Hello there!
A bit surprised there isn't a thread on this yet.
Bomber Crew is a game in which you command the Crew of a Bomber (
) in a cute version of WWII, clearly fighting Nazi Germany.
Controlling the crew reminds of FTL - you tell them to move around stations, perform actions or skills (which are unlocked as they level up), heal other people, bring ammo to a turret and so forth. You can also order the crew to bail out or to perform an emergency landing, and the survival of the crew will depend on their survival score.
Although a seemingly small game, it has enough details to
kill you in different ways surprise you. Keep your Bomb Bay Doors closed, your Landing Gear raised, and tell that damn engineer to get back inside - no use fixing a broken engine during landing!
Steam page here.
There's different classes of crew, and they perform their role better than other crew. Although an Engineer can fire a turret, don't expect accuracy!
The classes are comprised of the Pilot, Engineer, Radio Op, Navigator, Gunner and the Bomb Aimer.
Completing certain missions might give you perks for the next couple of missions, like lowering enemy damage, on raising your damage, and so on.
There's also "enemy aces" which might appear in a mission - if you have enough firepower, you might be looking for those..otherwise, plan accordingly.
You can customize your plane and upgrade it, which include armor, engines, turrets, equipment racks (and choose their contents), systems, and so on.
I saw a picture and bought the game, as anything with some FTL levels of inspiration is enjoyable for me. I'm having fun.
Mind that in the first missions, I felt rather frustrated.
The game has no tactical pause and that's a design decision. It can take while to get used to all that's going on, and the game's not forgiving (don't try ordering an Emergency Dive and then telling the pilot to go elsewhere).
Game has permadeath, and if you lose your bomber..you lose your bomber. Depending on death conditions, some crew might still be rescued.
My tip is...learn the game before getting attached.
And some piece of info on the major criticisms of the game at the moment - rather unnecessary if you want to go blind.
Saw lots of people complaining about lack of a tactical pause. Devs made a post saying it's a design decision, the player is supposed to feel the craziness.
Game can be repetitive, and a lot more so if you die and lose everything. You'd have to grind money to get your upgrades back.
On being repetitive: it can lack a bit of variety at times - but this might be the fault of players repeating missions instead of moving on with the campaign once they mastered those previous missions.
Let me know what you think! This came out of nowhere to me, I insta-bought it and found it to be a very neat game!