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Author Topic: Ertex Design Bureau - Battle for Aljadid - Strategy SY108  (Read 48462 times)

NUKE9.13

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #405 on: December 27, 2017, 09:49:45 am »

Revision: EAF-PX4 "Raider"
The Raider has been neglected for a while, too.

We refit the Raider to use the Vasarely Pattern (like ~x2 damage not x3 'cause we're not increasing power consumption). While we're at it, we make it more futuristic we include a holographic sight and sync the entire gun with Athena. Athena will be able to pinpoint already-analyzed weakspots as well as targets already located by the Athena network. The holosight isn't huge in size but it can point out targets (specifically mirage-plated ones) in the general direction the gun's pointed, as aforementioned the best spots to fire on to get past armor can be pinpointed, and Athena can give targets that compensate for movement and the like.
As a side note, one of the three Vasarely wavelength modes should be IR in order to bypass their smoke cloud stuff.

TL;DR: Give the Raider the Vasarely Pattern (increasing damage + countering mirage plating) and a holosight linked to Athena (compensating for target movement + pointing out stuff known by the network, like cloaked targets and weak points). Should be straightforward.
(Should be easy - holosight is just a hologram [we have] displaying what Athena knows and Vasarely pattern is already a laser pattern and from previous pattern designs we know porting them is trivial)
EAF-PX4 "Raider" (Easy): (1+3)+1=5: Average
The PX3 was kind of thrown together whilst designing the Picasso Pattern; we never actually put all that much effort into it. Just sitting down and going over the design again has paid off in spades. Of course, integrating the Vasarely Pattern didn't hurt either. The Athena integration was the trickiest part of the whole process, and even that wasn't too hard.
The PX4 has double the damage output of the PX3, whilst a more efficient configuration has reduced the weight by a third. A switch on the side of the gun lets the wielder switch between the three preset frequencies. The old sights have been replaced by totally radical holographic ones, which in addition to raising morale also make the weapon more effective, as Athena highlights targets and provides basic information on them. This does require an Athena node to be in range, however, as the rifle does not have much on-board processing power (without a nearby Athena node, the sights perform only basic magnification duties). Currently the best option for this is the Aegis Commander, as the Sarissa is usually far away from any firefight, and also has a smaller node.



It is now the Strategy Phase of SY105.


Spoiler: Tech List (click to show/hide)

Spoiler: Observed enemy tech (click to show/hide)

Spoiler: Production (click to show/hide)

Spoiler: The Map (click to show/hide)
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Chiefwaffles

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #406 on: December 29, 2017, 12:26:45 am »

Plan "Shaking Our Fist at Quillus as we Retreat"

Production
No changes.

Movements
ITC @ E: Drop Unit off at B.
Fleet @ D: Tactically retreat to Ertex.


Quote from: The Mystical Box of Vote-I mean, Box of Wonders
Plan "Shaking Our Fist at Quillus as we Retreat" (1): Chiefwaffles
Not really much else we can do. Send our fleet back to repairs and grab the other gimme planet at B.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

BBBence1111

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #407 on: December 29, 2017, 06:50:21 pm »

Quote from: The Mystical Box of Vote-I mean, Box of Wonders
Plan "Shaking Our Fist at Quillus as we Retreat" (2): Chiefwaffles, BBBence
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Proud Juraki/Cannalan/Kasgyr/Ertexite/Karikhitan/Nogranian/Aratam Engineer.

Blood_Librarian

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #408 on: December 29, 2017, 06:52:17 pm »

Why are we retreating? We basically have the entire planet. Retreating will only make us lose.
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Chiefwaffles

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #409 on: December 29, 2017, 06:53:25 pm »

Because we conquered E. We don’t need a Unit there anymore. And D we lost pretty badly and need to repair+refit the Fleet.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Happerry

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #410 on: December 29, 2017, 07:29:00 pm »

Fair enough.

Quote from: The Mystical Box of Vote-I mean, Box of Wonders
Plan "Shaking Our Fist at Quillus as we Retreat" (3): Chiefwaffles, BBBence, Happerry
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Chiefwaffles

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #411 on: January 09, 2018, 07:08:38 pm »

They are destroying us on the ground. The deployment of new rifles will greatly help our case (in addition to being significantly better against their power armor and tanks [which has been a problem due to the "focusing it on one spot isn't practical"] and being lighter - its weight was actually the main reason the Raider was worse than their gun at short range) but it isn't sure enough and we can't just keep on going with zero armored support.

We need a tank.
Design: EAF-HDW1 "Alke" Spider Tank (Heavy Drone, Walker)
Building on our knowledge of robotics, leg-based movement, new advances and more, we can make something truly devastating.

The Alke is relatively massive. However, as big as it is, it's actually remarkably smaller than the typical tank - it doesn't need to provide space for a crew to semi-comfortably live in, it doesn't need a massive ICE engine, it doesn't need room to store ammo, and more.
It has six legs - relatively massive appendages as well armored as the rest of the thing. If someone looked at it from a slight distance and squinted their eyes, they may say "that looks like a spider!", though the resemblance doesn't go beyond that. The entire Alke is armored heavily in Insalloy.
It houses a proportionally-sized Athena node. While we don't plan on designing or using the Alke as an Athena logistical center, it could serve the role as commander for local Aegis drones. This shouldn't be planned around too much in strategy, however - putting extremely vital logistics in huge front line targets isn't exactly the best of ideas.

While not particularly fast, its legs allow for extreme agility and maneuverability. It can go in any direction, "crouch", lean in any direction, it can "climb", and deal with rough terrain much more effectively than any treaded vehicle. It has simple hooks on itself to allow either Aegis units or human soldiers to hitch a ride if needed, though it has no interior for people to go into and isn't designed in any way whatsoever for transport.

The Alke is equipped with an appropriately-sized Caduceus reactor and a single (slightly downsized) AX5 Spear turret (this turret is at the front, armored, and houses some of the sensors, making it vaguely look like a "head"). It also has two lower-mounted Raiders for anti-infantry. Although, unlike the shortsighted Quillus, all our weapons should be good at anti-infantry. All its hardpoints are designed to be relatively easily replaced with a different weapon of the same general type. Like replacing the raider turrets with other similarly-sized weapons or changing the Spear.
It has an extensive sensor array - visual, IR, (limited) radar, sound - etc. - distributed across itself for targeting and contributing intelligence to the overall Athena network. The sensors are designed with Quillus' mirage plating in mind. (Not that overcoming it should be hard - their mirage plating is mostly for fooling human eyes)

Its legs are designed to effectively curl underneath the chassis for easier transport. Being able to be shipped in shuttles or hot-dropped or whatever would be really nice, but we know that's an unrealistic goal. So we're just going for "not too insanely huge" here.

TL;DR: A spider-tank. Has a single Spear turret and two anti-infantry Raider turrets on the bottom. Heavily armored, six (not eight) equally-armored legs. Equipped with Caduceus reactor.
I removed some stuff from the first introduction of this design - the Hermes thruster, the missiles, and some other stuff.

Quote
EAF-HDW1 "Alke" Spider Tank (1): Chiefwaffles
« Last Edit: January 12, 2018, 08:36:31 pm by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Happerry

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #412 on: January 09, 2018, 08:16:22 pm »

Quote
EAF-HDW1 "Alke" Spider Tank (2): Chiefwaffles, Happerry
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andrea

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #413 on: January 10, 2018, 10:55:46 am »

The spider is good, and would be a capable vehicle. However, I want to make an alternative proposal, focused on the most efficient use of space to fit in 1 TC. It will be a bit less armed and more focused on speed than agility, but it should still be a reasonable vehicle to suit our needs, with less risk of being screwed up by dice: with the Alke, we need 2 at least decent rolls in order to deploy an useful tank. if the tank roll goes badly, or the shuttle roll goes badly, we have nothing to deploy.

Hence the slightly worse (maybe) but safer alternative:

Design: EAF-LDW1 "Crocotta" walker tank
Building on our knowledge of robotics, leg-based movement, small fusion reactor, lasers and armor materials, we can make a compact yet devastating war machine

It is blocky and relatively large, but still much smaller than what would normally be considered a tank: no crew, small electric engines, a relatively compact power source, no ammunition storage. Its main distinguishing feature is its blockiness, as it is made to fit almost exactly in our shuttle holds. It has 4 legs, making it less agile than a spider like design, but faster on a straight line, while still having a decent ability to climb slopes.

Inside, it has a 1x1x1 caduceus reactor providing power and a sizeable athena node to control it (and help stupid drones if they are nearby, although this is a front line unit more than a dedicated logistical one). Those, together with the legs, occupy much of the lower meter of the tank. The upper part instead houses almost in its entirety a laser emitter, which is the main ( and only) weapon of this tank.. The only other component in this part of the tank is the turret , which is recessed in the hull during transportation or to protect from incoming fire, but pops out during use. The turret itself is just a couple of mirrors redirecting the laser beam, meaning that it can rotate very quickly. While the emitting part is by necessity unarmored, all the other sides of the turret are protected. It is predicted that the laser will be between 150 and 300 times more powerful than our current infantry rifles, allowing it to pierce enemy tanks. It has all the newly developed features of our laser tech.

The design is fairly armored, with even the weaker parts having 10 cm of insalloy, rising up to 20c for critical areas. Empty spaces inside are filled with batteries, providing additional protection ( they are non-critical) and allowing short bursts of higher power use.

The feet are clawed, to allow better grip on steeper slopes and to assist in digging trenches.
It has a full suite of sensors, IR to radar, allowing it to detect enemy mirages.

Below is a proposal as to how all those things may be placed in a 4 m x 2 m x1.5 m box. First is a top down view without emitter, second is a side view.
Nuke says a smallish car fits in 1 TC. We know it is roughly 4 m long from Sarissa discussion, cars are around 2 m width, and the sarissa truck fits, so I guess it is also at least 1.5 m in height.

edit: nevermind, I am failing to post the pictures

Spoiler (click to show/hide)
« Last Edit: January 10, 2018, 10:57:41 am by andrea »
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Blood_Librarian

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #414 on: January 10, 2018, 11:46:46 am »

EAF-HDW1-B "Alko" Spider Tank

Simply put the Alko is a distinctly different variation of the Alke that replaces it's Spear with a modified Spear. Replacing a portion of the Spears internal systems (Slightly lowering the power of the Spear) and making room for a set of optiona transformers and other equipment designed for sending a bolt of extremely high voltage electricity down the PLasma channel that the Spear will create. Although this does, to an extent, reduce the modularity of the Alko, the Alko mounts an electrolaser that is more potent then the same amount of volume devoted towards a regular laser.

The Electro laser works by ionizing the atmosphere, and using the conduit of ionized plasma and sending down a bolt of electricity. This electricity is essentially the equivalent of a lightning strike, it will destroy shielded electronics, weld metal together, destroy delicate structures and explode where it strikes. Because of hte amount of power going through our laser, I think our lasers already create the required plasma channel or it requires only a small amount of modification to do so, and as such it should be very much an easy task to commit to to make an Electrolaser reality.

In non-atmospheric positions, the electrolaser equipment is stripped out and and replaced with a battery mount.

Quote
EAF-HDW1 "Alke" Spider Tank (2): Chiefwaffles, Happerry
EAF-HDW1-B "Alko" Spider Tank (1):Blood_librarian
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andrea

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #415 on: January 10, 2018, 11:51:00 am »

By the way, the spear was said in discord to be 2TC by itself, probably more when vehicle mounted.  Expect any non downsided design to be 3 TC. It will be massively overpowered against anything they will throw us.

Quote from:  a feeling of arachnophobia
EAF-HDW1 "Alke" Spider Tank (2): Chiefwaffles, Happerry
EAF-HDW1-B "Alko" Spider Tank (1):Blood_librarian
EAF-LDW1 "Crocotta" walker tank (1): Andrea

As for the electrolaser, I fear that keeping the arc stable enough to actually do more damage than the equivalent laser power may not be so trivial.

Blood_Librarian

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #416 on: January 10, 2018, 12:05:32 pm »

As a note, Electrolasers are being developed as Less-then Lethal weapons in real life. When the electric arc happens, unlimited electrciity can be sent down because the more electricity you send down after the laser, more more likely that the plasma will be alright because of the electricity making more plasma due to the resistance of the air, and since the plasma is already in a straight line (preferably in a slight decline), towards an enemy object that is grounded, It is very (very) likely that the target (enemy tank) will be struck. Furthermore,since we can send basically infintie amount of electricity down the line, We can send the equivalent of a 10 second laser burst down the line in a fraction of a second ( as an example, I am NOT advocating that.) Because  we only need that fraction of a second for power delivery, the plasma only needs to be "stable" for that fraction of a second, and the plasma would have no reason to deviate since again, the plasma is only being created down the path of a laser ( a straight line). Unless we are shooting through something, there is no chance of it hitting something we dont intend on hitting.

We DONT have to worry about it being "stable".

Didn't Waffles stated that he wanted the Spear to be downsized?
« Last Edit: January 10, 2018, 12:07:35 pm by Blood_Librarian »
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BBBence1111

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #417 on: January 11, 2018, 12:31:20 pm »


Quote from:  a feeling of arachnophobia
EAF-HDW1 "Alke" Spider Tank (3): Chiefwaffles, Happerry, BBBence
EAF-HDW1-B "Alko" Spider Tank (1):Blood_librarian
EAF-LDW1 "Crocotta" walker tank (1): Andrea
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NUKE9.13

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #418 on: January 13, 2018, 09:14:40 am »

Design: EAF-HDW1 "Alke" Spider Tank (Heavy Drone, Walker)
Building on our knowledge of robotics, leg-based movement, new advances and more, we can make something truly devastating.

The Alke is relatively massive. However, as big as it is, it's actually remarkably smaller than the typical tank - it doesn't need to provide space for a crew to semi-comfortably live in, it doesn't need a massive ICE engine, it doesn't need room to store ammo, and more.
It has six legs - relatively massive appendages as well armored as the rest of the thing. If someone looked at it from a slight distance and squinted their eyes, they may say "that looks like a spider!", though the resemblance doesn't go beyond that. The entire Alke is armored heavily in Insalloy.
It houses a proportionally-sized Athena node. While we don't plan on designing or using the Alke as an Athena logistical center, it could serve the role as commander for local Aegis drones. This shouldn't be planned around too much in strategy, however - putting extremely vital logistics in huge front line targets isn't exactly the best of ideas.

While not particularly fast, its legs allow for extreme agility and maneuverability. It can go in any direction, "crouch", lean in any direction, it can "climb", and deal with rough terrain much more effectively than any treaded vehicle. It has simple hooks on itself to allow either Aegis units or human soldiers to hitch a ride if needed, though it has no interior for people to go into and isn't designed in any way whatsoever for transport.

The Alke is equipped with an appropriately-sized Caduceus reactor and a single (slightly downsized) AX5 Spear turret (this turret is at the front, armored, and houses some of the sensors, making it vaguely look like a "head"). It also has two lower-mounted Raiders for anti-infantry. Although, unlike the shortsighted Quillus, all our weapons should be good at anti-infantry. All its hardpoints are designed to be relatively easily replaced with a different weapon of the same general type. Like replacing the raider turrets with other similarly-sized weapons or changing the Spear.
It has an extensive sensor array - visual, IR, (limited) radar, sound - etc. - distributed across itself for targeting and contributing intelligence to the overall Athena network. The sensors are designed with Quillus' mirage plating in mind. (Not that overcoming it should be hard - their mirage plating is mostly for fooling human eyes)

Its legs are designed to effectively curl underneath the chassis for easier transport. Being able to be shipped in shuttles or hot-dropped or whatever would be really nice, but we know that's an unrealistic goal. So we're just going for "not too insanely huge" here.

TL;DR: A spider-tank. Has a single Spear turret and two anti-infantry Raider turrets on the bottom. Heavily armored, six (not eight) equally-armored legs. Equipped with Caduceus reactor.
EAF-HDW1 "Alke" Spider Tank (Easy): (1+3)+1=5: Average
Our prior experience designing the Aegis drones was useful here, as was the fact that everything other than the propulsion is something we already had lying around.
As a result, the Alke is a competent piece of tech. The six legs have a wide range of movement, making it reasonably agile, although not impressively fast. The armour is thick enough to provide essentially complete immunity to Quillus's firearms, and reasonable defence against the downsized Mjolnir coilguns on their tanks. The Athena node provides more than enough processing power to move the tank with acceptable competence, and can provide guidance to nearby Aegis drones. As is the case for our ships, the more processing power is available, the better Athena performs. We have no complaints about the reactor, which provides ample power for both propulsion and weaponry. Aforementioned weaponry consists of a downsized AX5 Spear, which takes up much of the space in the tank, but provides a big punch as a result, and two turreted Raiders, which are basically unmodified. Sensors are all fine, providing a fairly clear picture of the battlefield- better than what the Aegis has by quite a bit, both due to having more space, and just being slightly better put together.

All in all, the Alke should serve us well on any world we care to deploy it to. It is not a small vehicle, taking up 3TC, though we think we could've made it more compact with a little more time. A unit's worth of tanks will set us back 4GPP.



It is now the Revision Phase of SY106.
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andrea

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Re: Ertex Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #419 on: January 13, 2018, 09:35:16 am »

Shuttle version 2a
our soldiers are tired of being cramped and unequipped.

The newest drop shuttle is a simple enlargement of our previous design, using more modern technologies to aid - For example, the higher structural needs are helped by the presence of insalloy, which also surprisingly finds its way in the heat shield, and the old chemical engines are supplemented by our existing fusion thrusters, as long as they don't interfere with nominal operations (basically: do they have the thrust? if not, keep for orbital manoeuvers only). In this case, bigger IS better. Overall, it should be able to transport 3 TC, although 4 is also a noble goal.
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