Any weapons in here? if so, take one. preference is sword. Otherwise, Switch to the ax, kill the sleeping guard (in or by the wagon). Head to the other tent and continue my assault. Avoid the horses for now.
((If you keep the lethality of those higher rank missions high, the players will be more likely to team up on them.))
Race: Human
Equipment:
30 Steel Armor (25 armor, -5 dodge)
10 one handed ax (+1 v unarmored)
10 One handed sword (+1 v all)
20 Crossbow (2handed) (+1 v armored, -1 dodge)
10 shield (+1 block, -1 dodge)
No perks
Gold: 20
Bio: as the name implies, Brutus is a hulking figure - a thug of a man before his death. Being awakened to service holds no downside to the once dead, it is merely the next step in his 'life' of violence and destruction.
You search the two crates, hoping for weapons.
[3] The first contains nothing but grain.
[5] The second contains what appear to be cheap, fake jewelry.
Leaving the embedded sword, you draw your axe. You sneak out of the tent, attempting to quietly find the sleeping guard.
[9] You make your way to the far side of the left wagon quietly, finding the guard leaned up against the wagon, indeed asleep. He is equipped in leather armour, and a one-handed iron sword is propped up beside him.
[Stealth Attack: 1] With a loud thunk your axe sinks deep into the wood of the wagon, about a foot to the right of his head. The force put behind your axe, and the vibrations of hitting a surface with little give, cause the axe's hilt to warp and crack. The guard awakes, and rolls away from you, picking up his sword in the process. He yells:
"Everyone! Get Up! Attacker!". You hear someone stir in the other tent as you release your grip on the ruined axe and turn to face your challenger.
(( As soon as a mission is chosen I build the map and the encounter. Most of the higher ones are designed with at least 2, usually 3, players in mind. Also note, I edited my first combat post to reflect the extended form of the roll. You rolled a 9, and I added the 1 from your attack bonus. I shortened it out in the post, but I think its probably better to properly represent the roll and modifier. ))