It's been ten years to the day you were put away for conspiracy to commit armed robbery and you've languished in prison ever since, but the day has come to finally be set free. You were an impulsive, rebellious youngster intent on getting rich quick through crime, and that meant signing up with a criminal crew and attempting to rob a bank. Your first job went pear shaped, and you took the fall- leaving you flat on your ass with no backup. You're no longer young like you once were, but prison has hardened your young self into a tougher, meaner crook.
Now, you're leaving Greenwood Penitentiary behind and rejoining the community at large. Metropolis, USA. A city of limitless potential... And limitless scum clinging to the bottom. You're not cut out for civilian life. Maybe this time your entry into the career will turn out a lot better.
First, some questions.
What is your name?Gender?What was your specialty? This encompasses specific things. "Safecracking, Shooting, Intimidation or Brawling" would be acceptable options. "Strength" would not.
Name:
Cash: $0
Assets: Clothes on your back.
Skills: Prison Survival-12
Rules will be simple for this. Just keep a voting panel for suggestions. If dice need to be rolled, they'll be rolled as a 3d6. Skills are rated as a roll-under: I.e, your Prison Survival-12 means that 12 or under is a success.