to commemorate your visit to the Sharkjumper Festival! Features include adaptive size(for those entities that would have issues wearing the costume normally) and integrated MP3 player loaded with Sharkjumper themed music! Sharkjumper Festival not responsible for flaws of costume. ((1-Shot, Add-On): Jumping Shark Costume: You dress up in a Jumping Shark costume. Anyone who successfully visits you this phase is told they ended up targeting an anonymous person in a Jumping Shark costume. Anyone who watches someone you target sees Jumping Shark instead of you. Sadly, the costume is too flimsy to last more than one use.)
Canned Shark Fin Soup: A can of delicious soup made from Jumping Shark fins! As you eat the soup, remember the awesomeness of the Sharkjumper Festival! ((1-Shot, X): Shark Fin Soup: Eat this soup to either gain an extra action next phase or lose your ability to act next phase(and lose your ability to vote next day as well) [secret: lose action])
Sharkurricane Trilogy: The award-winning Sharkurricane movie trilogy, featuring real dismemberment courtesy of the Jumping Sharks we supplied to the filmmakers! Comes with over four hours of special features! ((Night): Sharkurricane Marathon [self]: Roleblock yourself. You learn the effect of a random Sharkjumper Shop item you don’t already know.)
Inflatable Shark Drone: An inflatable Jumping Shark drone! Scare your friends and cats! Terrify your neighbors! Hidden features lead to ensuing hilarity! ((Night): Inflatable Shark Drone [target]: Use your Inflatable Shark Drone to stalk your target, which has a 50% chance of showing you who they visit tonight.)
Bronze Mystery Box: A bronze mystery box! What wonders lie within…? ((1-Shot, Add-On): Jumping Shark Mask: You wear your Jumping Shark Mask, causing anyone who watches someone you target to see Jumping Shark instead of you.)
Silver Mystery Box: A silver mystery box! What marvels lie within…? ((1-Shot, Night): Magical Sharkjumper Festival Tickets [self], [target]: You and your target are removed from the game are, at the end of the night, transported to the Sharkjumper Festival to play a Duel minigame for the entirety of the next day! The winner gains a random item from the Sharkjumper Shop!)
Shark Tooth Ivory Coated Mystery Box: A shark tooth mystery box! What marvels lie within…? ((1-Shot, Night): Jumping Shark Not Dead Party Voucher: This voucher good for one Jumping Shark Not Dead Party, which everyone must visit(roleblocking everyone)! Everyone who visits is eligible for a prize(one lucky winner gets a random item from the Sharkjumper Shop)! Use of Jumping Shark merchandise encouraged(players using Sharkjumper Shop items not roleblocked)!)
Jumping Shark Yo-Yo: Our signature yo-yo! Features razor-sharp shark teeth! Be careful that you don’t hurt yourself! Perfectly fine to hurt someone else with it if you like. ((Auto): Yo-Yo Combat: When you use a kill action on someone using a kill action on you, your kill resolves first because of the advantage this yo-yo gives you(preventing them from killing you unless they survive).)
Taxidermied Jumping Shark: A taxidermied Jumping Shark! Guaranteed to terrify anyone trying to enter your house! ((1-Shot, Auto): Taxidermied Jumping Shark: When somebody tries to kill you, there is a 50% chance this shark scares them and causes their kill to fail.)
Sharktop 9000: A state-of-the-art laptop! Comes with sharkskin case! ((Auto): Sharktop Blog: You have access to a quicktopic that nobody else has access to. When you die, the quicktopic will be visible(but not postable) by everyone.)
(reveal brackets at start, ^^ when needed, &&& to those with said ability, %%% when shop open)
Sharkjumper was a mistake.