Update 53:
Caar, the Large Raven - (Crystalizedmire)
Hopefully, the mages aren't here yet
Peck at hawk#1
(thanks for updating my skills and traits affect!)
[Caar: Peck]
Caar STR: -1
> Skill: Natural Flyer (+2)
> Situation: Counterattack (+2)
> Other: Peck (+1 AL)
White Hawk CON: -1
> Skill: Natural Flyer (+2)
> Situation: None
> Other: None
Attack Die: 1d8
Attack Level: 2=1+1
Defence Die: 1d8
Armor Level: 0
Attribute Difference (STR vs CON): 0
Final Attack Level: 2=2 (1d6)
Caar Attack Roll: 7=[3]+4
Hawk#1 Defence Roll: 6=[4]+2
[Successful Attack]
Damage (1d6): [3]
You swooped in and viciously pecked at one of the hawks, tearing feathers with a chunk of bloody flesh.
[White Hawks: Talons]
White Hawk STR: 0
> Skill: Natural Flyer (+2)
> Situation: Raven Queen (-1)
> Other: Talon (+1 AL)
Caar CON: -1
> Skill: Natural Flyer (+2)
> Situation: None
> Other: None
Attack Die: 1d10
Attack Level: 2=1+1
Defence Die: 1d8
Armor Level: 0
Attribute Difference (STR vs CON): 1
Final Attack Level: 3=2+1 (1d8)
Hawk#1 Attack Roll: 5=[4]+1
Caar Defence Roll: 10=[8]+2
Hawk#2 Attack Roll: 2=[1]+1
Caar Defence Roll: 4=[2]+2
[Failed Attacks]
[White Hawks open for a Counterattack (+2)]
You retreated behind your loyal ravens, leaving them to be torn apart in your place by the hawks.
[Wolf Bird (Luck)]: [3] -Passable-
You heard a howl replying to your call. Wolves will appear in the next turn, though what they will be able to do against flying hawks is left to your imagination.
[Hawk Masters (Luck)]: [6] -Overshoot-
Figures emerged from the forest. Three new hawks of the accursed mages! Curiously, they seemed to be fleeing something? Suddenly one of them disappeared in a puff of blood and feathers as a massive claw swiped it off the face of the earth. Right behind them was a massive beast covered with sigils and chains, a massive collar of steel pending around its neck. It was nearly as tall as a tree and covered with black fur with streak of red, its bloodthirsty gaze looking for preys. Even worse, it was flying, as attested the two green bat-like muscular wings on its back.
Nearby creatures:
- White Hawk Familiar
[Hostile]-> Hawk#1 (-3HP)
-> Hawk#2
-> Hawk#3
-> Hawk#4
- Out-of-control Sigiled Chimera
[Hostile / Very Dangerous]HP: 10/10
MP: 10/10
Essence: 0/2
Attributes:
STR -1
CON -1
POW 1
RES 0
INT 1
IND 0
Status:
Traits:
Raven Queen [Innate - INT vs INT]
Flight [Basic/Combat]
Skills:
Wolf Bird [Active - Luck]
Peck [+1AL vs CON]
Location:
-Western Fordania
>> Trisma Forest Outskirts
Kori, the Elemental Spirit of Ice - (TricMagic)
... Time moves on, even in this cold pace. My knowledge is outdated, and the wolf has fallen?
Not good, not good at all. I can't hunt under these conditions. And that thing, prideful. It won't stop.. Can't even tell it's power.
The winds continue to blow as she thinks.
"I need allies." she realizes. On her own she's no more than food. Despite once treating other sprites as such to evolve. "I think that big golem is the other, but they don't like me. Then again I've changed since then. The only other option is that risen spirit for protection. Still, I need to hurry."
Switch out of mist form, double-time back to the flower fields to gather information and spread the word. Keep the snow going but add Antarctic Wind to give some more speed. A tailwind behind her rather than a damaging spell is the idea.
Mist Form deactivated-1MP from Active Snowstorm-1MP from speed-boost Antarctic WindPondering the new situation, you decided to head for the ice flower field you had rested in some time ago using your Antarctic Wind to give yourself a boost in speed. There you found peaceful creatures of the ice, from magical beasts to spirits of nature. You asked for the state of the affairs between the four beasts.
You learnt disturbing news. The old master of the forest, which was referred as the White Fang, had at first been pushed back by the White Golem. The three remaining challengers then fought and skirmished for a while, and it seemed none could gain the upper hand. That is until the White Fang returned from its short exile, stronger and changed. Rumors in the wind tell the White Fang made a pact with a power of the outside. With this newfound power, the White Fang defeated the three challengers, who then decided to join forces to push back against the Fang.
Now, the forest was split into four unstable territories. The White Fang controlled the northern half of it, with the southern half loosely shared by the three challengers. The area you were in was under the control of the Ice Sword Spirit, whose presence had started to attract wraiths from neighbouring regions.
(As they told you all this, you also learnt that the warrior spirit was called the Ice Sword Spirit, and the last creature was called the Broken Fang from the South.)
Looking for allies: [4] -Good-
Your rallying call didn't fall to deaf ears. Carried by the little sprites, two messages arrived to you. One came from a group of ice spirits whose home was destroyed by the clash between the Challengers and the Fang. The other came from the Ice Sword Spirit. Both wanted to meet you.
HP: 14/14
MP: 16/20
Essence: 0/10
Attributes: [Final] (Base+Training+[Bonus])
STR 0
CON 0
POW [3] (0+1[2])
RES [2] (0+[2])
INT 1
IND 1
Status:
-Nature Spirit [From Trait]: POW and RES increased by 2.
-Mist Form
Traits:
[FF]Nature Spirit+ (Ice) [Innate / Active&Passive]
Innate Ice Resistance [Innate / +1 AR against Ice attacks]
Mana Attunement [Innate / Passive]
> One of Mana [Innate / Active]
Skills:
Cold Mist [Counter / +1 AL / +1 to Hit]
Natural Force [Innate Basic Magic: 2MP for 1HP]
[Intermediate] Innate Ice Magic
> Antarctic Wind [Basic: +1 AL / 1MP]
> Arctic Wind [Intermediate: +3 AL / 4MP]
> "Ice Pebble" [Basic: +1 AL / +2 to Hit / 1MP]
> Arctic Spear [Intermediate: +4 AL / +2 to Hit / 6MP]
> Snowstorm [Intermediate: 2MP base / +1MP per turn / Light Disadvantage]
Location:
-Iron Ridge
> Frozen Summits
>> Frost Trees Grove
Squacks the Carrion Bird - (Devastator)
That's good. If they don't do things with whatever that weird stuff is, they might be good to bring to the island. It'll be good to save them.
As for the fight.. I'm fine if my claws regrow, or if I figure out how to fight better in all these branches. If either of those happens, I should be able to win.
And if neither does, it can't actually move, so I can fly away. I'm sure the slimes will finish if off if they have to. Assuming they can damage the tree at all.
Squack at the tree from a distance, until it lands or my claws regrow. Then dive into the fight!
With the slimes covering the ground, you had no problem manoeuvering under the range of the tree. Unable to hit you, and without the help of its vinelings, you slowly carved it to death with one or two more strikes. And there it was, the reviled power of gold that was changing the world... you rejected it, these wisps of might trying to join the one who defeated their previous master. Unable to find a host, they returned to the world.
Once that was said and done, the Slimes gathered around the dead tree, gorging themselves on its sap. When they had finished draining a section, they slowly ate at the trunk leaving nothing to waste.
Nearby monsters:
-At least two "Tentacle Trees"
> Tree #1 [-25HP]
Dead[HP? MP? STR2 CON4 POW? RES? INT? IND?]
[Some dendritic creature that is, well, a huge and venerable tree with an arsenal of vicious vines at its disposal. Immobile but dangerous nonetheless, it seems to have some close relationship with the bark/vine spawns.]
-No more "bark spawns?" Vinelings
[HP? MP? STR? CON? POW? RES? INT? IND?]
[Creatures of bark and vines with a close relationship with the "tentacle trees". Innately adept at tridimensional movement in the dense and treacherous jungle.]
-A group of coloured slimes
[HP? MP? STR? CON? POW? RES? INT? IND?]
[Slimes, seemingly featureless bar their many individual colours.]
HP: 9/17
MP: 13/17
Essence: 0/10
STR 3
CON 0
POW -1
RES 1
INT -1
IND 0
Status:
- Healthy: No bonus or malus
- Spell Resistance [from Spell]: +2 RES vs Intermediate or lower Spells
Traits:
Aerobatic Flyer [Intermediate Skill/Combat]
[Broken] Diamond Claws [Natural Weapon AL2 vs CON / AL4 First Strike]
Carrion Eater [Innate]
Skills:
Squack [None vs INT]
Infighter [STR vs CON]
Hit and Run [Combat Passive]
Lesser Spell Resistance [Basic Innate Magic]
Spell Resistance [Intermediate Innate Magic]
Location:
-Delta Chasms - Seaside (South to Anvarde Hills and Savarde Jungle)
Azarian, the Imbued Thoughtling (Dustan Hache)
Azarian gathered a few more of the healing sticks in his tendrils before going to regroup with Toc, feeling revitalized and eager to learn what the elders of the tribe had to share.
You pocketed a few of these branches with medicinal properties. That could come in handy.
6 healing branches acquiredBranches from the Friwispea brush. Possesses healing properties which can be used during a rest to fully restore your HP. The sap is sticky.You arrived at the Goblin Village, where fear had turned into fear mixed with awe as Toc told them how you defeated valiantly a two-headed great wolf the size of a boulder (mild exaggeration). Rather than avoid you, they were now gathering around, maybe hoping that they could understand the secret of your strength by gazing at you.
A short time passed, and you were led up a tree, into a hut made of stick and mud surprisingly held together despite the crude work. A wrinkly goblin white like chalk was waiting you, lying on the side with a healing stick stuck up in his behind. So that was how they used it, hmm. He spoke way more articulately than the goblins whose proficiency in the monster tongue was... crude.
"Red thing. Thank you for your help. I am Tacataca the chief. What is your name? Why do you help goblins?"Nearby Beings:- Toc the Teal Goblin
HP: 21/21
MP: 25/25
Essence: 3/50
Attributes: [Final] (Base+Training+[Bonus])
STR 0
CON -1
POW [2] (1+1)
RES [4] (3+1)
INT 1
IND 0
Status:
Healthy: no bonus or malus
Traits:
Purity of mind [Innate]
Magical Foci [Innate]
Unity of mind [Innate INT vs IND]
Focused Fault [Innate INT]
Skills
Mind eater [+2 AL / INT vs IND]
Psi Siphon [+1 AL / Basic Innate Magic]
Warping Shield [Basic Innate Magic]
Terrorize [Intermediate Innate Magic / INT vs IND / Single: +4AL / Multi: +3AL / 4MP]
Inventory:
-Lifelike depiction of two humans with trace of mind -one confirmed dead-
-Simple metal collar
-Mechanical ring thingy
-Tasty magic-filled tablets
-Colourful clothes
-Healing branches (x6): branches from the Friwispea brush. Possesses healing properties which can be used during a rest to fully restore your HP. The sap is sticky.
Location:
-East Empsiphion
> Lineine Hills
Ulkas, the Horned Demon (Sarrak)
Feeling back in his preferred mode of diplomacy (cashing in favors from holders of knowledge), Ulkas smiled.
”I am quite sure we could entertain your conditions in exchange for knowledge and services provided. Perhaps some not immediately, but we would be eager to cultivate our relationship further with time.”
Checking his companion and seeing her almost-content state, Ulkas weighted the benefits of remaining in this place for some hours. While it won’t let him internalize all bits of knowledge, it should give enough time to enhance knowledgebase. That and this medical facility hailing from ancient times could answer if they could improve themselves in some less obvious ways. Evolution was powerful, no doubt. But knowledge held a different yet similar power - to replicate or enhance.
As example, he did not sleep in a long while and did not feel the need to. But was that illusion of powerfulmind, overruling the body, or factual benefit of higher-stage Essence? Astrosa was in some ways less and more useful for measuring the effects, as despite her physical prowess, emotional turmoil sometimes had high and lows.
(And so, in entirely similar vein, my time to improve our chances comes again. I’m not quite certain benefits we could find here, but slips of knowledge reassure me it could aid us in some interesting ways.)
Agree to conditions and negotiate mutually beneficial deal. We do not want to remain here for long, but short stop won’t hurt, assuming Astrosa agrees.
Astrosa passively replied.
(Mm-mm. I can wait a day.)With her approval, you went on to negotiate favorable agreements with Endorfos. Although with your position and the gratitude they had toward you, these were more listing rewards while clarifying how to maintain a cordial relationship with them than negotiations proper.
"Once again, we thank you for your help. This partnership is bound to be beneficial, for the both of us. You have been registered in Endorfos as special guests, granting you access to our entire medical facilities, as well as the secure research sector. As per our agreement, we ask that you do not disturb the dormant patients under our care. We will provide support to the best of our abilities, so long as they fit with the missions of Endorfos."In the meantime, the voice had manifested itself a body in the form of a floating egg-shaped being of chrome. At some point they had asked if you would be opposed to a quick health check-up of the two of you, as a way for them to ascertain the physical condition of the inhabitants of the new world. After confirming it wouldn't take long, you accepted.
You had to be put to sleep for a short while. A while too long, as even after being certain of their intentions, your instinct as a demon told you not to enter a state of incapacitation in the presence of others. Fortunately, Astrosa was there to watch over you. Without her nearby, you would never have agreed to this, no matter how much you trusted them. It was, of course, the same for Astrosa.
You slept first. Then came Astrosa. It only took an hour at most, and it was over.
"We thank you for your contribution of valuable data. Patients Ulkas and Astrosa, soul stages six. Your physical condition is excellent, although some more musculature would improve your long-term health mister Ulkas. Your soul condition is interesting to us, it shows signs of adaptation to an ichor-deprived environment, and a stronger soul coherence than your stage would suggest. It is still incomplete, however, but you seem to be undergoing the restructuration process at a healthy pace."The floating egg blinked cheerfully.
"If you were to be interested, we have selected physical and magical reeducation programs that would help you improve your current abilities. For miss Astrosa, our physical reeducation area should provide an adequate environment to synchronize with your activating Arma: renowned athletes and champions of our time would vouch for it were they present. For mister Ulkas, our magical reeducation area will improve your magical dexterity and mental flexibility. Whichever you choose, we will be sure to provide professional support."The Endorfos facilities may be used to Train Attributes or relevant Skills.(Apologies for interrupting you Ulkas. Xatares has finished analyzing another nearby beacon, and would like for us to reactivate this place next. This particular facility will ensure the lasting facility of the budding network against hostile incursions. Of course, you are free to refuse as per the terms of our partnership.)HP: 39/39
MP: 63/63
Essence: 0/750
Attributes: [Final] (Base+Training)
STR 0
CON [1] (0+1)
POW 1
RES 0
INT 7
IND 2
Status:
-Healthy: no bonus or malus
-Advanced Mental Protection (Communication with Astrosa and Liel)
Traits:
Demonic Ancestry [Innate]
Poisoned Claws -paralyzing venom- [Natural Weapon +3 AL / 2 vs CON]: Inflicts Paralysis.
Stinger -corrosive acid- [Natural Weapon +3 AL / 2 vs CON]: Inflicts Corrosion.
Advanced Levitation [Innate]
Expansive Mind [Advanced/Innate]
Life Burn [Innate]
Regeneration [Innate/Active]
Mana Regeneration [Innate/Active]
Born Tactician [Innate]
Silver Tongue [Innate]
Hardened Mind [Innate]
Overpowering Mind [Innate]
Highly Developed Brain [Innate]
Mind Targeting [Intermediate/Combat]
Self-Control [Innate]
Empathy [Innate]
Skills:
Extreme Analysis [Combat Active]
Mana Manipulation [Intermediate Skill]
> Violent Mana Absorption [POW vs RES]: absorb MP from other spellcasters.
> Mana Overcharging [Active]: double MP cost to gain a bonus to a spell.
Soul Tinkering [Basic Skill]
Mental Techniques [Advanced Skill]
> Mind Separation [Passive]
> Advanced Mind Field [INT]: Strong Advantage in mental combat.
> Total Control [Passive]: Bonus to mental manipulation.
[Advanced] Innate Translocation Magic
[Advanced] Innate Illusion Magic
[Advanced] Innate Warp Magic
> Warp Rift Creation [Advanced]
Gear:
-Crown of Command [Mental Attacks: +2AL / +4 to Hit / +4AR]: an ancient relic used in the wars of the Yarems, prior to the creation of Typhidna. Grants near absolute mental protection, and enhances the power of mental attacks.
-Xatares Adaptative Suit [Spell Cost Reduction]: a relic suit tailored for pseudo-humanoids. Improve energy and mana expenses, slightly reducing the cost of spells.
-Xatares Mining Armor [+3 Armor]: a relic armor tailored for pseudo-humanoids. Once used in dangerous mining works, it provides exceptionnal protection from physical and magical harm.
-Xatares Shielding Device (Glove) [Combat Active +1 Armor]: a relic device worn like a glove. Activate to project a spherical forcefield that repulses incoming attacks.
Inventory:
-Ashafan Journal about the Taes ruins.
Contents: partial map of the early levels of the Taes complex. Expedition log.
-Xatares Shatterer: Heavy-duty relic tool from a bygone era, used for Ichor/Essence mining. Shatter the target by mean of soul disruption, increasing its effectiveness against targets of lower stages.
-Xatares Collapser: Heavy-duty relic tool from a bygone era, used for Ichor/Essence mining. Crush the target by mean of soul resonance, increasing its effectiveness against targets of higher stages.
Location:
-Nepkeros, the Dead Land
-> Endorfos, compromised Ancient facility
Companion: Astrosa
HP: 63/63
MP: 39/39
Essence: 600/750
Attributes: [Final] (Base+Training+[Bonus])
STR 6
CON 2
POW 0
RES [2] (0+[2])
INT [1] (0+1)
IND 3
Status:
-Healthy: no bonus or malus
Gear:
-Unknown Arma [Adjusting: +2AL]: a living weapon of the ancient world, an Arma. Made to bond with its wielder, it is said wielder and weapon are fated to meet. Enhance and complement the innate abilities of their wielder by adapating to them.
-Xatares Adaptative Suit [Spell Cost Reduction]: a relic suit tailored for pseudo-humanoids. Improve energy and mana expenses, slightly reducing the cost of spells.
-Xatares Mining Armor [+3 Armor]: a relic armor tailored for pseudo-humanoids. Once used in dangerous mining works, it provides exceptionnal protection from physical and magical harm.
-Xatares Shielding Device (Glove) [Combat Active +1 Armor]: a relic device worn like a glove. Activate to project a spherical forcefield that repulses incoming attacks.
Inventory:
-Electrum Bracelet of Magical Protection [+2 Res]: an electrum bracelet that increases magical resistance.
-Xatares Shatterer: Heavy-duty relic tool from a bygone era, used for Ichor/Essence mining. Shatter the target by mean of soul disruption, increasing its effectiveness against targets of lower stages.
-Xatares Collapser: Heavy-duty relic tool from a bygone era, used for Ichor/Essence mining. Crush the target by mean of soul resonance, increasing its effectiveness against targets of higher stages.
Companion: Liel
-Data still pending-
Status:
-Worn [Special]
-Fine
Eximius Res, the Rusty Ring (Hawk132)
[These rolls... Nakéen, stop giving me your toughest battles.]
[Alrighty then... facing off with an undead giving me Eversor vibes while both me and Prias are at half mana... I don't like my odds here, but 'effing off ain't much of an option considering the circumstances either. But maybe I can still reveal some options or at least pull some shenaniganery...]
Eximius' voice entered Prias' ears, rather vexed, "... I should've kept my mouth shut. I clearly tempted fate with that 'confidence' talk."
Then, the weapon made himself audible to the Challenger, with a resigned sigh, "To the death, I suppose? Or would it be until one of us is no longer able to fight?" he offered, before continuing, "Though if it is a worthy battle that you seek, perhaps you could allow me and my wielder some time to prepare? Previous fights have drained us somewhat... wouldn't it be a shame if we were unable to perform to our utmost?"
Talking ho! Play for time! Use every bit gained to try to replenish our mana reserves and hopefully find some weaknesses or flaws we could exploit. inb4 talking it out is an actual option here
If it comes to blows, general plan is as follows: Begin with a Manaburn Wave - mostly to check if the undead has some magic tricks and to gauge its RES - the fog he's emitting may be just fluff, but I'm suspicious of it.
Then, use Sever/Crush to hopefully rush him down, unless the Challenger's RES turns out to be a -1 (though I doubt it) in which case keep our distance and Mana Wave. Mana Shields to take some of the edge off of any attacks that make it through.
If health gets low, use the healing amulet we got from Veras.
Reserve some mana for a Blink or two (or an Accelerated Flow + Blink) should dying become a possibility. I don't mind playing dirty - getting enough distance to apply the potions we have or to outright leg it to Safara is an option I will unashamedly keep in reserve.
"A living weapon? Interesting. Had I not been out of time, I would have considered your proposal. Even wounded, a warrior is a warrior."Its eyesockets glinted, and there was violent burst of killing intent. Prias subconsciously activated every abilities at his disposal.
Prias activated Limiter Release (STR +2, CON+2).
Prias activated Accelerated Flow (Medium Advantage +2). -1HPPrias casts Mana Shield (+1 Armor). -2MPYou shouted at Prias to dodge as the shadow of the mace was descending on you.
[Challenger: Shattering Blow]
Undead STR: 6
> Skill: Nepkeros Macelord (5)
> Other: Misery (Mace) (+3 AL) Shattering Blow (+4 AL)
Prias CON: 5
> Skill: Ancient Combat Techniques (4)
> Situation: Accelerated Flow (2)
> Other: Of Protection (+2AR) Gear (+1AR) Mana Shield (+1AR)
Attack Die: 1d22
Attack Level: 8=1+7
Defence Die: 1d20
Armor Level: 4
Attribute Difference (STR vs CON): 1
Final Attack Level: 3=8-4-1 (1d8)
Attack Roll: 10=[5]+5
Defender Roll: 13=[7]+6
[Failed Attack]
Hawk-eyed: [2] -Failure-
[Undead open for a Counterattack]
Prias narrowly leapt sideway a blow with such force he could feel the displaced wind sucking him toward the mace.
Prias improvisation: [5] -Critical Success-
You sensed Prias prepare a Mana Burn Wave- no. Something was different. The mana was condensed extremely within yourself, to such an extent it could not be fired. It formed a thin, incredibly sharp aura of flaming mana extending along your sheen.
3HP lost due to Limiter Release6MP lost due to Manaburn Slash[Prias: Manaburn Slash]
Prias STR: 5
> Skill: Ancient Combat Techniques (4)
> Situation: Counterattack (2)
> Other: Manaburn Slash (+6 AL)
Undead RES: 2
> Skill: Nepkeros Macelord (5)
> Situation: Spell Resistance (+4)
> Other: Heavy Enchanted Armor (+3AR)
Attack Die: 1d20
Attack Level: 7=1+6
Defence Die: 1d14
Armor Level: 3
Attribute Difference (STR vs RES): 3
Final Attack Level: 7=7+3-3 (2d6)
Attack Roll: 26=[20]+6
Defender Roll: 21=[14]+9
[Successful Attack]
Damage (2d6): [6]
Condition: Mana Burn [Medium Disadvantage to Spells (-2)]
Skill [Slaying] activated: +2 to future attacksPrias brought down this improvised attack on the undead warrior, who failed to dodge in time. The flaming mana slashed where your blade could not, inflicting lasting damage on your opponent. Still staggering under the blow, he was open to another attack.
"Ghh! Outstanding."3HP lost due to Limiter Release[Prias: Sever]
Prias STR: 5
> Skill: Ancient Combat Techniques (4)
> Situation: Counterattack#2 (2) Slaying (2)
> Other: Sever (+4 AL)
Undead CON: 5
> Skill: Nepkeros Macelord (5)
> Other: Heavy Enchanted Armor (+3AR)
Attack Die: 1d20
Attack Level: 5=1+4
Defence Die: 1d20
Armor Level: 3
Attribute Difference (STR vs RES): 0
Final Attack Level: 2=5-3 (1d6)
Attack Roll: 26=[18]+8
Defender Roll: 25=[20]+5
[Successful Attack]
Damage (1d6): [4]
Hawk-eyed: [3] -Passable-
Prias struck again, and immediately after created some distance between him and the Undead who had recovered from his stagger. He barely seemed affected by your host incredible assault, though maybe that should have been expected from such an undead.
"Hmm. Your name, brave warrior."You sensed unlife force and mana gathering around its mace. Prias didn't respond, saving his laboring breath.
(Can we win Eximius?)Nearby Monsters:-
!!Lost Nepkeros Champion!! [Mana Burn (-2 to Spells)][HP?-10 MP? STR6 CON5 POW? RES2 INT? IND?]
[A towering armour wielding a colossal mace as tall as itself. The metal had a rotten appearance, as if undeath itself had managed to seep into it, and large sections even had a semi-organic look to them. Its face helmet is morphed in the likeness of a skeletal face with razor-sharp teeth.]
HP: 22/25
MP: 7/21
Essence: 45/50
Attributes:
STR 2
CON 2
POW 1
RES 1
INT -1
IND -1
Status:
-Healthy: no bonus or malus
-Ring Form
Traits:
Bonded Weapon [Innate]
Of Ambition [Innate]
Of Vigilance [Innate]
Of Protection [Innate]
Of Erudition [Innate]
Regenerating [Innate]
Inventory <Bag> [Innate]
Slaying [Innate/Combat]
Hawk-Eyed [Innate]
Skills:
Limiter Release [Combat Active]
Blink [Innate Basic Magic]
Illusion [Innate Basic Magic]
Intermediate Mana Manipulation [Innate Intermediate Magic]
> Mana Shield [+1 Armor / Innate Basic Magic]
> Mana Wave [+2 Attack Level / Innate Basic Magic]
> Mana Burn [Innate Basic Magic]: Inflict Medium disadvantage to magic on hit.
> Mana Burn Wave [+2 Attack Level / Innate Intermediate Magic]: Mana Wave + Mana Burn
Regeneration Overdrive [Innate Intermediate Magic]
Sever / Crush [+4 Attack Level]
Location:
-Safara (Eastern Village of Nepkeros)
> Back to Safara
Host: Prias, Human Hero of Safara
HP: 13/20
MP: 3/20
Attributes: [Final] (Base{Modified}+Training+[Bonus])
STR [5] (1{2}+1+[2])
CON [5] (1{2}+1+[2])
POW [1] (1{1})
RES [1] (1{1})
INT 1
IND 3
Status:
-Healthy: No bonus or malus
-Bonded [To Eximius]: set the base Attribute to the highest of either Eximius or Prias.
-Of Vigilance [From Eximius]
-Of Protection [From Eximius]
-Of Erudition [From Eximius]
-Limiter Release
Gear:
-Monstrous Leather Armor Set [+1 Armor]
Inventory:
(Consummables)
-Two dark green potions
(Misc)
-Deadland Roamer eyes, claws and fangs
-Deadland Roamer Pristine Hide
-Deadland Roamer Organs
-Deadland Howler fangs and organs
Traits:
-Awakening Hero [Innate]
-Deadland Survivor [Innate]
Skills:
-Ancient Combat Techniques [Intermediate Skill]
-Experienced Hunter [Intermediate Skill]:
-Basic Arcane Magic [Basic Arcane Magic]
> Basic Flame Spell [Basic Arcane Magic]
-Accelerated Flow [Combat Skill]: at the cost of stamina and/or HP, the user can move at incredible speeds for extended periods of time.
Notes:
-Prias Ambition: Save Nepkeros, the ruined kingdom
-Investigated Prias "restraints"
-Known Villagers:
Veras: the village's mage
Sandra, Septor, Iseis: Prias's close friends
Eten, Luaros: villagers on townwatch