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Author Topic: Ertex Design Bureau - Battle for Aljadid - Strategy SY108  (Read 48434 times)

NUKE9.13

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Re: Ertex Design Bureau - Battle for Aljadid - Strategy SY107
« Reply #495 on: May 01, 2018, 10:34:44 am »

It is, finally, the start of SY108
Link to Battle Report for SY107

Imagine, one day your descendants might look out their windows and see Ertex covered with life.
I mean, not your personal descendants. Whilst Ertex appreciates the work that you are doing, letting a bunch of weapon-obsessed psychopaths breed is not on the agenda.

It is now the Design Phase of SY108


Spoiler: Tech List (click to show/hide)

Spoiler: Observed enemy tech (click to show/hide)

Spoiler: Production (click to show/hide)

Spoiler: The Map (click to show/hide)
« Last Edit: May 01, 2018, 11:04:15 am by NUKE9.13 »
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Blood_Librarian

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Re: Ertex Design Bureau - Battle for Aljadid - Design SY108
« Reply #496 on: May 01, 2018, 12:26:31 pm »

Personally, I am for either the deployment of an entirely new version of the CUddle fish so that our ships won't get blown to pieces all the time, or the deployment of the carrier design listed below; please do not vote for this document until a viable alternative of the cuddlefish is posted.

DESIGN: MORA CLASS CARRIER

The end result of the next generation research of technological ship-construction techniques, A new ship design has been created, resulting in the MORA

Using the construction techniques of Fabrites along with our Athena AI, it has become possible to deploy "swarms" of combat drones, deployed from a mother-ship vessel (Such as the Mora) which assembles pre-fabricated parts into drones henceforth referred to as "Battle-Frames". The Mora is a Heavy Corvette that is equipped with Insullanium Armor Plates, Fusion Reactors, and Fabricators designed to assemble and deploy flights of Battle-Frames from feed-stock and a few choice pre-assembled parts.

The Mora is best described best as a Bee-hive shaped Drone-Hive, with large open spaces designed for incoming Battle-Frames to enter, re-arm, and then quickly leave through blast-doors in the Insullanium plated hull. Although the tonnage of the Mora is 20-40% larger than the Cuddlefish, it is way more massive on a volume scale required for drones to properly maneuver inside the Mora. The Athena Node (Easily the largest singular component next to the Fusion Reactor) coordinates the entire operation, assisted by the bridge officers of the Mora. The most important components (Bridge, Node, Reactor), are kept in the very center of the ship, while it's drones and resupply infrastructure of fabrication equipment is distributed throughout the entire ship, so as to prevent battle damage from crippling the ships main purpose. ( Drones)

Most of our design time has been empathized on the Carrier and working out its doctrine, rather than the actual Battle-frames themselves, as it is expected to be developed further at a later time.

Now, the mostly theoretical end goal of a drone are equipped with Super-capacitors, energy-based weapons, and a Athena node designed to take advantage of the Athena Networks surplus processing power to increase their reactions and digital processing resources beyond capacities allotted by its own hardware, taking advantage of Carrier and Cuddle fish bound hardware to become more effective in combat. Each drone is connected to each other and any large Athena Node with laser-based point-to-point communications, with radio-wave communications as back up for 1-4 unit "squadrons" to coordinate with each other for redundancy. This means that a Mora could command a drone wing from extreme or farther ranges without consequences, allowing for wave-tactics where Battle-Frame Wings are sent into the field and then rebuilt by the Mora while minimizing the risk of E-War intrusion.

Because the parts are assembled and sometimes even fabricated from raw feedstock on the carrier, it would become possible for carriers to deploy different variations of the Battleframes as required, but to simplify the design process, only one Battleframe type will be designed for deployment with the expectation that more will be designed in the years to come.

Two "wings" of Battleframes are expected to be equal in terms of firepower to a Cuddlefish, if unable to hold in space indefinitely. They are limited by their batteries, which when they are depleted, are forced to jet back to the mother-ship for re-supply, along with any other logistical concerns or damage. 

One theoretical possibility of the Mora is to produce more battleframes then it has the capacity to store in its hangar bays; By having material delivered to it from either the world is deployed to, or a logistical chain, it can build up drones and cycle them in and out of its hangar bay (and store them on external racks in the case of intra-orbital movement), allowing for additional drones to be on standby for combat confrontations on defensive and possibly offensive situations. If this feature is too advanced for implementation in our first design, it will be shelved for later implementation.

Our first Battle-Frame is the Talon.

Talon: These rather simple machines are designed with the most simple parts that allow for a combat-effective Battleframe. They are equipped with twin-linked Laser Weapons, a Hot-Gas RCS system, (surplus) Super-Capacitors and a plasma thrust engine (the most advanced piece of equipment in the drone) along with an Athena control node. they are the basic Unit. Standard squadrons are composed of 4 Talons with 4 squadrons consisting of a Wing.

possible drone ideas for later
Reconnaissance Drones, buzz-saw equipped intrusion drones, Suicide Drones/Smart Missiles, Pop-Gun Nuclear Drones, Stealth Drones.

Compared to gun-ship doctrine based warships, the Mora has several Pros and Cons.

Pros
  • The Mothership allows for more firepower to be pointed at the enemy ship, as well as the possibility of aerospace-based ground support.
  • Hit and run tactics are much more viable, as drone wings could pick apart an Odin while avoiding their rail guns through extreme agility and tiny size, as well as methods of payload delivery by suicide drones and smart missiles.
  • Higher overall combat endurance, as wings of drones could be exhausted without the loss of as much material and life compared to the equivalent in Cuddlefishes.
  • A shift in combat doctrine that pushes the enemy off balance.
  • Combat power multiplier. If you can bring more guns per capita to the fight, then we can win that much faster and end this war.
  • Possibilities to make Repair Gantries for other ships becomes possible. Even now, we have the possibility of a ship that can continuously defend an area without requiring to return to the homeworld in the event of "damage" (lost wings).

Cons
  • The Mothership is comparatively under-armed, and will not fare well in a traditional gun-ship doctrine based battle. It would fare better in long range engagements.
  • Experimental doctrine
  • After the alpha strike of the drones, when the drones have to retreat to resupply their batteries, it is completely possible that the Mora would be left vulnerable due to a lack of available arms. without escort.
  • They are vulnerable in the range of enemy weapons or surprise attacks.


Quote from:  A War of Ideal circumstances
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« Last Edit: May 01, 2018, 03:36:53 pm by Blood_Librarian »
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Re: Ertex Design Bureau - Battle for Aljadid - Design SY108
« Reply #497 on: May 01, 2018, 01:35:31 pm »

An Idea purposed to discord made reality.

Mantis Class DoA/Hunter-Killer Autonomous drone

The Mantis is a mail-box sized weapon platform designed for denial of area or hunter-killer purposes, to be deployed en mass and controlled by the Athena Network for tactical and strategic warfare for defensive and offensive purposes. The possibility of deploying these weapons behind enemy lines is also a distinct possibility. These drones were originally adapted from a failed repair drone program for starships.

At its core, the bare-bones version of the Mantis is a 6-legged ,machine with 1 set of low-tension maneuvering legs, and 2 sets of what essentially amounts to very high tension springs designed with modern materials designed to launch the Mantis in a chosen direction at extreme speeds. It's frame is reinforced in several places to prevent it from crumpling upon impact, and it has several mountings and variations depending on the environment and its given purpose.  Most designs are equipped with some basic tools to camouflage themselves to their environment.

These machines are often deployed with a large box, often referred to as the "Monkey barrel", where these machines recharge their batteries from the built-in Radioisotope Thermal Generator. In case of situations where the Mantis is required to operate in enemy territory or a recharging bank is infeasible, they can be equipped with solar cells or power-jacks that connect too Quillian systems  for extra-long term operation in applicable environments; It is entirely possible that should our forces be kicked off a world, they can autonomously act, acting as a basic weapon for months or even years to come before they fall apart.

When the drones are deployed, they are expected to slowly spread themselves out and lie in ambush for enemy persons to enter their kill radius, before leaping (unless the Athena Network intervenes). Battery time is expected to be around a day or so before they have to recharge at a bank (special circumstances apply). AS they are innately weapons of shock and awe, they will leap on persons based on a combination of a facial recognition (To determine where their chest is, not to identify who they are.), IFF tags, and even uniforms, They are also controlled by the Athena Network, and the AI will override their innate programming to coordinate and control them in any way she sees fit. They come with a variety of weapons that is determined by ratio that our current supply chain can produce as cheap as possible, the most common drone weapons as deployed in order will be; Buzzsaws(B), Tasers(T), explosives(E), and ballistic shot(S).

(B) Variants are equipped with Buzz-saws, and are designed to leap onto an enemy person, and then saw through personnel armor and the person itself, leaving a buzz-saw shaped hole. They will commit to sawing the person until they are either removed or become a casualty as determined by the Athena Network (if outside of Athena control, they will saw continuously for a 2 minutes to ensure death.) When multiple Mantis's are in the area, they will coordinate and simultaneously eliminate all individuals involved. Some B variants are equipped with a lesser amount of explosives, and will detonate themselves in the middle of groups to act as either a shock factor or as a method of desperate measure by the Athena Network. These are by far the most common unit deployed in the field due to their versatility in warfare.

(T) variants are equipped with a larger electrical system, and are equipped with non-reusable NQ cells to compensate for the power cost.  these drones are equipped with non-lethal and lethal electrical output, where the difference is simply how much power they pump into the person when they latch on with their "mandibles (essentially superconductor tipped spears designed to impale through armor before deployment.) They can be used to selectively disable tanks, if an opportunity presents itself.

(E) variants are cruder, cheaper Mantis drones that usually are defective for the purposes of other variants; they are packed with with explosives, and then used by the Athena Network for whatever needs it has for a leaping suicide drone. Tactical purposes include disabling enemy tanks, enemy infantry, and enemy command personnel.

(S) variants are equipped with a relatively large bore magazine-fed shotgun, contracted from the few civilian manufacturers of ballistic firearms; It requires manual reloading by either an Athena manned drone or a technician, but it is very effective in blowing apart enemy personnel that have not equipped power armor, as it is rated to go through void-suits and whatever counts for armor they have scrounged up for their infantry.
« Last Edit: May 01, 2018, 01:38:22 pm by Blood_Librarian »
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joha4270

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Re: Ertex Design Bureau - Battle for Aljadid - Design SY108
« Reply #498 on: May 01, 2018, 03:08:55 pm »

ESC-CS 1 'Nautilus'-class Laser Cruiser

Following the disappointing performance of the Cuttlefish, the Nautilus is designed from the smallest component to one single purpose: War.

The Nautilus is looks roughly like 2 cones connected at the base. The back one terminates around halfway where 3 Hermes nozzles sticks out the back in a triangular arrangement.

Those nozzles are connected to 3 Helios-S reactors with piping between each reactor and each engine, allowing every reactor to supply all, none or a combination of engines. The nozzles feature a large gimballing angle, allowing a single thruster to thrust through the center of mass and a little further. This wide range, together with quick gimballing speed, it should be a lot more maneuverable than the cuttlefish, even as its mass increases too.
The water injection system of the Cuttlefish is also massively improved, allowing much greater thrust but consuming water.

It also boasts a lot more firepower than the Cuttlefish. It has 3 Spear lasers on the nose and further 5 on mounted on the widest point of the hull, allowing it to focus all 8 forward with at least 5 being able to point in any given direction.
Some extra volume has been included around the lasers to account for future upgrades.

On the defensive side, the Nautilus is also much improved. It resurrects the armoring scheme of water battleships of old, the so called All or nothing armor. A central citadel covers the bridge, life support, weapon systems, Athena servers and reactors, made out of thick insalloy plating. This citadel would be a fully functional spaceship in itself, if not for its lack of fuel. Thought it would be cramped.
Packed around the citadel is everything else, such as bunk space, the mess, provisions, recreational facilities and spare parts. Those areas are expected to take damage in combat, but with spare capacity and plenty of airlocks, it should be easy to plug any holes and simply bring most of it back into service.
Again covering this, is the fuel tanks, for both water and He3. They work as an additional layer of ablative armor. They are heavily segmented, so when a fuel tank is hit, only a small amount of fuel is lost, but the projectile is slowed down. The areas _expected_ to face enemy fire (aka the font) contains water tanks, while He3 is stored in less exposed areas.
As a final layer there is a whipple shield.


The Nautilus is a modern spacecraft. Athena is used to automate and reduce crew requirements where possible and structural components are designed to be produced on Fabrites.


TLDR: Actual warship instead of cuttlefish. Important points include all or nothing armor, redundant systems and a weapon layout that gives it great firepower in all directions. This is the dreadnought of space

EDIT: It is now the CS 1 instead of CS 7 per Chiefwaffles demands.

Quote from:  A War of Ideal circumstances
Mora Class Heavy Corvette (1) Blood_librarian
ESC-CS 1 'Nautilus'-class Laser Cruiser (1): joha4270
« Last Edit: May 04, 2018, 04:15:49 pm by joha4270 »
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Happerry

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Re: Ertex Design Bureau - Battle for Aljadid - Design SY108
« Reply #499 on: May 01, 2018, 04:14:03 pm »

Quote from:  A War of Ideal circumstances
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ESC-CS 7 'Nautilus'-class Laser Cruiser (2): joha4270, Happerry
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Re: Ertex Design Bureau - Battle for Aljadid - Design SY108
« Reply #500 on: May 03, 2018, 03:29:35 pm »

Quote from:  A War of Ideal circumstances
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Chiefwaffles

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Re: Ertex Design Bureau - Battle for Aljadid - Design SY108
« Reply #501 on: May 03, 2018, 05:40:16 pm »

Okay, so we're kind of at a perilous situation on the ground. We're completely out of extra GPP, we're about to lose at A if something doesn't change, and our advantage at D is still a thin one. We can hopefully prevent any problems with D by blockading it with our Nautilus-improved fleet and preventing Quillus from changing the status quo, but we need something on the ground for A.

So here's a revision to consider for the future, after the design's done:

Future Revision: Orbital Factories
We already have our Fabrites in orbit, building the less-complex parts of ships at once, and some various logistics-based stations in orbit of Ertex, but we're missing a crucial component:
Factories.
Right now, in order to produce ground-based equipment, we have to spend fuel, money, and time to bring intrasystem resources (i.e. from E and our Macrites) to the ground of Ertex, then spend additional resources bringing the finished goods back up to orbit. This is extremely wasteful. The solution is, however, simple.

Using stripped ITCs (or other stripped ships if/as necessary) for their hull, we fill them up with manufacturing equipment and manufacturing personnel, strip most of the engines and fuel, then tell them to start producing ground ((GPP)) equipment. Athena is utilized in her current "factory manager" configuration (used at Hephaestus plants) to reduce crew requirements, handle current industrial robotics, and to just manage the logistics side of things (as well as whatever she can already do, though this is not an Athena revision and we're not actually going to spend any effort at all upgrading her for this task). After all, the less crew we have to feed/sustain the better.

Resources from outside Ertex will go straight to these factories, then straight to wherever they're needed. Our current ground factories will still handle the sizeable resources coming straight from Ertex, but having the ability to manufacture equipment in orbit eliminates a huge logistic and resource nightmare, that should hopefully greatly increase our effective GPP.
We also wish to look into the potential of deploying these stations in the orbits of non-Ertex planets; though this is merely just a consideration. We'll entirely focus this revision on Ertex-orbit factories, then just see if anything good comes out of putting them in other planets' orbits (though we'd have to spend resources to build the factories).

TL;DR: Basic factories in orbit ((converted from other space designs, whether military ones or abstracted civilian stations)) that allow us to just manufacture stuff in orbit and skip logistics nightmare of sending resources to ground + sending finished goods to space. Mostly. We still use Ertexside factories for Ertexborne resources. After the fact, consider what happens if we use these factories on other planet orbits.
Increases our GPP.


Also:
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« Last Edit: May 04, 2018, 04:09:55 pm by Chiefwaffles »
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Blood_Librarian

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Re: Ertex Design Bureau - Battle for Aljadid - Design SY108
« Reply #502 on: May 03, 2018, 07:18:41 pm »

We have a massive abundance of planets, no? Why don't we simply increase their capacity to produce instead of centralizing?
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Chiefwaffles

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Re: Ertex Design Bureau - Battle for Aljadid - Design SY108
« Reply #503 on: May 03, 2018, 07:23:55 pm »

First, we're not centralizing because this is not an increase of centralization at all. Everything is currently done at Ertex, and this won't change that (hell, it'll move away from that since it'll also add Ertex's orbit and maybe even other planets' orbits to the list).
Second, we do not have a "massive abundance" of planets. We have what, one planet other than Ertex?
Third, according to the installations/satellites rule, it will cost us resources to do this on other planets.
Fourth, we'd require constant complete orbital/ground control of the planets we put factories on or risk losing our factories, unless we devote defensives to them 24/7.


While being able to produce things at other planets is certainly a good idea, it's not what we need right now. What we need is more GPP. Spreading to other planets helps us in its own tactical way, but we need GPP way more than that at the moment if we don't want to start a Quillus snowball by giving them A and letting them start winning again at D.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Blood_Librarian

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Re: Ertex Design Bureau - Battle for Aljadid - Design SY108
« Reply #504 on: May 03, 2018, 08:13:10 pm »

Quote from: An Enemy Tech
Rigr Construction Harness: A hastily put together modification of the Heimdallr, to replace the X100 in industrial use cases. The lack of cohesive engineering means the performance leaves a lot to be desired. Nevertheless, it provides 2SPP, and boosts the output of atmosphereless worlds.

It is presumed we already have factories or at least mines on these worlds, It could be simple enough to produce a design that mimics their success or better yet, surpasses it in our own designs for increasing our production. I think the Game Master intended the Installations/Satellites Rule to put a cost on Military Installations, rather then Installations that would produce resources. (Macrites? they increase the output of colonizes worlds by 1 SPP/GPP Each.)

When I said Centralizing, I meant to talk about the fact that we are producing all our goods on Ertex, (with the exception of the mining doodads), and I fear that we will expect to see increasingly difficult bottlenecks in the production of matériel compared to increasing the production of the 2 (soon to be 3, B,E,G) worlds that we have complete control of. We are also gimping their production by holding F/
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Chiefwaffles

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Re: Ertex Design Bureau - Battle for Aljadid - Design SY108
« Reply #505 on: May 03, 2018, 08:19:22 pm »

...why would we see bottlenecks? This is a planet.
In space.
Space is really really really big. Ertex isn't goddamn blockaded Western Germany.

And the Rigr is like our Macrites. Both aren't installations. And if the installations rule only applied to military installations, then Nuke would have said so.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

NUKE9.13

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Re: Ertex Design Bureau - Battle for Aljadid - Design SY108
« Reply #506 on: May 04, 2018, 01:23:18 am »

Generic civilian industry exists on controlled planets. You can upgrade this for 'free', within reason- the cost of doing so is simply taken out of the profits.
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Blood_Librarian

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Re: Ertex Design Bureau - Battle for Aljadid - Design SY108
« Reply #507 on: May 04, 2018, 12:37:57 pm »

When I said bottle necks, I meant it more in the sense that there is so many ways we can improve our orbital production ability without it become infeasible compared to an easier method of growing our colonial interests for industiral purposes. Further more, I would prefer improving either our soldiers or putting variety into our laser weapons instead of focusing on increasing our GPP.
« Last Edit: May 04, 2018, 12:40:11 pm by Blood_Librarian »
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sprinkled chariot

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Re: Ertex Design Bureau - Battle for Aljadid - Design SY108
« Reply #508 on: May 04, 2018, 02:50:31 pm »

Do we actually have decent space weaponry
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Re: Ertex Design Bureau - Battle for Aljadid - Design SY108
« Reply #509 on: May 04, 2018, 02:54:51 pm »

Surprisingly, yes.
The AX5 Spear is actually a really competent weapon, ever since we devoted a full design to upgrading it instead of constantly having it be a secondary upgrade in broad revisions.

And to BL:
1.) "Improving our soldiers"... what?
2.) "Putting variety into our laser weapons" We kind of pushed our laser rifle to its max reasonable potential effectiveness. Like, sure, it could be a lot better, but it'd take more than a revision to give it a substantial worthy upgrade at this point. And making other personal weapons would cost GPP.
We do not have any GPP.
If we make something that needs GPP, we will literally not be able to deploy it this turn.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!
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