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Author Topic: Ertex Design Bureau - Battle for Aljadid - Strategy SY108  (Read 48447 times)

Blood_Librarian

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Re: Ertex Design Bureau - Battle for Aljadid - Revision SY106
« Reply #420 on: January 13, 2018, 02:01:05 pm »

"Borealum" Aero-Space Drop Ship.
(I AM OPEN TO NAME CHANGES IF THERE IS A BETTER ONE.)
Simply put, the Borealum is a dropship designed with a structure composed less towards ferrying colonial supplies and carrying heavier, bulkier Military-hardware.  This is intended to carry more hardware than the previous shuttle, similar to the "Dove" class shuttle of the enemy. around four TC is expected. The ship will use a fusion thrust system, however, in atmospheres (with or without oxygen), it will use an alternative thrusting system, where Air is captured from the atmosphere and then heated up using the onboard nuclear processes, and then violently expelled out of the back in addition to the waste products of the Reactor. This allows for increased efficiency, faster propulsion and the possibility of strategic relocation of ground assets while Borealum's are present on the planet as well as the possibility of using the Borealum to drop some ground assets if its mother craft is intercepted. (Borealum will be preemptively loaded, and if enemy craft approaches an unprotected ITC, the Borealum will leave towards the planet, leaving the mothership to fend for itself.)

The overall weight of the craft itself is only minorly increased, as "lighter" structural elements are used that are still as strong as previous generation structure due to the use of Insalloy.

If possible, there should also be action to commit investigations on whether or not it would be possible to create Air-Bases on planets, where Borealums would be stored so that ITC's will not have to carry them to planets which already hold a beachhead.

Inshort, a simple checklist is made.
  • Larger TC
  • Fusion Thrust w/ Atmospheric utilization
  • Insalloy construction
  • Cursive research into Ground-based Airbases

Quote
Borealum(1):Blood_Librarian
Shuttle version 2a(1): Andrea

Further more, I will propose a radical shift to our doctrine, give me couple moments to write it down, but in short,
Fighter Carriers.
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if you want something wacky
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3_14159

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Re: Ertex Design Bureau - Battle for Aljadid - Revision SY106
« Reply #421 on: January 14, 2018, 06:12:03 am »

Mostly because, while I like the Borealum, it's too ambitious for a revision.

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Borealum: (1) Blood_Librarian
Shuttle version 2a: (2) Andrea, 3_14159
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Happerry

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Re: Ertex Design Bureau - Battle for Aljadid - Revision SY106
« Reply #422 on: January 14, 2018, 06:14:08 am »

Quote
Borealum: (1) Blood_Librarian
Shuttle version 2a: (2) Andrea, 3_14159, Happerry
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Forenia Forever!
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BBBence1111

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Re: Ertex Design Bureau - Battle for Aljadid - Revision SY106
« Reply #423 on: January 14, 2018, 06:29:59 am »


Quote
Borealum: (1) Blood_Librarian
Shuttle version 2a: (4) Andrea, 3_14159, Happerry, BBBence
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Proud Juraki/Cannalan/Kasgyr/Ertexite/Karikhitan/Nogranian/Aratam Engineer.

Detoxicated

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Re: Ertex Design Bureau - Battle for Aljadid - Revision SY106
« Reply #424 on: January 14, 2018, 06:46:59 am »

So everyone decided to ignore the fact that we were trashed in space this turn?
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Chiefwaffles

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Re: Ertex Design Bureau - Battle for Aljadid - Revision SY106
« Reply #425 on: January 14, 2018, 06:50:38 am »

We were trashed in space last turn. And since then have upgraded our lasers to be 3x as powerful and to counter mirage plating.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

andrea

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Re: Ertex Design Bureau - Battle for Aljadid - Revision SY106
« Reply #426 on: January 14, 2018, 06:57:09 am »

and they kept most of their fleet deployed, meaning they don't get to upgrade it with new toys.
our new ships against their ships from the last fleet battle will be 6x more efficient. We have only one odin and the lokis to worry about. They may even decide not to fight.

by the way, their colorful miraged power armors strike me as a failed attempt to broaden the mirage range.

Chiefwaffles

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Re: Ertex Design Bureau - Battle for Aljadid - Revision SY106
« Reply #427 on: January 14, 2018, 07:01:19 am »

...that does seem like the kind of thing Mad "Hard Counter" Man would push for.
Eh. Maybe. I'm not sure the even Madman would preemptively counter a counter to their counter, but it's possible. Worst case scenario, our turrets aren't as good as we'd like but are still better than before they had mirage plating. And that was nearly the entire reason we lost, no?
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Happerry

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Re: Ertex Design Bureau - Battle for Aljadid - Revision SY106
« Reply #428 on: January 14, 2018, 09:21:08 am »

Even if they can switch color bands, we can just have our lasers be have different pre-set frequncies. They can't focus on every part of the spectrum at once, which means that optimizing for one laser would let all the other ones hit without being reflected/refracted/whatevered.
« Last Edit: January 14, 2018, 09:22:44 am by Happerry »
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andrea

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Re: Ertex Design Bureau - Battle for Aljadid - Revision SY106
« Reply #429 on: January 14, 2018, 09:27:49 am »

well, the wider the frequency they block is, the harder it is for us to compensate. But as we lost a bit of efficiency due to that trick, so will happen to them if they try to generalize it too much.
And we get to pick the engagement frequency, so we have an advantage.

NUKE9.13

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #430 on: January 14, 2018, 04:12:54 pm »

Shuttle version 2a
our soldiers are tired of being cramped and unequipped.

The newest drop shuttle is a simple enlargement of our previous design, using more modern technologies to aid - For example, the higher structural needs are helped by the presence of insalloy, which also surprisingly finds its way in the heat shield, and the old chemical engines are supplemented by our existing fusion thrusters, as long as they don't interfere with nominal operations (basically: do they have the thrust? if not, keep for orbital manoeuvers only). In this case, bigger IS better. Overall, it should be able to transport 3 TC, although 4 is also a noble goal.
Shuttle version 2a (Easy): (4+3)+1=8: Unexpected Boon
We set out to build a better shuttle. We were successful, to say the least. The new 2a shuttle can carry 4TC loads quickly and efficiently. And for surprising distances... in fact, whilst interplanetary travel is beyond them, intra-orbital travel is well within their capabilities. This allows them to take off from their mothership quite far out from their destination- and a single shuttle has a much better chance of reaching a planet undetected than does a big, bulky ITC. And even if detected, they move Fast enough that it would be hard to catch.
It is a delta-shaped craft, with wings providing extra lift and agility in atmosphere, though it primarily relies on its Hermes-style thrusters. It looks sort of like this (image found by Draignean).
The Insalloy construction makes it quite sturdy, capable of handling its own large size. The limit on its size lies more with the ITC, which is not designed to carry such large shuttles.

The 2a shuttle is not free, unfortunately. It'll set us back 0.5SPP per ITC equipped with them.



It is now the Strategy Phase of SY106.


Spoiler: Tech List (click to show/hide)

Spoiler: Observed enemy tech (click to show/hide)

Spoiler: Production (click to show/hide)

Spoiler: The Map (click to show/hide)
« Last Edit: January 19, 2018, 04:00:10 pm by NUKE9.13 »
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andrea

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Re: Ertex Design Bureau - Battle for Aljadid - Strategy SY106
« Reply #431 on: January 15, 2018, 05:37:50 pm »

ok, planning time.

There are several things we can do. Sadly, the loss of that ITC and its unit hurt greatly.
We have 2 planets on the brink of loss(A, F) and one which is contended and in which we are losing but not yet at risk of full quillus capture(D).
we can make 2 units of tanks and no other equipment, we have the SPP to build 2 ITC with tank capable shuttles.
We can make a 3rd ITC by sacrificing a cuttlefish, but if we produce new tanks, we can only use it to deploy the new inexpensive rifles.


Spoiler: No man is left behind (click to show/hide)

Spoiler: Droids can die (click to show/hide)
« Last Edit: January 19, 2018, 04:19:06 pm by andrea »
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Draignean

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Re: Ertex Design Bureau - Battle for Aljadid - Strategy SY106
« Reply #432 on: January 16, 2018, 01:12:16 pm »

I vote for  [1D3 => 3] Droids can die.
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Blood_Librarian

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Re: Ertex Design Bureau - Battle for Aljadid - Strategy SY106
« Reply #433 on: January 17, 2018, 02:12:36 pm »

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Droids Can Die (3): Blood_Librarian, Draignean, Andrea

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TheFantasticMsFox

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Re: Ertex Design Bureau - Battle for Aljadid - Strategy SY106
« Reply #434 on: January 17, 2018, 02:27:55 pm »


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Droids Can Die (3): Blood_Librarian, Draignean, Andrea, TFF
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