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Author Topic: Fading Empire (SG)  (Read 6394 times)

Weirdsound

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Re: Fading Empire (SG)
« Reply #45 on: November 22, 2017, 11:46:30 am »

I'm fine with waiting on news from home before acting on everything except the broker's opportunity; On that matter, use family funds to do the following:

- Pay the broker a fair finders fee. Explain that we want him to keep the colonist's situation quiet for now. We don't want other people getting involved with them while we scope out the situation.
- Deploy a team from the tech guild to help repair/replace the colonist's machinery and then report back to us on how wise they think further investment in the colony might be. Charge the colonists high but not unreasonable interest for your family's services.

I'd like to know if this colony will be a money pit of a valuable investment before throwing too much at it, so we will choose a proper long-term course of action once the tech team reports back, and we know more about the situation back home.
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Paxiecrunchle

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Re: Fading Empire (SG)
« Reply #46 on: November 22, 2017, 05:10:58 pm »

I think we should go with something in between helping and conquering, lets tell the colonists that we will sell them our water, food and repair type resources...in return for House Ravenblood owning the mineral rights of the planet below the equator as well as being allowed to settle and lay claim to parts of the planet they do not currently have settlements on, again below the planet.
If they say no we can let them starve or only offer to repair their living modules without providing any additional resources.

This way(If the colonists are smart and as desperate as they seem) everyone wins, but house Ravenblood gets a future return from the whole shebang.

Weirdsound

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Re: Fading Empire (SG)
« Reply #47 on: November 22, 2017, 08:29:49 pm »

I think we should go with something in between helping and conquering, lets tell the colonists that we will sell them our water, food and repair type resources...in return for House Ravenblood owning the mineral rights of the planet below the equator as well as being allowed to settle and lay claim to parts of the planet they do not currently have settlements on, again below the planet.
If they say no we can let them starve or only offer to repair their living modules without providing any additional resources.

This way(If the colonists are smart and as desperate as they seem) everyone wins, but house Ravenblood gets a future return from the whole shebang.

That is sort of why I want to send the tech guild in. To see if they have useful minerals/resources on their planet. If not, I have no trouble with locking them into a terrible debt prison and bleeding them dry.
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VoidSlayer

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Re: Fading Empire (SG)
« Reply #48 on: November 22, 2017, 08:35:08 pm »

Instead of owning the mineral rights outright, we should ask to be allowed to control them for a fixed time and pay taxes to the colony in the form of supplies.  This respects their autonomy while still getting us raw materials.  And we can still sell them food and supplies at reasonable rates.

If we provide the first shipment at cost we might be able to negotiate an exclusive trade contract as well.  Being able to show up with a world to exploit in an exclusive contract would be a huge boon.

Once our mining operations are up they will have little reason to want to expel us, we will be getting them both necessary supplies and luxuries they could never afford before, all for something they could never have really made use of anyway.

Send someone else we trust, maybe a guild negotiator, to get the supplies there and negotiate the contracts though.

We need to raise an army and get back to the home world for now, with our battleship contract in hand and a mercenary army at our back.  We have delayed long enough.

Weirdsound

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Re: Fading Empire (SG)
« Reply #49 on: November 22, 2017, 10:18:11 pm »

We need to raise an army and get back to the home world for now, with our battleship contract in hand and a mercenary army at our back.  We have delayed long enough.

We are delaying because, for all we know, the Matriarch will survive and there will be no need for us to do anything rash, and we can only go so far towards building an army without committing ourselves to violence.
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VoidSlayer

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Re: Fading Empire (SG)
« Reply #50 on: November 22, 2017, 10:59:02 pm »

Nah, the matriarch would totally understand if we come back with an army.  Understand that we intended to support our causes with it.  She likes initiative and strong willed people, that we both helped her, our family and ensured our own place of power would get her respect.  We can always send the mercs away with payment, we lose out on a lot of personal cash I guess?

If she dies we need to be there, ready with an army to take control or offer support to one side.  If we are away we will be hostage to whoever wins.

escaped lurker

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Re: Fading Empire (SG)
« Reply #51 on: November 23, 2017, 06:35:34 pm »

Regarding our approach to the colonists, it seems we want pretty much the same thing; An amiable relationship, depending on the cost.
I say sending them a shipment of resources at our cost-price, would do a nice introduction. Depending on what the tech-guild has to say about them, we can then plan on bleeding them dry if the expected profit margins are low, or integrating / building them up, if the profit margins are acceptably high. Should the future results be promising enough, we can always "conquer" them with a show of force, some blackmail, and enough goods to sweeten the deal for them. Well, if we trap them in debt we could too, but it wouldn't turn out / as good / in the long run, I suppose.

About our possible betrothal to that Archaios girl, I am quite on the fence. While getting a temporary cease-fire through marriage, would to be our houses advantage if it should come to blows (and us being in a weak position therefore), we might also loose the support of the Navarric household / our possible enemies could gain them as their backers.
Should we ever become serious about becoming the patriarch, this marriage would be likely to force us into changing sides - possibly at a cost. It also might turn the Archaios household into a backer of ours, though I still would fear that they would take some of our families holdings in the process - and without the Navarrics' to hold against them, they would likely stay out of our hand afterwards.
I doubt letting the dame travel for ~2 months "on a whim" to be a good idea either, so I'd like at least some conviction, before we meet her. As in, I'll give this option a -1.
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Mlamlah

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Re: Fading Empire (SG)
« Reply #52 on: November 25, 2017, 02:44:17 am »

Andrew, Scion of House Ravenblood. Representative to the Guild Combine.
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After paying the broker in question a fee to encourage him to keep quiet, you spend a little more time pouring over the specifics of the "shopping list" which the colonists gave him. What isn't on the list tells you as much about some of the broad strokes of the colonist's current predicament as what is on it. They arn't for example, asking for fuel, which tells you that they must have already secured a source of power. That could mean environmental power, like that derived from solar, wind or geothermal collectors, or it could mean biofuel. Given that much of what they are offering in trade in exchange for credits is raw minerals, that also tells you they have some kind of mining operations ongoing, and also that they lack sophisticated refining facilities which might otherwise enable them to offer something more valuable. They are however, looking for copious amounts of food and water, rather than crops they can cultivate, which also tells you that the agricultural potential of the world they are on must still be very low. The fact they are also seeking a variety of refined machine parts also confirms their lack of sophisticated manufacturing, which likely means their air and waste recyclers are beginning to break down, not having been meant to be running continuously for so long. You lack any sophisticated understanding of how early terraforming works, so you have no idea how that process might be benefiting or worsening their current circumstances.

You decide to commit minimal resources to the matter for now however, reasoning that your families currently complicated circumstances make it a poor idea to commit too heavily into potentially risky investments. You don't expect that the colony's survival to remain a secret forever, but keeping it under wraps, and an eye on the situation seems to be the wisest course of action.

Once again you meet with your preferred Technologist Guild representative, who seems increasingly pleased at the frequent meetings the two of you have been having. He's a well presented, handsome fellow, and a great deal less strange than many other members of the Guild that you've met. He's a former guild serf and therefore has no family name, but on the station he's often called Orange-Eye Jack, for the cybernetic orb which he had voluntarily installed in place of an eye. You have no idea what that false eye does, but it's rarely bothered you, as "Jack" is a fairly agreeable sort, good at saying what you need to hear to put you at ease. The meeting is rather short, as you know exactly what you are looking for.

"I'm looking for an engineering team at the usual rate for a one year contract, to be loaned out to an off-the-grid world. Discretion is the key word, i don't want the Shipping or Banking Guild catching on yet." You say a little more than you would with someone you havn't worked with before. Orange-Eye hasn't tried to pull a fast one on you yet, and while you don't entirely trust him, you don't distrust him either. He shoots you a grin. "Can be done. I won't even ask for coordinates if you just tell me what ship to put them on. It'll be an extra 5% to be discrete about it though. Logistical cost." You expected 8%, but you don't say as much. It might be that he's trying to keep your business, or it might be that there's something clever here that you arn't seeing. Engineering teams are cheaper than many of the other services the Technologist Guild provides, so the difference is a pittance as far as your family coffers are concerned. Within ten minutes, you're back on the station's promenade with your copy of the signed contract in hand.

For the time being and with the broker's help, it's easy to monopolise the colony's business. The local currency that they are trying to offer is defunct, but when the Archaios absorbed their former house they also absorbed its debt, and still offer an exchange rate at one half its former value, so you accept it at one third. The raw minerals and ore they offer has a less flimsy value however, and therefore is where the bulk of their bartering potential comes from. You accept that too, at something much closer to market value. After your calculations are complete, you figure that the equal value of food, water, and machinery doesn't even make it worthwhile to send a freighter to deliver it. That suits you just fine, as a freighter would draw more attention, so instead you hire an independent courier ship to deliver both resources and the engineering team. Between the ship and the engineering team, you take on a slight loss to the family coffers, but you are of course, going to be charging interest on that. Overall, it's quite comparable to many of the investments you make on behalf of the family, this time it's just riskier. You toy for a little while with the idea of negotiating for mineral rights, but you just don't have enough information to commit to the idea to devote what would have to be a considerable investment of resources in exchange.

...

While engaging with affairs of trade, you consider the noble houses, and wether you should bring the means of war home. The Archaios are large, one of the major Houses in fact. They've never managed to make a credibly play for the Imperial Throne however, mostly because most of the religious Sects dislike them enough to veto their votes whenever they've come close. Historically the Archaios can be most closely associated with deep pragmatism and expansionism, though those traits are viewed by less charitable minds as near-blasphemy and dangerous ambition. The Archaios whole-heartedly embrace many technologies otherwise frowned upon by the conservative or moralistic, such as creating new human gene-strains outside of the Imperial Canon, or fielding highly intelligent automatons. They are hindered from explosive technological progress by poor relations with the guilds however, and you know from experience that the Archaios and Technologist Guild are currently engaging in a covert espionage war with one another, each in order to steal technology. The Archaios are also limited by their own ambition, which often leads them to reach beyond their grasp, spreading their efforts too thin. They have always recovered however, from every lost war, every automota revolution, and every censure. The Archaios have never had the benefit of strong allies or popular support, and yet they have been strong for most of well-recorded history.

The Navarric are much less expansionist, at least in theory. They consider themselves Righteous and Independent, but they are also a family which bears grudges, and answers slights with the sword. In times past, they were a much smaller vassal to another house, but slowly and steadily developed military might which could rival their Lord. Fearing the growing might of their vassal, this House attempted to exterminate the Navarric family, and very nearly succeeded. It is from the reprisal that
Navarric's righteous rage became entrenched in history, for their revenge over their traitorous liege became complete in a year, their destruction so complete that even the name of that family is now difficult to find unless you comb ancient volumes of the Imperial census. Now House Navarric is a power of their own, with a deep tradition of Knighthood and Chivalry that is overshadowed only by their legendary temper. They are however, a very conservative house, which is part of where the cold war with the Archaios comes into effect.

Traditionally, Ravenblood has kept its independance by playing the two against eachother, and has technically been at war with both. The Archaios however, never take war personally, and House Navarric has always considered any attack by the Ravenbloods to be due to duplicitous manipulation by the Archaios, something which has occasionally been true. House Ravenblood has never formally allied with either, though you believe it probably could if its leadership ever decided to pull for it. It may be that the reason that has not occurred yet is due to the Navarric's temperamental nature and the Archaios penchant for utterly pragmatic manipulation. The Ravenbloods have married into either family before, and while it may tug relations to one side or the other, such marriages have never been to seal formalised alliances, though certainly agreements of times past.

...

A day earlier than you had been expecting it, the return freighter from home arrives. You suppose that someone at Halia must have rushed it back out in order to get it back to you sooner. Before using your decryption key, you muse as to whether or not that's a good or bad sign.
The highest priority message is of course from the House Seneschal. He expresses mixed feelings about the cyberneticist you've sent, though he also notes that the Matriarch apparently doesn't share his misgivings, and is agreeing to CR-177's "extreme" procedure. It seems that between his last correspondence and this one he has had second thoughts about his own "by any means necessary to save her life" panic. Nonetheless, he expresses gratitude that you sent assistance so promptly, and a hope that the treatment will be successful. The next message is from CR-177 himself, and goes into great detail about what the procedure in question will entail. After he and his team did a thorough examination of Mistress Ravenblood and her Chirurgeon's more up-to-date information, he decided that surgery to excise any and all effected tissue would be her best chance for survival. In effect, her lungs will be removed entirely and replaced. There are risks, including that the artificial organs could be rejected, something which would cause "likely fatal complications". He notes that with your Grandmother's age, it may be helpful to replace nearly all of her organs, and expresses irritation that the Seneschal is preventing him from prepping her for an even more "thorough" surgery. The House Chirurgeons are reportedly quite helpful, and he reports that if she does not reject the lungs, she will live three to four more years with no additional significant treatments. The chances of rejection are apparently low, but not insignificant enough that it's not worth stating.

Your Father and Sister sent the next message, clearly having worked together on it. It's becoming increasingly apparent that your Uncle Eugen is marshalling for war. His personal Legion is the most worrying factor in that, consisting of hardened veterans armed with equipment and experience which is otherwise nearly impossible for Halian locals to acquire. More men die on the Void Predator front than return from it, but those that do manage to return are a force to be reckoned with. Eugen has been holding off seemingly out of respect for what the family's inner circle consider to be the Matriarch's impending death, but the fact that his traditional allies have been slow in mobilising a navy for him may also have something to do with that. It's not entirely clear who he intends to attack. Your Aunt, the house spymaster seems to be the primary target of his ire, but her personal holdings are minor, consisting of a pair of Town-Ships and their ranging territory. If he does attack anyone however, there are many small lords who are already mobilising to oppose him, including Adam, who is organizing some kind of volunteer legion under the banner of a knightly "Quest", which traditionally disbands as soon as the oaths which bind the Quest together are fulfilled.

Speaking of Adam, within a day of the freighter docking with the station, his chosen representative makes an appointment with you. You have mixed feelings when they enter your office. The visitor in question is another cousin of yours. Sino the Pious, though that is not the name he was given by his parents. He gave up the family name and any claims attached to it when he joined the Orthodox Sect to become a missionary. In order to prevent it from getting awkward, you offer him a drink, something which allows him to remind you that he's taken a vow which prevents him from imbibing. You quietly berate yourself for the lapse in memory, as it allows your cousin to lecture you about your own proximity to and indulgence of excess, including the wealth you have so proudly decorated your office with. Already this is growing to be something of a tiring visit, though you pretend to politely listen. After the sermon, Sino seats himself and at last gets down to the matter of Adam's claim. Sino begins to lay out the argument for why you ought to support Adam should war approach. For one, Adam has the support of the Orthodox sect, and while they can't directly intervene in a civil war, they can still publicly and loudly support one claimant or another, and influence major players in doing so. In addition, Adam has more popular support than Eugen does right now. And finally, supporting an Orthodox claimant may convince the sect to forgive your own lack of demonstrated piety in the past, as you'd be proving yourself an ally of the church. They may even be willing to grant you a public indulgence should your support for Adam be vigorous and loud enough. You dismiss Sino to think it over, and then pour yourself a drink. Your cousin may have made a vow, but you certainly didn't.

Sino isn't your only visitor however. Once you head to your quarters for the night, you find an unexpected guest waiting for you. You feel a jolt of fear at the sight of an unexpected intruder. It wouldn't be the first attempt on your life, and you call for your guards, who quickly burst into the room from either door. The intruder has her hand raised in a gesture of peace however. Her weapons -and in fact, her other hand, a cybernetic augmentation- are on the ground, seemingly left there intentionally. Your guards gather them up, but your interest is piqued now, so you allow her to stay long enough to say her piece. "I've been sent by your uncle Eugen. I'm an officer in his legion." You wouldn't know it just by looking at her, she's dressed in simple, unassuming clothing, though she's scarred and weathered enough that you believe she could be a veteran in the Void War. "I've come to deliver you this. That's all." She hands you a Reader, already booted up for your convenience. Included on it is first, a decryption key which shares elements with the family code, though with differences, second, a series of audio records, and third, a series of garbled messages, which don't match up with any decryption codes you're familiar with. Apparently that's all this soldier was here for, so you dismiss her. You imagine it would have been simple to merely discretely send this to you, but perhaps Eugen is particularly paranoid, or perhaps this was a way to subtly intimidate you. A demonstration that Eugen could try to have you killed, and stand a fair shot at it.

Once you've gathered yourself, you look more thoroughly through the reader. The garbled messages are apparently correspondences that Eugen intercepted from the spymaster's correspondence, which he believes are to and from a powerful off-world party. The audio messages are recordings he's apparently managed to obtain from discrete listening devices. There are only a few, but it does sound like recordings of your Aunt plotting with an unknown party, perhaps some of her trusted agents, and admitting that she desires the House Seat for herself, as she feels she is the true successor to the Matriarch's vision for the house, and the one most able to carry out her work. It isn't much, but it is at least somewhat suspicious, though it boggles your mind that she would be so careless. You arn't a spymaster, but you regularly have your office and quarters sweeped for listening devices. You suppose it's possible that the audio has been doctored, or that there may be some technology you are unaware of which might shield such devices from conventional detection, but if neither is the case then the fact she has allowed this to happen speaks of a certain level of incompetence in a spymaster.

Soon, Captain Elthis checks in with you to make sure all is well, and to tell you that Eugen's officer is currently restrained in your custody. Meanwhile, you have a week and a half until the next scheduled departure to Halia. How do you plan to prepare for that?
« Last Edit: November 25, 2017, 11:25:27 pm by Mlamlah »
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Mlamlah

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Re: Fading Empire (SG)
« Reply #53 on: November 25, 2017, 07:58:45 pm »

I know this is a pretty dense update, but i wanted to provide some more fleshed out information as we sink our teeth into the setting. Lemme know if you prefer things to be broken up into more manageable chunks or hidden under spoiler tags.
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Weirdsound

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Re: Fading Empire (SG)
« Reply #54 on: November 25, 2017, 10:57:40 pm »

Right now I'm torn between going all in for the house seat for our-self should the Matriarch die, or propping up Eugene's cause and perhaps eventually disposing of him for one of his more sane loyalists after the House is won. If Adam is dumb enough to send a Hard Line religious fuck to negoiate with his liberal merchant cousin, he is too dumb to run a planet.

Is there anybody in the Whispers guild we are close enough with to pull aside, tell everything we know about the drama back home, and ask for friendly advice? If not, how much would it cost to retain an adviser on matters of intrigue? Our primary goal is to ensure stability and quick transition of power back home should grandmother die, but if it looks like things are going to break down into a bloodbath we are not opposed to throwing our own hat into the ring.

Also, float the idea that we are considering leaving the family employ should things get too out of hand back home. Would any of the guilds be interested in offering us a position?
I'm not saying we should bail, but it would be nice to know what our options are should that become necessary.
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TalonisWolf

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Re: Fading Empire (SG)
« Reply #55 on: November 25, 2017, 10:59:58 pm »

I know this is a pretty dense update, but i wanted to provide some more fleshed out information as we sink our teeth into the setting. Lemme know if you prefer things to be broken up into more manageable chunks or hidden under spoiler tags.

Eh... maybe separate it into more manageable paragraphs, with each paragraph divided by a space?
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TalonisWolf has claimed the title of Sig-forger the Burning Champion of Lime Green!
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The first time you see this, copy it i

Weirdsound

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Re: Fading Empire (SG)
« Reply #56 on: November 25, 2017, 11:11:38 pm »

I know this is a pretty dense update, but i wanted to provide some more fleshed out information as we sink our teeth into the setting. Lemme know if you prefer things to be broken up into more manageable chunks or hidden under spoiler tags.

Eh... maybe separate it into more manageable paragraphs, with each paragraph divided by a space?

Won't disagree with that.
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Mlamlah

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Re: Fading Empire (SG)
« Reply #57 on: November 25, 2017, 11:25:38 pm »

Something more like that?
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Weirdsound

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Re: Fading Empire (SG)
« Reply #58 on: November 25, 2017, 11:27:57 pm »

Yeah. That looks nice and clean.
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Mlamlah

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Re: Fading Empire (SG)
« Reply #59 on: November 25, 2017, 11:39:59 pm »

Is there anybody in the Whispers guild we are close enough with to pull aside, tell everything we know about the drama back home, and ask for friendly advice? If not, how much would it cost to retain an adviser on matters of intrigue?

The Whispers keep their own membership under tight wraps, but you have hired on spies in the past, as it's a staple of competition in the combine. You could certainly hire on a Whisper, though at a premium equivalent to the cost of hiring on a cyberneticist as skilled as CR-177. They don't have a monopoly on spies however, and you could hire on someone you're more familiar with. The tradeoff is that the Whispers have a strict code of ethics regarding adherence to the spirit in addition to letter of contracts, meaning that you can in theory trust them if you hire them on. Meanwhile, conventional spies often have no such compunctions, though it won't matter if you manage to choose wisely. They are also likely to be considerably cheaper to hire on retainer. Your own contacts have a little more experience with business espionage than House politics though, so it's possible that may colour their opinions on things.
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