"I, uhhh, I'll be running logistics I guess. Choo choo supply train, uhh, supply train incoming!"
Acknowledge me! I exist now. Hooray?
Prep spell: 'LargeFirearm Clockwork Many'.
Name: Rifleman first class Abu Hajaar
Description: A scrawny enlistee of vaguely Middle Eastern descent. Permanently in over his head, slightly confused and wondering just how he got into this mess. Will reluctantly but reliably follow orders from his commanding officers and do his best however.
Somehow managed to end up far away from home in 'Nam to fight the commies. This left him confused. Then he got teleported to this world of mystery and magic. This did not help matters.
Gang: Ridiculous Rhomboid
Health: Fabulous.
Magic jazzhands: Cloud, Wall, FireForward, Crow, MarkCaster'sEyes, AffectUser, LargeFirearm, Ammunition, Clockwork, Repair, Many
Potency: d10
Memory: d6
Strength: d2
Dexterity: d8
Speed: d4
Vitality: d4
Endurance: d6
Intelligence: d6
Awareness: d8
[2]
A writhing magical tattoo appears on your forehead. It appears the spell got mixed up a bit.
Murphy turns towards Abu Hajaar, vein slightly bulging on his forehead.
"You guess? You GUESS? Boy, Charlie is in the hills and we don't even have the fine firearms Uncle Sam provided us with. So you bet your sweet candy ass that you're running logistics. Now you're either going to give me a firearm, or you're going to be giving me 100 and recieving a month of latrine duty!"
Exist
Prep spell: Clockwork Ammo (the idea being to make ammo, I'm still not 100% sure about the whole word order thing here.)
Name: Gunnery Sergeant James Murphy
Description: A big bull of a man, with a square jaw and a patriotic twinkle in his eye. He enjoys swearing and giving people under his command a hard time.
Somehow managed to catch the second plane to 'Nam to fight the commies, even though he was aiming to be on the first. This left him slightly bitter. Then he got teleported to this world of mystery and magic. This doesn't change matters much, Charlie just a look a little different 'round these parts.
Gang: Ridiculous Rhomboid
Health: Great.
Magic jazzhands: Cloud, Wall, FireForward, Crow, AffectUser, LargeFirearm, Ammunition, Clockwork, Repair, Many
Potency: d6
Memory: d4
Strength: d6
Dexterity: d10
Speed: d6
Vitality: d4
Endurance: d8
Intelligence: d2
Awareness: d8
[3]
You get about 5 magazines for what looks like a large rifle of some kind. The magazines are bronze and filled with brass bullets. Huh.
Name: Raven Feathra
Description: Raven is a VERY RAVENY GIRL. She has black hair, dark blue eyes, and looks all edgy and shit. She's really too young to lead a wizard gang, but carries herself with confidence and Murder. She is deadly intelligent, but is lacking in common sense, as normal for teenagers. Also she is obsessed with birds.
Potency: d8
Memory: d6
Strength: d2
Dexterity: d4
Speed: d6
Vitality: d4
Endurance: d6
Intelligence: d10
Awareness: d8
Permanent: Cloud, Wall, FireForward, Crow, MarkCaster'sEyes, AffectUser, LargeFirearm, Ammunition, Clockwork, Repair, Many
Available: Cloud, Wall, FireForward, Crow, LargeFirearm, Ammunition, Clockwork, Many
"I don't think that gun will do us much good, daddy. Let's see if I can cook up something interesting..."
Crow / Clockwork / Many
[3]
You summon up 5 clockwork ravens. They have feathered wings and bodies but if you push at their feathers you can see the metal underneath, and their beaks are made of polished brass. Little jeweled eyes glitter in their sockets and a small silver windup key sticks out of their backs. They're not alive, or at least not moving.
Corven sighs as he looks down at the delicious weapon in his hands. "Ah know, Raven. Them goons better show up soon, 'else we might havta call itta day. I know yer talented, but I ain't throwin you into the pits alone."
He pauses for a moment, thinking before he continues. "Stay here, Raven. Your old man's gonna scout some."
Sneak closer to that merchant overseer to the left, and collect some good rocks for throwing along the way. Is he armed, and if so, with what?
Gang: Roncal Roth
Health: Fine.
Hand: Cloud, Wall, FireForward, Crow, MarkCaster'sEyes, AffectUser, LargeFirearm, Ammunition, Clockwork, Repair, Many
Potency: d10
Memory: d6
Strength: d4
Dexterity: d8
Speed: d4
Vitality: d6
Endurance: d8
Intelligence: d2
Awareness: d6
Description: An older man past his prime, Corven still carries himself with the intimidating aura you'd expect from a crime boss... except when he's dealing with his daughter, who he's completely incapable of saying "No" to. That usually works out better than you'd expect, since he managed to get her the formal education he never had, though he still has wisdom on her. Has something of an unhealthy obsession with birds, though not nearly as much so as his daughter.
[5v6]
You pick up a handful of small rocks and walk quietly towards the overseer on the left. He doesn't so much hear you as he just turns around of his own accord. He defintely sees you now though. He's got a rifle held in both hands and a long straight sword on his belt. He's dressed in leather and red cloth that wraps his chest, arms and face and keeps him almost entirely covered, save for his hands and the upper half of his head.
He jerks the rifle in your direction but doesn't actually point it at you yet.
"Hey! What are you doing here?" he says, talking a few steps towards you.