Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

This whole setup looks too damn balanced, and needs story events.

Yes, all of them!
- 15 (57.7%)
Yes, but only minor ones.
- 3 (11.5%)
Nope. Nooope.
- 2 (7.7%)
Will admin-sempai ever notice me?
- 6 (23.1%)

Total Members Voted: 23


Pages: 1 ... 7 8 [9] 10 11 ... 35

Author Topic: Dominions 5 - blind Round 501  (Read 49238 times)

etgfrog

  • Bay Watcher
  • delete & NULL;
    • View Profile
Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #120 on: December 06, 2017, 09:48:15 pm »

That is one scary bless on Therodos troops. Etgfrog went all in on that one.
It gets worse once you actually know the sacred chassis. More specifically, it gets ethereal and goes berserk when blessed. Now there are 4 nations that I can at least confirm that would prefer to face the sacred specters then face the living ones. I could have tanked the magic scales for even more bless because my research is already going to be a snails pace compared to all other nations. I'll be lucky to finish level 2 construction before the 1st year is done.
Logged
"How dare you get angry after being scammed."

Il Palazzo

  • Bay Watcher
  • And lo, the Dude did abide. And it was good.
    • View Profile
Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #121 on: December 06, 2017, 11:08:38 pm »

sorry, wrong thread
Logged

Jilladilla

  • Bay Watcher
  • Most Sleep Deprived
    • View Profile
Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #122 on: December 07, 2017, 06:17:34 am »

Huh. Something neat to note, if you discover sites in a province, you retain knowledge of the existence of those sites, even after you stop owning/scrying/spying it.

Just something I just found out. Maybe it was in one of the 'list of new stuff' that was made when Dom5 was still in beta, but eh. Just felt like sharing.
Logged

Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

MCreeper

  • Bay Watcher
  • My bus is late
    • View Profile
Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #123 on: December 07, 2017, 08:57:48 am »

I think it always was like that, and discovered magic site become common knowledge?
Hello, Marverni, don't kill me.  :D
Logged

E. Albright

  • Bay Watcher
    • View Profile
Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #124 on: December 07, 2017, 12:24:36 pm »

Berekän, that was a veritable masterclass on the adage "slow and steady wins the race"...

--

Quote from: 5.06 patchnotes
This update fixes a serious multiplayer bug where some commanders could lose their orders and names for no reason.

Good news for Yomi?

Quote from: 5.06 patchnotes
Shade Beasts killing size 1 units resulted in huge gods popping up

Aww, that sounds like !FUN! though...
« Last Edit: December 07, 2017, 12:35:06 pm by E. Albright »
Logged

Karlito

  • Bay Watcher
    • View Profile
Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #125 on: December 07, 2017, 12:31:36 pm »

Spoiler: Seems like a real riot (click to show/hide)
Logged
This sentence contains exactly threee erors.

Endymion

  • Bay Watcher
    • View Profile
Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #126 on: December 07, 2017, 12:45:59 pm »

I think it always was like that, and discovered magic site become common knowledge?
Hello, Marverni, don't kill me.  :D

You know I just so happened to have a scout in that province, so the glamour doesn't hide you: Nice pretender you have there.

Also: at a risk of being the guy who enrages everyone with their luck, I have to ask a question: Did scouts become more common in EA? Because I have 2 scout provinces already.
Logged
Watching Wizard of Oz while listening to Dark Side of the Moon on shuffle.

Gigalith

  • Bay Watcher
    • View Profile
    • O and H Books
Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #127 on: December 07, 2017, 01:06:37 pm »

I think it always was like that, and discovered magic site become common knowledge?
Hello, Marverni, don't kill me.  :D

You know I just so happened to have a scout in that province, so the glamour doesn't hide you: Nice pretender you have there.

Also: at a risk of being the guy who enrages everyone with their luck, I have to ask a question: Did scouts become more common in EA? Because I have 2 scout provinces already.

Dunno, but with the new commander point rules, I think finding extra provinces with scouts will be less of a big deal. (Says the beginner.)
Logged
Check out my books at O and H Books

bulborbish

  • Bay Watcher
    • View Profile
Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #128 on: December 07, 2017, 04:46:46 pm »

I think it always was like that, and discovered magic site become common knowledge?
Hello, Marverni, don't kill me.  :D

You know I just so happened to have a scout in that province, so the glamour doesn't hide you: Nice pretender you have there.

Also: at a risk of being the guy who enrages everyone with their luck, I have to ask a question: Did scouts become more common in EA? Because I have 2 scout provinces already.

I cannot know, since EA Yomi can recruit scouts in every province.

Quote from: 5.06 patchnotes
This update fixes a serious multiplayer bug where some commanders could lose their orders and names for no reason.
Good news for Yomi?

Eh, got 4 priests now, so 1 has to work. Also random event gave me temple. Guess its good to know the bug was fixed for the future tho.

ThtblovesDF

  • Bay Watcher
    • View Profile
Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #129 on: December 08, 2017, 09:27:37 am »

Agartha, plz no go into sielent ocean (88).

Abysia is between two cold 3 nations (Ulm + the birds), so thats unlucky. Theo, too?
Logged

bulborbish

  • Bay Watcher
    • View Profile
Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #130 on: December 08, 2017, 11:00:46 am »

So I can confirm that the priests are working again, so I should be back on track for playing the game.

Until I die from the poor early game, but hey, Losing is Fun! as long as you had a chance.

Bluerobin

  • Bay Watcher
    • View Profile
Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #131 on: December 08, 2017, 01:11:46 pm »

Yeah, my early game was definitely the worst I've had since I played Dom3, even including the early throne, so we can be buddies. Mine was my fault though.

Edit: That said, my prophet and a number of my first mages don't have the same names they did before, so I'm going to blame bugs too. :P
« Last Edit: December 08, 2017, 01:16:28 pm by Bluerobin »
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Karlito

  • Bay Watcher
    • View Profile
Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #132 on: December 08, 2017, 02:54:01 pm »

Ah, that EA feel where all your neighbors are 20 ft. tall monstrosities.
Logged
This sentence contains exactly threee erors.

Jilladilla

  • Bay Watcher
  • Most Sleep Deprived
    • View Profile
Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #133 on: December 08, 2017, 03:48:12 pm »

Ah, that EA feel where all your neighbors are 20 ft. tall monstrosities.

Would I fall into that category if we shared a border or no? But yeah.. Giants man. Still, Earth Magic is pretty great at tampering with small squads of sacred giants early on, in my Dom4 experience. Maybe the new battle system would screw it up, maybe not.
Logged

Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

Karlito

  • Bay Watcher
    • View Profile
Re: Dominions 5 - blind Round 501 - Bring out yer dead
« Reply #134 on: December 08, 2017, 04:00:45 pm »

Jilladilla playing Agartha is definitely a monstrosity to be feared, yes.
Logged
This sentence contains exactly threee erors.
Pages: 1 ... 7 8 [9] 10 11 ... 35