This finely crafted overseers log created 107. On the cover is a picture of a freeway. It is decorated with a pile of stone dust. The pages seem dehydrated.Entry #3
Fortress Overseer - 'NCommander' Gutidsazir
===Fall starts on a low note, and then continues to decline.
A review of the stocks show that we're running low of booze.
An examination of the farms explains why. The previous overseer built one giant farm, and only embarked with plump helmets. Another herbalist is drafted and sent to gather plants in a desperate attempt to put off death by dehydration. Unfortunately, despite our efforts, we've yet to find neither water nor magma. Several of the dwarfs injuries in melee refuse wine, and die of dehydration.
The fortress population levels off at about 18 dwarfs when all is said and done.
Fortunately, before our situation could get more dire, a trade cavern arrives.
Unfortunately, the last drawbridges haven't been installed yet, causing them to use the original depot. On the plus side, we removed enough crap off the map that the wagons could successfully navigate along the bridge pylons and pull into the depot.
We didn't have much to trade, but I was able to get a few plants to brew, as well as a nice collection of rock nuts, pig tail seeds, and sweet pods seeds. This should help properly stablize the fortress in the long run. I had the large farm torn down and reconstructed into smaller component parts.
To make sure we had excess food through the winter, I also allowed our cooks to use some of the excess plump helment spawn. As you can see, our stocks were not happy. Hard at work in the kitchens, our situation suddenly started looking much better less than a month later. The outpost liason comes and begins to negotate a trade agreement. With our immediate issues solved, I request animals so we may have something to butcher for moods in the future.
Despite the hardship, my masons continue to charge ahead full charge. I temporarily allow them to use gold nuggets for construction, and build a new shiny trade depot in the sky. The last bridge is only awaiting a mason's touch before we're fully operational.
With primary construction nearing it's end, I looked at how we're best to use this new monolith of capitalism. After reviewing some charts, I located where our central stairwell would connect to the surface, and order walls around it, miners to go channel it out.
Rising up two z-levels to a landing, a new pathway of stone begins to take shape building towards the Tower of Moolah.
(note the dead dwarf who died of dehydration moments after setting a stone in place; no I don't know why he didn't drink).
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The first day of winter has arrived.
First, we located a component that would allow for creation of bismuth bronze; a reasonably good weapons grade ore, but most importantly.
The last bridge on the Great Road has been completed! With gusto, I have the original trade depot torn down. No longer shall merchants have to walk upon the cursed earth, instead safely rising above it. I've included a mural showing the state of Bridgeborn on this magnificent day.
For the keeper's entrance, I had a new bridge constructed from the walkway to the Tower.
And a new lever room constructed.
IMPORTANT: As of years end, the linkages to the bridges have been queued but NOT completed!
I've ordered the dismantling of scaffolding around the fortress, and begun to install re-enforcing walls along the perimeter.
With my goal complete, I turn my attention towards other matters.
First off is acquisition of at least some metal bars. Our wood coffer is well supplied given the amount of construction and clearing we've done, and we have an ample supply of charcoal. Smelting is off to a slow but profitable start.
Likewise, I've had a large amount of wood cut down and hauled inside
OOC: Reminder: in this version of DF, each tree gives one log. I pretty much clear cut the mapOur ammo coffers are also looking healthy, ready for the next overseer to begin training marksdwarfs. It may be worth building the floor out within the tower or adding a new level so that our military doesn't get cave adopted. There's also a nice place under the gold bridge where we could put a ballistia battery, or a lookout to mow down invaders.
Unfortunately, I couldn't find either the magma vent nor an underground river, so those will be left to the next overseer.
OOC: Since my turn is over, I *did* check with Visualizer. Both are on the map. I was digging too low.With the year over, I pass the fortress to the next overseer, knowing that our future perhaps is somewhat brighter than when we started.
This is Bridgeborn. A place where bridge's are born.
Cobble, cobble, cobble goes the bridgemaker ...
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DFFD link:
Bridgeborn 108Just for shits and giggles, I checked how much stone I used on my little masonry project. The answer?
~900 boulders, or a little over a 1/4th of every boulder in the fortress. That's an absurd amount of stone for just one year. I honestly forgot how much easier it used to be prior to Toady nerfing miners, and the hauling update making stone anything take forever and a day. I still dislike that change even now.
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