Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

No poll today

Yes
- 2 (12.5%)
No
- 2 (12.5%)
I don't know
- 2 (12.5%)
Is this even a question
- 10 (62.5%)

Total Members Voted: 16


Pages: 1 2 [3] 4 5

Author Topic: The Coil: In The Crosshairs  (Read 5950 times)

GigaGiant

  • Bay Watcher
  • Peering down at you
    • View Profile
Re: The Coil
« Reply #30 on: September 30, 2017, 12:59:15 am »

Who have you had since forever? Kara Ozair, our 13 year old niece. After her father died, she was adopted into our family. She helps with basic chores. She seems to have some talent for cooking.
Who have you lost? Theodore Ozair, our brother and the father of Kara. After Kara's mother died in childbirth, Theodore took it upon himself to raise his daughter. He was an outspoken and brave man. However, a serious sickness ended his life when Kara was 6.
Who is a new member of the household? Mako, a pleasant elderly man who likes to tell stories and fish. We found him collapsed on the ground, weeks ago, while out gathering supplies. After nursing him back to health, we invited him to stay with our family. He assists in providing food.
« Last Edit: September 30, 2017, 01:08:35 am by GigaGiant »
Logged
Insert witty signature here

Fniff

  • Bay Watcher
  • if you must die, die spectacularly
    • View Profile
Re: The Coil
« Reply #31 on: October 02, 2017, 01:42:45 pm »

Excellent. A few notes on each of them.
Kara has been disappearing around midday, coming back at dusk. Before she leaves she's jumpy, afterward she's calm and polite. Hardhold gossip tells you she's hanging out with the young ones of the Doghead clan. Still, you're not worried. She's just growing up.
Right?

Theo died of the Shakes, a plague that ravaged the hardhold. No-one knows what caused it, no-one knows what ended it. It came down like the hand of God then lifted like nothing happened. Theo died with an arched back: the disease made you tremble, then it locked up your muscles, choked you to death.
That's around the time you stopped taking off your suit.

Mako was found with his face cut open. Your guess was some sort of a wild animal with wicked-sharp claws, but you're not sure why it didn't eat him. He's still got the scar, and he's never admitted what, or who, did it.

Every day, you have to go to the water pit in the center of town for a refill. The dew-stained tarp blows in the poisoned air as the black shit rolls down it into a bucket. Rib-eye grabs the bucket, dunks it into the water pit, and everyone watches it filter through and clear up. She waves people over and they start dunking jugs and glasses and bowls into the pit.

It's sunup, there's fifteen people here, and two of them have guns. One doesn't.
Krone of the Dogheads has a submachine gun, and fills up three liter bottles from the pit. What are your thoughts on him?
Yorky of the Weaver Birds has a shotgun, and takes her due of two salad bowls. Why does she need you around?
Hangman of the Jacksons has no weapon, and takes a single glass. He drinks it then and there. When he leaves, people breath a sigh of relief. You kissed him once - how does he taste?

AzyWng

  • Bay Watcher
  • Just one of many
    • View Profile
Re: The Coil
« Reply #32 on: October 02, 2017, 02:11:22 pm »

Ptw and possibly PTP. Not right now, though, since I’m on a phone in school.
Logged

IcyTea31

  • Bay Watcher
  • Studying functions and fiction
    • View Profile
Re: The Coil
« Reply #33 on: October 02, 2017, 03:44:19 pm »

Krone of the Dogheads has a submachine gun, and fills up three liter bottles from the pit. What are your thoughts on him?
A man who hides behind so many masks, Kim isn't sure if there is anyone in the center of that web of lies. Kim can never be sure what will be his next move, but Kim can also never deny there is a method to the apparent madness.

Quote
Yorky of the Weaver Birds has a shotgun, and takes her due of two salad bowls. Why does she need you around?
Because Kim is the only one her (adult) son respects. Fixing up his leg was no harder than any welding job, but it left him wide-eyed as he constantly speaks to her mother of the wonders of Kim's workshop.

Quote
Hangman of the Jacksons has no weapon, and takes a single glass. He drinks it then and there. When he leaves, people breath a sigh of relief. You kissed him once - how does he taste?
Like fugu so fresh, it's still moving. Smelly as fish, deadly toxic and ready to blow up at the slightest of touches...but oh, so delicious.



[Que Genius: the Transgression]
Oh man, I wish. Someone should start up a game of that.
I actually have a story plan or two in my pocket, but it'd have to be either a one- or two-shot or a very sporadic chronicle due to real life stuff coming up with the new year. PM me if interested.
Logged
There is a world yet only seen by physicists and magicians.

Fniff

  • Bay Watcher
  • if you must die, die spectacularly
    • View Profile
Re: The Coil
« Reply #34 on: October 03, 2017, 01:03:13 pm »

Interesting answers, I love it!

Let's clarify the scene. The water pit's in the center of the hardhold, the whole town revolves around it like a wheel. The spokes are the dirt roads where the tire yurts are rowed up, and the rim's a wall of shipping containers where the skeletons of criminals past hang like grim charms against the outside world.
It's your turn to fill up from the pit, but as you do Twice of the Dogheads knocks the jug out of your hand. You pick it up. They knock it out again.

"You think you can pull shit like last week cos you're Hangman's bitch?" Twice says, spitting in your face, their putrid breath heady like gasoline fumes. They shove you. You look at Krone, and he gives this shitty little shrug like 'Hey, sort it out among yourselves'.

This might be a good time to introduce moves.
Moves are when you roll two six-sided dice and add a relevant stat (If you're seducing someone, add hot, if you're attacking someone, add hard) to the result. If the result is over 10, it's a total success. If it's 7-9, it's a mixed result: you did what you wanted, but there's consequences. On a miss, you fucked up. Prepare for the worst.

Here's a list of moves, how they work, and how they might apply in this situation. The last is not your only options: come up with your own ideas on how to apply the moves to this situation.
Spoiler (click to show/hide)

Priority Question (If no-one has answered this yet, do so!)
What do you do?
Secondary Question (If this interests you, answer it!)
What did you do last week that pissed off Twice?

IcyTea31

  • Bay Watcher
  • Studying functions and fiction
    • View Profile
Re: The Coil
« Reply #35 on: October 03, 2017, 01:50:03 pm »

Let's commune with the Coil, if that's what the GM recommends. What could possibly go wrong?

Last week, Kim asked "What could possibly go wrong?" while trying to fix a radio transmitter. Reality answered the question by transmitting white noise across all channels, jamming several important conversations at the worst time. Though Kim fixed the problem with all due haste and apologized, a number of people were left angry.
Logged
There is a world yet only seen by physicists and magicians.

AzyWng

  • Bay Watcher
  • Just one of many
    • View Profile
Re: The Coil
« Reply #36 on: October 03, 2017, 05:07:37 pm »

How long does it take for us to commune with The Coil?

If we stand still like a lemon, the guy's gonna notice. And he's not gonna be too happy if we stand still like a lemon.

Also, IcyTea, how do you make up answers like that? I looked at those questions and basically said, "I have no idea"...
Logged

Fniff

  • Bay Watcher
  • if you must die, die spectacularly
    • View Profile
Re: The Coil
« Reply #37 on: October 03, 2017, 05:27:59 pm »

How long does it take for us to commune with The Coil?
About as quick as a real bright idea.
Quote
Also, IcyTea, how do you make up answers like that? I looked at those questions and basically said, "I have no idea"...
I'm not IcyTea, but here's my take on things if you're stuck. This is mostly cribbed from Keith Johnstone's Impro and some of Neil Gaiman's ideas: check out both of those dudes, they got the right idea on this sort of thing and I'm just spitting out remixes of what they already said.

Everyone's got an imagination. It's like a muscle: everyone's got them, even if they're atrophied or even disabled. Unfortunately, most societies these days are bad at exercising your imagination. In a lot of ways, it's discouraged.
But we all exercise it in one way or another. Even by reading this very page, you are conjuring up mental images without much effort. I mean, when you saw Krone of the Dogheads, surely it wasn't just words on the page: you must have some idea of what he looks like, even if it's vague.
Keith Johnston explains it better:
Quote from: Impro, Page 80
When I read a novel I have no sense of effort. Yet if I pay close attention to my mental processes I find an amazing amount of activity. 'She walked into the room . . .' I read, and I have a picture in my mind, very detailed, of a large Victorian room empty of furniture, with the bare boards painted white around what used to be the edge of the carpet. I also see some windows with the shutters open and sunlight streaming through them. 'She noticed some charred papers in the grate . . .' I read, and my mind inserts a fireplace which I've seen in a friend's house, very ornate. 'A board creaked behind her . . .' I read, and for a split second I see a Frankenstein's monster holding a wet teddy bear. 'She turned to see a little wizened old man . . .', instantly, the monster shrivels to Picasso with a beret, and the room darkens and fills with furniture. My imagination is working as hard as the writer's, but I have no sense of doing anything, or 'being creative'.

If you want to train your imagination, here's my tip: shut down any safeguards your brain has. In all likelihood, you've been trained by society (I know, but that's a shorter word than 'unconscious signals from your peers and authority figures, cultural influence, and outright propaganda') to be sane, to be normal, to not 'be weird'.
Screw that! If your brain comes up with something psychotic, obscene, or just plain stupid, accept it. Post it. Don't worry, I won't make fun of you. It'll probably be great in actuality.

If it helps, take these weird and creepy ideas as coming from a muse. That's how ancient poets justified horrific imagery in their works to the busybodies of the time: it's just the muse feeding me these images, I'm not coming up with them.
Hope this helps.

On an unrelated subject, I made a map of what the hardhold (Need a name for the town... Hrm. If you guys got any ideas, lemme know) might look like. Apologies for the terrible art. The numbered boxes are what I imagine to be the houses, AKA the tire yurts.
That's a fun phrase to say out loud.
Spoiler: Map (click to show/hide)
« Last Edit: October 03, 2017, 05:49:30 pm by Fniff »
Logged

AzyWng

  • Bay Watcher
  • Just one of many
    • View Profile
Re: The Coil: Maps, Advice, Violence
« Reply #38 on: October 03, 2017, 05:55:45 pm »

Outpost of the Lost?

Maybe that's a cliched name, but who in the town would really give a crap when they're already struggling to exist at all?
Logged

Fniff

  • Bay Watcher
  • if you must die, die spectacularly
    • View Profile
Re: The Coil: Maps, Advice, Violence
« Reply #39 on: October 03, 2017, 06:07:46 pm »

Outpost of the Lost?

Maybe that's a cliched name, but who in the town would really give a crap when they're already struggling to exist at all?
I'm liking the sentiment. Perhaps it could be Lost Outpost? Bounces off the tongue a little more.
Edit: Oh, and don't be afraid of being cliché. What's unoriginal to you could be entirely new to me.
« Last Edit: October 03, 2017, 06:19:55 pm by Fniff »
Logged

AzyWng

  • Bay Watcher
  • Just one of many
    • View Profile
Re: The Coil: Maps, Advice, Violence
« Reply #40 on: October 03, 2017, 07:55:49 pm »

Lost Outpost sounds more like the name of a place that had literally been lost to whatever dangers are out in the wasteland. To me it sounds kinda like calling a town "Fallen Fort" or "Destroyed Village" or "Minefield". Not really a fan of the name.
Logged

Fniff

  • Bay Watcher
  • if you must die, die spectacularly
    • View Profile
Re: The Coil: Maps, Advice, Violence
« Reply #41 on: October 03, 2017, 08:10:52 pm »

Good point! How about Last Outpost?

AzyWng

  • Bay Watcher
  • Just one of many
    • View Profile
Re: The Coil: Maps, Advice, Violence
« Reply #42 on: October 03, 2017, 08:53:18 pm »

Does this settlement know of any other settlements?

If not, the name seems fine to me.
Logged

Starver

  • Bay Watcher
    • View Profile
Re: The Coil: Maps, Advice, Violence
« Reply #43 on: October 03, 2017, 09:53:16 pm »

My first thoughts for the name was "Duforne Howe"

(Which, incidentally, seems to be a perfectly viable linguistic reformation of "Fern Hollow", from my research just now, but I think it actually came from the wry sense of humour of the first residents of this place who just couldn't give be bothered to go any further...)

That could be a neighbouring settlement, though, if you want.
Logged

IcyTea31

  • Bay Watcher
  • Studying functions and fiction
    • View Profile
Re: The Coil
« Reply #44 on: October 04, 2017, 12:03:52 am »

Also, IcyTea, how do you make up answers like that? I looked at those questions and basically said, "I have no idea"...
"Write what you know." I just pick something or someone from my life and consider how it could be made cooler and more suitable for the setting. Fniff's long explanation of improvisation and imagination applies, but don't forget that you don't always need to start from a blank slate. Once the setting is more established, we can also draw from what we've come up before, reducing the need of drawing inspiration from real life.
Logged
There is a world yet only seen by physicists and magicians.
Pages: 1 2 [3] 4 5