How do you add creatures to the list of possible werecreatures? Can vermin become werecreatures?
There isnt any list actually. you need to make an interaction with a deity source that makes people turn into a critter. But, there's nothing special about the critter just because a deity interaction curses people to become it. So yes, you can turn people into mice or toads, but the world doesnt care. what makes a werecreature act funny is the night_creature_hunter tag, which cant be added by an add_tag syndrome, so it has to be added to the creature directly. You probably dont want every toad in the world to decide to go around eating people, so you want a custom creature. Vermin behave weird, so while you can probably do it, I would suggest removing all vermin tags from a were-toad and just making it a really tiny regular creature. The creature also needs to have a special-attack flag that makes one of its attacks cause the interaction. The attack has to break the skin without being protected by clothing for the interaction to take effect.
CRAZED is also necessary to make them go berserk and attack everyone around them in-play, but it doesnt seem to matter in world gen, not sure why.
Oh, and night creature hunters need a lair to shack up between attacking people, so you should add the associated lair strings to the creature:
[INTERACTION:WEREBEAST_CURSE]
[I_SOURCE:DEITY]
[IS_USAGE_HINT:MAJOR_CURSE] - makes the deity curse people with this interaction.
[IS_HIST_STRING_1: cursed ]
[IS_HIST_STRING_2: to assume the form of a wolf-like monster every full moon]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:HAS_BLOOD]
[IT_FORBIDDEN:NOT_LIVING]
[IT_FORBIDDEN:SUPERNATURAL]
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE] - ensures a target cant be under the effects of multiple werecurses simultaneously.
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[IE_ARENA_NAME:Werewolf]
[SYN_CLASS:WERECURSE] - gives them the werecurse syndrome class (NOT a creature class)
[CE_BODY_TRANSFORMATION:START:0] - the transformation syndrome effect
[CE:CREATURE:WEREBEAST:DEFAULT] - the creature it turns into
[CE:PERIODIC:MOON_PHASE:27:0] the 27th, 28th, and 1st days of the lunar phase are full apparently. if the syndrome doesnt have this they will never transform back into their original form
[CE_ADD_TAG:NO_AGING:START:0]
[INTERACTION:WEREBEAST_BITE] - separate interaction for the bite to replicate vanilla werebeasts; the original curse is immortal but people they bite and turn are not. If you want all of them to be immortal move I_SOURCE and the IS_HIST_STRING_1/2 into the same interaction below the deity curse portion - then everybody, bit or cursed, is immortal
[I_SOURCE:ATTACK]
[IS_HIST_STRING_1: bit ]
[IS_HIST_STRING_2:, passing on the werebeast curse]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:HAS_BLOOD]
[IT_FORBIDDEN:NOT_LIVING]
[IT_FORBIDDEN:SUPERNATURAL]
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CLASS:WERECURSE]
[CE_BODY_TRANSFORMATION:START:16800]
[CE:CREATURE:WEREBEAST:DEFAULT]
[CE:PERIODIC:MOON_PHASE:27:0]
[CREATURE:SPELLCRAFTS_WEREWOLF]
[NAME:werewolf:werewolves:werewolf]
[CASTE_NAME:werewolf:werewolves:werewolf]
[CREATURE_TILE:165]
[COLOR:6:0:0]
[FREQUENCY:1]
[GLOWTILE:'"']
[GLOWCOLOR:3:0:1]
[CAN_LEARN]
[CAN_SPEAK]
[CANOPENDOORS]
[EQUIPS]
[LARGE_PREDATOR][LARGE_ROAMING][BONECARN][SAVAGE][BUILDINGDESTROYER:1][NIGHT_CREATURE_HUNTER] - if they dont have this, they will hang around in town with all their normal not-cursed friends and never bite anybody in world-gen, but then immediately go crazy if they're loaded into the local map during their transformation.
[BIOME:TUNDRA]
[BIOME:FOREST_TAIGA]
[BIOME:ANY_TEMPERATE_FOREST]
[BIOME:SHRUBLAND_TEMPERATE]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:1:4]
[LOW_LIGHT_VISION:10000]
[SMELL_TRIGGER:1]
[PRONE_TO_RAGE:10]
[PHYS_ATT_RANGE:STRENGTH:1000:1150:1250:1500:2000:2250:2500]
[PHYS_ATT_RANGE:AGILITY:1000:1150:1250:1500:2000:2250:2500]
[PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150]
[PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150]
[PHYS_ATT_RANGE:RECUPERATION:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]
[NATURAL_SKILL:WRESTLING:6]
[NATURAL_SKILL:BITE:6]
[NATURAL_SKILL:GRASP_STRIKE:6]
[NATURAL_SKILL:STANCE_STRIKE:6]
[NATURAL_SKILL:MELEE_COMBAT:6]
[NATURAL_SKILL:DODGING:6]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
[NATURAL_SKILL:SNEAK:20]
[DIFFICULTY:4]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:80:85:88:90:92:95:100]
[SUPERNATURAL][FANCIFUL]
[CREATURE_CLASS:SPELL_SUPERNATURAL]
[MATERIAL_FORCE_MULTIPLIER:INORGANIC:AETHER:10:1]
[MATERIAL_FORCE_MULTIPLIER:INORGANIC:SPELL_ENCHANTED_IRON:5:1]
[CREATURE_CLASS:SPELL_CURSED]
[GENERAL_MATERIAL_FORCE_MULTIPLIER:1:5]
[MATERIAL_FORCE_MULTIPLIER:NONE:SILVER:10:1]
[PETVALUE:2000]
[GRASSTRAMPLE:20]
[ALL_ACTIVE]
[SWIMS_INNATE]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:642:428:214:1900:2900] 41 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2206:1692:1178:585:3400:4900] 15 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2728:2069:1409:675:4000:5700] 13 kph
[TRAPAVOID]
[NO_DRINK][NO_EAT][NO_SLEEP]
[NOPAIN][NOSTUN][NONAUSEA][NOFEAR][NOEXERT][NO_DIZZINESS][NO_FEVERS]
[LARGE_PREDATOR]
[SPHERE:ANIMALS]
[SPHERE:CHAOS]
[SPHERE:MOON]
[SPHERE:NIGHT]
[BODY_SIZE:0:0:70000]
[BODY:HUMANOID_NECK:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:SPINE:BRAIN:SKULL:4FINGERS:4TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE]
[BODYGLOSS:RCP_GLOSS_PAW]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[NOBREATHE]
[HOMEOTHERM:10040]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[SELECT_MATERIAL:HAIR]
[STATE_COLOR:ALL_SOLID:BROWN]
[NO_UNIT_TYPE_COLOR]
[SELECT_MATERIAL:EYE]
[STATE_COLOR:ALL_SOLID:AQUA]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[SPECIALATTACK_INTERACTION:your interaction ID here] - makes this attack, if it lands and breaks the skin, confer the interaction defined here onto the creature attacked.
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[DESCRIPTION:A hideous wolf twisted into humanoid form. Its eyes glow aqua. Its brown hair is long and shaggy.]
[HABIT_NUM:TEST_ALL]
[HABIT:COOK_PEOPLE:100]
[HABIT:COOK_BLOOD:100]
[HABIT:GRIND_BONE_MEAL:100]
[HABIT:EAT_BONE_PORRIDGE:100]
[HABIT:COLLECT_TROPHIES:100]
[HABIT:COLLECT_WEALTH:100]
[LAIR:SIMPLE_BURROW:100] - makes sure the historical figures have a home filled with junk to go to after murdering people.
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CRAZED] - makes the creature berserk. I learned the hard way not to put this in the syndrome/interaction or people go crazy and kill each other the instant they're bit, instead of waiting for the next full moon
[CASTE:MALE]
[MALE]
[SET_BP_GROUP:BY_CATEGORY:BODY_LOWER][BP_ADD_TYPE:GELDABLE]
[CRAZED]
[CASTE:FEMALE_TAME]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE_TAME]
[MALE]
[SET_BP_GROUP:BY_CATEGORY:BODY_LOWER][BP_ADD_TYPE:GELDABLE]
[SELECT_CASTE:ALL]
[SELECT_TISSUE:ALL]
[TL_HEALING_RATE:1]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:50]
Dont use body tissue color modifiers/descriptors (besides the state-color tokens on the materials) if you can help it on creatures you know people are going to be transforming into; they appear to make the game crash sometimes when you fast travel or view their desription in-game