Update 62:
The Swamp Slugipede - (Wolfkey)
Swamp Slugipede
Find a big pool of mud to blend in with, then wait until a creature smaller than half my size walks by. If one does, jump out and swallow it whole.
Quoting this just because it might be easy to miss
I decided to rephrase my skills so what they do is clearer
Name: Unnamed
Species: Swamp Slugipede
Appearance: A long creature with 10 legs and brown slimy skin that looks like mud.
It is about 10 feet long and 2 feet wide.
Attributes:
HP: 10/10
MP: 10/10
Essence: 0/2
STR 0
CON 1
POW 0
RES 1
INT -1
IND -1
Traits:
Mana absorption:
The Slugipede automatically converts MP into HP at a fast rate, but cannot naturally recover MP.
Slippery & Squishy:
The Slugipede is incredibly hard to grab and hold onto, and can fit into small gaps.
Skills:
Swallow Whole:
The Slugipede swallows a creature up to half of its size whole, trapping it in its stomach,
dealing acid damage and stealing it's MP while its in the slugipede's stomach.
If the Slugipede takes enough damage from the swallowed creature, it has to roll CON to avoid vomiting it out.
Blend In:
The Slugipede flattens itself to look like a pile of mud, allowing it to become almost invisible if in a large pool of mud.
Blend In:
Easy 6: [8]
Outcome: [2] (Success)
You easily found a pool of mud to blend in, where you patiently waited for something smaller than you to pass by. After a time, a Swamp Goblin appears.
[Slugipede: Swallow]
Caar STR: 0
> Skill: None
> Situation: Ambush (+4)
> Other: Swallow (+2 AL)
Swamp Goblin CON: 0
> Skill: None
> Situation: None
> Other: None
Attack Die: 1d10
Attack Level: 3=1+2
Defence Die: 1d10
Armor Level: 0
Attribute Difference (STR vs CON): 0
Final Attack Level: 3=3 (1d8)
Attack Roll: 8=[4]+4
Defender Roll: 10=[10]
[Failed Attack]
[Open to Counterattack]
You burst out of the mud aiming to swallow the small goblin whole. With an astounding and completely unexpected roll, the Goblin managed to evade your attack!
Current Location: Sobol Swamps
Nearby Creatures:- Swamp Goblin
HP: 10/10
MP: 10/10
Essence: 0/2
Attributes:
STR 0
CON 1
POW 0
RES 1
INT -1
IND -1
Status:
Traits:
Mana absorption [Innate / Passive]
Slippery & Squishy [Innate / Passive]
Skills:
Swallow Whole [+2AL / half damage drained as MP]
Blend In [Intermediate]
Known Locations:
Sobol Swamps
Knowledge:
Nothing noteworthy
Eximius Res, the Rusty Ring (Hawk132)
"... Perhaps we put in a bit too much effort for this battle?" Eximius wondered, seemingly having gotten too used to battling with enemies he and Prias had no business fighting in the first place. "... Oh well."
Shrugging as well as a ring could, the Living Weapon eagerly vacuumed up the Essence left behind by the ogres. "Ready to continue?"
Onwards to Satroya! ... Well, maybe let's see if there's anything useful on the ogres first. Or if something useful could be made out of them.
Prias chuckled.
"There is something relaxing about a quickly ended battle after the previous one."He turned toward the adventurers.
"Still, let's try to save up our resources for now. It will only get tougher from there on.""Sounds reasonable. We did go a bit overboard there, but better safe than sorry they say?"(...)
Further into the Deadland (Luck): [3]
Sneak:
Easy 8: [1] -Critical Failure-
The group progressed further ahead. Hours did pass, but the world stood still, frozen in gray. A screech from above: a couple of skeletal wyverns.
Current Location: Nepkeros Eastern Deadland -- Deadland
Nearby Creatures:Monsters [Enemies]
- Skeletal Wyvern#1
- Skeletal Wyvern#2
Adventurer Party [Allies]
-
Werbald the Squire
-
Malmey the Mage
-
Caromash the Scout
-
Shavrine the Ranger
HP: 29/29
MP: 24/29
Essence: 35/120
Attributes:
STR 3
CON 3
POW 1
RES 1
INT -1
IND -1
Status:
-Healthy: no bonus or malus
Traits:
Bonded Weapon [Innate]
Nepkeros Deadsteel [+3AR]
Of Ambition [Innate]
Of Vigilance [Innate]
Of Protection [Innate]
Of Erudition [Innate]
Regenerating [Innate]
Inventory <Bag> [Innate]
Slaying [Innate/Combat]
Hawk-Eyed [Innate]
Armament Integration and Adaptation [Innate / Variable AL]
Magic Focus [Medium Advantage to Host spellcasting]
Of Warding [+1AR vs Magic Attacks]
Skills:
Limiter Release [Combat Active]
Blink [Innate Basic Magic]
Illusion [Innate Basic Magic]
Intermediate Mana Manipulation [Innate Intermediate Magic]
> Mana Shield [+1 Armor / Innate Basic Magic]
> Mana Wave [+2 Attack Level / Innate Basic Magic]
> Mana Burn [Innate Basic Magic]: Inflict Medium disadvantage to magic on hit.
> Mana Burn Wave [+2 Attack Level / Innate Intermediate Magic]: Mana Wave + Mana Burn
> Mana Slash [+6AL / Innate Intermediate Magic / 5MP]
> Manaburn Slash [+6AL / Innate Intermediate Magic / 6MP][/color]
Regeneration Overdrive [Innate Intermediate Magic]
Sever / Crush [+4 Attack Level]
Elemental Aspect [Innate Intermediate Magic / 2MP]
Mana Drain [+2 AL / STR vs RES for effect / half damage drained, excess ignited as damage]
Doppelganger [Innate Intermediate Magic / Illusion / 6MP]
Known Locations:
-Avercan, Frontier Town of Nepkeros
-Safara, small town-village of Prias
Knowledge:
Host: Prias, Human Hero of Safara
HP: 20/20
MP: 20/20
Attributes: [Final] (Base{Modified}+Training+[Bonus])
STR [3] (1{3}+1)
CON [3] (1{3}+1)
POW [2] (1{1}+1)
RES [2] (1{1}+1)
INT 1
IND 3
Status:
-Healthy: No bonus or malus
-Bonded [To Eximius]: set the base Attribute to the highest of either Eximius or Prias.
-Of Vigilance [From Eximius]
-Of Protection [From Eximius]
-Of Erudition [From Eximius]
Gear:
-Monstrous Leather Armor Set [+1 Armor]
-Healing Amulet [Increase recovery / Active Healing Spell / Spent]
Inventory:
(Consummables)
- Trapping Gear (x3): can be used to set a crafty trap, with effects varying depending on the type of trap.
- Quality Recovery Potion (x2): potent potions containing an incredibly pungent red liquid crafted using the organs of monsters slain by Prias and Eximius. Recover up to 20HP on a use.
- Strength Pill (x1): white pill crafted via alchemy using the bones and fangs of monsters slain by Prias and Eximius. Temporarily increases strength by 2, but cannot exceed 5.
(Misc)
Traits:
-Awakening Hero [Innate]
-Deadland Survivor [Innate]
Skills:
-Ancient Combat Techniques [Intermediate Skill]
-Experienced Hunter [Intermediate Skill]
-Intermediate Arcane Magic [Intermediate Arcane Magic]
> Lesser Flame [Basic Arcane Magic]
> Flame [Intermediate Arcane Magic]
> Arcane Shot [Basic Arcane Magic]
> Arcane Shot+ [Intermediate Arcane Magic]
-Accelerated Flow [Combat Skill]: at the cost of stamina and/or HP, the user can move at incredible speeds for extended periods of time.
Notes:
-Prias Ambition: Save Nepkeros, the ruined kingdom
-Investigated Prias "restraints"
-Known Villagers:
Veras: the village's mage
Sandra, Septor, Iseis: Prias's close friends
Eten, Luaros: villagers on townwatch
Squacks the Carrion Bird - (Devastator)
Rejected because it can't be done, or rejected because I don't have the spellpower to cast it on one of us? I know we're a little resistant normally. I might get better results if I practice with a slime instead.
"Okay, Skra, here's the plan."
"There's a lot of bugs on the mainland, and they're in groups harassing things. We're going to hunt them to keep them away from the island. We're also going to need to change again, because there's likely some queen bug somewhere."
"So we're going to hide, nail a batch, move. Find their base. And then keep doing it.
Eventually they'll get serious and send out their big bugs. Then we'll attack their base and kill their queen."
"Keep hiding. I know how to get under the treeline, and we can keep in touch with [Squack], without giving away the game."
"When you get enough essence, use it. I'll try to resist the change until we need it, if I get enough myself."
"Got it?"
Enact the above plan.
In general:
Gather essence when available. Kra can stage up. Squacks will try to resist it, if he manages to get enough.
Use the experience ambushing the bugs to take out individuals or small squads.
Use the experience getting below the treeline, and the friendly relationship with the local slimes, to hide from the bugs and move around out of sight.
Find their base.
Wait for a good chance, say their stronger bugs leaving to hunt for us, as an opportunity to go in and kill the queen.
Skra was onboard with your plan, eager to tear some flesh. She was getting bored having nothing to do.
"Hehe, so we are just going to kill a big bug? Sounds easy!"You set off for the mainland, aiming to gather essence to prepare for further confrontations with the insects.
(...)
Timeskip:Training: [2,3]
Guerilla Warfare: [6,4]
In a short span of time, the mainland jungle had drastically changed. The greater part of it was now the hunting grounds of the Elemanoptera, which mercilessly and indiscriminately hunted all monsters they could find as if their hunger was bottomless. The slimes had nearly all been wiped out, and you barely managed to gather enough Essence for Skra to be able to evolve, and not enough for you to even reach half the needed amount.
Fortunately you managed to avoid their hunting squads, but your presence and past actions had not gone unnoticed. You felt as if they were actively searching for you, and as the day progressed, the hunting squads became more frequent, and more dangerous. They hadn't yet pinpointed your position, but it was only a matter of time.
You managed to find their main hive, somewhere in the northern part of the greater jungle. A great spire made of a strange material, with hundreds if not thousands of insects coming in and out of it.
You obtained 10 Lesser EssenceSkra has evolved into a Stage 2 Scorching VultureCurrent Location: Savarde Jungles (North) -- Elemanoptera Hive Outskirts
Nearby creatures:- Skra the Scorching Vulture (Stage 3)
HP: 25/25
MP: 21/21
Essence: 0/50
Attributes: [Final] (Base+Training+[Bonus])
STR 4
CON 0
POW -1
RES [4] (2+[2])
INT [ 0] (-1+1)
IND 0
Status:
- Healthy
Traits:
Exceptional Flyer [Intermediate Skill/Combat]
Diamond Claws +1 [+3AL / +5AL on first strike]
Carrion Eater [Innate]
Skills:
Squack [None vs INT]
Weakpoint Strike [STR vs CON]
Melee Tornado [Combat Passive]
Hit and Run [Combat Passive]
Lesser Spell Resistance [Basic Innate Magic]
Spell Resistance+ [Intermediate Innate Magic / 3MP]
Known Locations:
-Esmerande Sea
> Exile Island
-Delta Chasms
-Savarde Jungle
Knowledge:
[Character] Skra the Scorching Vulture
[Characters] Carrion Birds
[Characters] Weak Slimes
[Character] Catfish Monster in its pond
[Character] Mysterious Insect Scout
Notes:
-Settlement at Exile Island
Ulkas, the Horned Demon (Sarrak)
Rest… Sounded good. Browsing jumbled memories of the fight was still painful, so Ulkas relaxed back into Astrosa’s lap with a content smile, letting his mind recover while marveling at luxurious accommodation.
Rest well, enjoy and recover.
MP fully recoveredYou took Astrosa up on the offer, and rested. In the meantime, Astrosa told you a bit of what she was up to when you were asleep, and where you had ended up.
The translocation had successfully went off, but it had sent you in a completely different location than what was intended. According to Liel, the instability of the node had been caused by some region-wide dimensional disturbance that affected weakened distant nodes. You were no longer in the Deadlands, nor in any place close to Nepkeros. You did notice that the fog around there was incredibly thick... and seemed faintly alive, thinking.
"I had some exchanges with the locals, well, those who didn't die to quickly and actually could communicate. They also call this place a deadland, and it seems we are in Eastenval. Sounds familiar does it? I remembered later, but that would be in the territory of that human kingdom, Fordania."She smiled with a hint of nostalgia.
"Yep. Not so far from "home". Problem is, we can't seem to leave the place. The undead around there speak of an Armour that is keeping everyone trapped here. So I guess that if we want to leave, we are going to have to deal with it? Unless your translocation still works."She streched her arms upward.
"But well, we've got time. We can looking into leaving this place when you are ready."Current Location: -Deadland of Easenval (East from Fordania)
Nearby creatures:- ?
HP: 39/39
MP: 63/63
Essence: 0/750
Attributes: [Final] (Base+Training)
STR 0
CON [1] (0+1)
POW 1
RES 0
INT 7
IND 2
Status:
-Healthy: no bonus or malus
-Advanced Mental Protection (Communication with Astrosa and Liel)
-Extreme Analysis: Strong Advantage
-Mind Separation:
Traits:
Demonic Ancestry [Innate]
Poisoned Claws -paralyzing venom- [Natural Weapon +3 AL / 2 vs CON]: Inflicts Paralysis.
Stinger -corrosive acid- [Natural Weapon +3 AL / 2 vs CON]: Inflicts Corrosion.
Advanced Levitation [Innate]
Expansive Mind [Advanced/Innate]
Life Burn [Innate]
Regeneration [Innate/Active]
Mana Regeneration [Innate/Active]
Born Tactician [Innate]
Silver Tongue [Innate]
Hardened Mind [Innate]
Overpowering Mind [Innate]
Highly Developed Brain [Innate]
Mind Targeting [Intermediate/Combat]
Self-Control [Innate]
Empathy [Innate]
Skills:
Extreme Analysis [Combat Active]
Mana Manipulation [Intermediate Skill]
> Violent Mana Absorption [POW vs RES]: absorb MP from other spellcasters.
> Mana Overcharging [Active]: double MP cost to gain a bonus to a spell.
Soul Tinkering [Basic Skill]
Mental Techniques [Advanced Skill]
> Mind Separation [Passive]
> Advanced Mind Field [INT]: Strong Advantage in mental combat.
> Total Control [Passive]: Bonus to mental manipulation.
[Advanced] Innate Translocation Magic
[Advanced] Innate Illusion Magic
[Advanced] Innate Warp Magic
> Warp Rift Creation [Advanced]
Gear:
-Crown of Command [Mental Attacks: +2AL / +4 to Hit / +4AR]: an ancient relic used in the wars of the Yarems, prior to the creation of Typhidna. Grants near absolute mental protection, and enhances the power of mental attacks.
-Xatares Adaptative Suit [Spell Cost Reduction]: a relic suit tailored for pseudo-humanoids. Improve energy and mana expenses, slightly reducing the cost of spells.
-Xatares Mining Armor [+3 Armor]: a relic armor tailored for pseudo-humanoids. Once used in dangerous mining works, it provides exceptionnal protection from physical and magical harm.
-Xatares Shielding Device (Glove) [Combat Active +1 Armor]: a relic device worn like a glove. Activate to project a spherical forcefield that repulses incoming attacks.
Inventory:
[Gear]
-Xatares Shatterer [STR5 vs Target's Stage / AL5 / AL decreases by 1 per Target's Stage above 2]: Heavy-duty relic tool from a bygone era, used for Ichor/Essence mining. Shatter the target by mean of soul disruption, increasing its effectiveness against targets of lower stages. 3 daily charges.
-Xatares Collapser [Target's Stage vs CON / AL0 / AL increases by 1 per Target's Stage above 2]: Heavy-duty relic tool from a bygone era, used for Ichor/Essence mining. Crush the target by mean of soul resonance, increasing its effectiveness against targets of higher stages. 3 daily charges.
[Miscellaneous]
-Ashafan Journal about the Taes ruins.
Contents: partial map of the early levels of the Taes complex. Expedition log.
Known Locations:
-Fordania
> Elon Woods
-Neodaemonium, the Underworld of Demons
-Lost Kingdom of Valern
-Copper Desert
> Xatares, Levemite Mining Complex
-Kingdom of Ashafan
-Marandars the Savage Land
> Sateris-Aline, Levemite High-Observation Research Complex
> Sateris-Zeos, Levemite Beyonder-Monitoring Secret Research Complex
-Nepkeros the Deadland
> Endorfos, Levemite Medical Complex
> Unknown Island
>> Unknown Levemite Facility
Knowledge:
-under construction-
Companion: Astrosa
HP: 63/63
MP: 39/39
Essence: 700/750
Attributes: [Final] (Base+Training+[Bonus])
STR 6
CON 2
POW 0
RES [2] (0+[2])
INT [1] (0+1)
IND 3
Status:
-Healthy: no bonus or malus
Gear:
-Unknown Arma [Adjusting: +2AL]: a living weapon of the ancient world, an Arma. Made to bond with its wielder, it is said wielder and weapon are fated to meet. Enhance and complement the innate abilities of their wielder by adapating to them.
-Xatares Adaptative Suit [Spell Cost Reduction]: a relic suit tailored for pseudo-humanoids. Improve energy and mana expenses, slightly reducing the cost of spells.
-Xatares Mining Armor [+3 Armor]: a relic armor tailored for pseudo-humanoids. Once used in dangerous mining works, it provides exceptionnal protection from physical and magical harm.
-Xatares Shielding Device (Glove) [Combat Active +1 Armor]: a relic device worn like a glove. Activate to project a spherical forcefield that repulses incoming attacks.
-Electrum Bracelet of Magical Protection [+2 Res]: an electrum bracelet that increases magical resistance.
Inventory:
[Gear]
-Xatares Shatterer [STR5 vs Target's Stage / AL5 / AL decreases by 1 per Target's Stage above 2]: Heavy-duty relic tool from a bygone era, used for Ichor/Essence mining. Shatter the target by mean of soul disruption, increasing its effectiveness against targets of lower stages. 3 daily charges.
-Xatares Collapser [Target's Stage vs CON / AL0 / AL increases by 1 per Target's Stage above 2]: Heavy-duty relic tool from a bygone era, used for Ichor/Essence mining. Crush the target by mean of soul resonance, increasing its effectiveness against targets of higher stages. 3 daily charges.
Companion: Liel
-Data still pending-
Status:
-Worn [Special]
-Fine
Skee, the Insect Parasite (Legendary Marksdorf)
Never in the entirety of its solitary parasite's life had Skee heard something like this, from a host. Well, not that he'd really talked much with his hosts before. Much less been thanked by them for using their body ! Honestly, the whole situation took him aback a little bit. But he supposed he should give an answer, at the very least. Who knew what would come of this ?
"Uh... yes... Hello. This is an... unusual situation, to say the least, but I suppose I can answer your questions." Skee declared hesitantly, before continuing.
"My name is Skee, although amongst my species, our own names usually matter little because of our way of life. I come from the jungle, just like you. As for who I am... For the most part, my life was just about surviving, infecting weak and easy hosts who wouldn't put up much of a fight just to be able to eat and hide from predators, discarding their bodies to escape when I was in trouble. But recently, something changed ? I don't know if I got bored, or if the power struggles of the jungle awoke this side of me, but I somehow developped a desire for more. More than just a life spent hiding. The ambition to grow stronger and stronger. Thinking about it now, it seems like the same thing happened to others, too. Just a look at the new Makralian horde's leaders should tell you as much. If I had to guess, it has to do with this "essence" stuff that's been going around."
Skee paused, realizing he'd never really talked about this with anyone, or even really materalized these thoughts. I guess having a conversation partner for once was helping him realize some things.
"You also asked what I like ? Mmhhh... Parasites don't usually have much of a personality of their own, but I guess I've taken a liking to the excitement of the fights I've... or should I say, we've been into. And what about you, Shnapa ? I'm kind of surprised a host would thank me for using their body... What was your life like before ?" He asked, still surprised by Shnapa's earlier statement.
(Action for after the conversation : Once everyone is sufficiently rested, Skee went back to the Horde, following the calls. Wouldn't wanna fall behind too much.)
The coiled Makralian smiled gleefully.
"Skee! So that is your name. Before meeting you, my life was... empty. Fighting, surviving, hiding. A beast among many, without ambition and only thinking about the next meal. Looking back, it truly was meaningless. Even among my pack, I felt... lonely."Shnapa descended from his branch, coming in front of you face to face, his head at your level.
"When you took over, I thought "I guess that's it. That's life". But somehow... I didn't disappear. And I watched, and marvelled. In a few days, you made something out of my body, and in my... heart. I felt something. It was painful at first, then frustrating, but then it was exhilarating! The pain of knowing my body held this kind of potential, that I had been wasting it. And now someone else had managed to make something out of it! Damn it! Why couldn't I do it? What did I lack?"Shnapa closed his eyes once more.
"But then in that dream, I took a moment to think. I was lucky to meet you. To have been able to see a glimpse of something greater than what I was. You know, I don't think of you as a parasite. Rather... you are like a symbiote. It may be one-sied, but I thought of you as a friend, as someone who knew myself more than anyone else. I am satisfied. I wouldn't mind if you decided to erase me now, that's... the kind of Makralian I am. Guess that's why I could never be more than I was, right? But if you are willing to keep me around, I want to help you, like you helped me. I have seen you fight, plan, and adjust my body. I'm sure your potential is even greater than mine, and I can't help but marvel when I think of it."(...)
The group resumed its advance after recovering a bit. They were still bruised and not at their best, but they could fight.
Luck: [6]
You followed the calls, until you met up with the main force who was clashing with the full brunt of the enemies defenses. It was chaos there, with hundred of monsters clashing in a great melee across this part of the jungle, from the ground and in the trees. Arrows of chitin rained from everywhere, insect and mammal limbs flew off regularly, and on each side some powerful champions mowed down the weaker ones like grass.
The Arachnastinians seem to have the advantage.
Current Location: Central Savarde Jungle -- Arachnastinian Territories --- Inner Arachnastinian Territories
Nearby Creatures:[Immediate Surroundings]
-Shnapa's Pack [Friends!]
[HP10 MP10 STR 1 CON 1 POW 0 RES 0 INT -1 IND -1]
-> Knap-knap 8/10
-> Apa-nap 8/10
-> Kenep 8/10
-> Peshnep 8/10
[Big Battle!]
-Hundred of Arachnastinian
-Hundred of Makralians
[Makralian Horde]
-The Horde Leader: Krauraka
-The 7 Greater Leaders
-The 39 Lesser Leaders
-The 24 last contestants
-Nearly a thousand of Adult Makralians
[Arachnastinian "Spiderfolk" Kingdom]
-Countless Arachnastinians
HP: 25/25
MP: 13/21
Essence: 20/50
Attributes:
STR 0
CON -1
POW 0
RES -1
INT 4
IND 2
Status:
-[Biobond]: Light Advantage (+1) to most actions
Traits:
Parasitic Lifeform [Innate INT vs IND]
Internal ducts [Innate]
Thoughtwalker [Innate]
Bioengineer [Innate]
Biobond [Innate]
Mind over Matter [Innate Passive INT vs INT]
Force of Ego [Innate Passive IND vs IND]
Telepathy [Innate Active INT vs IND]
Skills:
Paralytic Poison [Natural Weapon vs CON]
Bolstering Serum [Combat Active]
Regenerative Serum [Combat Active]
Mind Crusher [+4 AL vs INT]
Brain Theft [Combat Active]
Telekinesis [Innate Intermediate Magic]
Psychic Forcefield [Innate Intermediate Magic]
Wave of Terror [Innate Intermediate Magic]
Inventory:
-Banera's Bladed Tail [+2AL vs CON]
Known Locations:
Host: Adult Makralian (Shnapa)
HP: 15/15
MP: 12/12
Essence: -/10(Not awakened)
Attributes: [Final] (Base+Training+[Bonus])
STR [2] (1+[1])
CON 1
POW -1
RES 0
INT 1
IND 1
Status:
-[Biobond]: Light Advantage (+1) to most actions
-Bolstering Serum: +1 STR and Medium Advantage in Combat (+2)
Known Skills:
-Makralian Fighting Style (budding)
-Rallying Call
-Vicious Bite
-Fur Hardening: increases AR by 1 on activation.
-??
The Horned Hound - (Prophet)
[Well, since the waitlist is gone, and Nakeen appears to be in maximum overdrive, I figure I should try to throw my hat into the ring while I can!]
Name:
Species: Horned Hound
Appearance: A canid monster, roughly the size of a dog. It would be easy for a human to mistake it for a thickly furred, white wolf, if it weren't for the pronounced tusks jutting out of it's mouth and large pair of horns growing from the top of it's head.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP: 10/10
MP: 10/10
Essence: 0/2
STR 1 -Strength : increases physical damage-
CON 1 -Constitution : increases physical resilience-
POW -1 -Power : increases special/magical damage-
RES -1 -Resistance : increases special/magical resilience-
INT 0 -Intelligence : increases your ability to submit others to your will
IND 0 -Individuality : increases your ability to resist to others will-
Traits:
Horned: It's horns and tusks are strong natural weapons, used for both hunting prey and defending against challengers.
Acute Senses: The Hound has a strong sense of hearing and smell, making it much easier for it to detect things related to those senses.
Skills:
Tracking: The Hound is experienced in using it's strong senses to track prey for long distances or into hiding spots.
Piercing Charge: It charges forward, using it's speed and agility to close the distance and gore it's target with it's horns or tusks.
(Lazy GM will do your traits and skills later)
Luck: [2]
You have been enslaved by Demons, after they invaded your home in the frost mountains. Your taskmaster is currently leading you and the other thralls toward another forest, the old territory of a monster called the White Fang. You don't know the specifics, but a great battle is about to take place.
HP: 10/10
MP: 10/10
Essence: 0/2
Attributes:
STR -1
CON -1
POW 1
RES 0
INT 1
IND 0
Status:
Traits:
Raven Queen [Innate - INT vs INT]
Flight [Basic/Combat]
Skills:
Wolf Bird [Active - Luck]
Peck [+1AL vs CON]
Known Locations:
-Fordania, Human Kingdom
-Vol, Human Kingdom
>> Mural, Volan Mountain Fortress (Eastern Border)
-Trisma Forest (starting location)
Knowledge:
Nothing noteworthy
Azarian, the Imbued Thoughtling (Dustan Hache)
"You're not wrong that they feel strong, but their raw power can't win them the hour. beyond the wall was a ogre shaman and thralls, with careful team work they did fall. Leave me to scout, and figure it out, I will distract if we need to rout."
Have Toc and the others wait further away while I scout them out, and see if I can find out what they are doing and any weaknesses they may have.
Sneak
Easy (6): [4]
Outcome: [2] -Critical Failure-
You approached alone, silently weaving between the foliage until the ruins were in sight. Suddenly you felt a familiar, discomfortable presence - the undead. And some magic reaction, like... an alarm?
You hadn't even seen the necromancers yet, who were most likely inside the ruined structure, that an undead patchwork of creatures jumped out from another part of the ruins. It was as big as a great bear, and had parts of many creatures glued to itself. You couldn't sense its mind, which was quite problematic: it might be possible your mental attacks would be drastically less effective against it.
Current Location: Lineine Woods
Nearby Creatures:- Undead Chimera
Hostile- Toc the Teal Goblin and Friend
- Human Party
Wary> Shiny and long weapon holding human, named
Breios[15/15 12/12 STR1 CON0 POW1 RES1 INT1 IND2]
> Human with long hair holding some strange object, named
Yevlaine> Big human like a small ogre, holding nothing. Named
Patreio.
> "Sleeping" on the back of the big one human, named
Paimni Badly Wounded- Human Necromancers
HP: 21/21
MP: 25/25
Essence: 3/50
Attributes: [Final] (Base+Training+[Bonus])
STR 0
CON -1
POW [2] (1+1)
RES [2] (1+1)
INT 3
IND 0
Status:
Healthy: no bonus or malus
Traits:
Purity of mind [Innate]
Magical Foci [Innate]
Unity of mind [Innate INT vs IND]
Focused Fault [Innate INT]
Skills
Mind eater [+2 AL / INT vs IND]
Psi Siphon [+1 AL / Basic Innate Magic]
Warping Shield [Basic Innate Magic]
Terrorize [Intermediate Innate Magic / INT vs IND / Single: +4AL / Multi: +3AL / 4MP]
Inventory:
[Consummables]
-Healing branches (x2): branches from the Friwispea brush. Possesses healing properties which can be used during a rest to fully restore your HP. The sap is sticky.
-Tasty magic-filled tablets (x3): herbal pills crafted by alchemists. Enough to completely recharge a weak monster of all its mana.
[Miscellaneous]
-Lifelike depiction of two humans with trace of mind -one confirmed dead-
-Simple metal collar
-Mechanical ring thingy
-Colourful clothes
Known Locations:
- Nepkeros
> Eastern Nepkeros
>> The Great Wall
- Empsiphion
> West Empsiphion
>> The Great Wall
>> Lineine Hills
>> Lineine Woods
>> Unknown Human Village
Knowledge:
[Culture] Humans of Empsiphion are powerful mages. They usually view monsters as enemies, but rumors tell that some intelligent monsters have managed to adopt human ways and work with them.
[Character] Tacataca the Teal Goblin Elder
[Character] Toc the Teal Goblin
Companion: Toc
HP: 10/10
MP: 10/10
Essence: 0/2
Attributes: [Final] (Base+Training+[Bonus])
STR 0
CON -1
POW 0
RES 1
INT 1
IND -1
Status:
-Healthy: no bonus or malus
Known Traits:
Danger Sense [Innate]
Forager [Innate]
Known Skills
Bite