More rule changes!
1.)
The amount of agents per theatre is decreasing. This is minor, but still there. "Cheap" will mean about 5 agents. "Expensive" is something like 2 and maybe 3. "Very Expensive" is 1 and maaaybe 2 (but can be applied to every theatre), and "National Expense" is 1 agent in 1 theatre. This overlaps - barring any extra factors, there'll be ~5 agents
max per theatre.
2.)
Operations are longer-term. Each theatre (most of the time, at least) will no longer be based around teams of agents coming in at the same time. It'll be based on more traditional
spywork.
3.)
Agents are now kept track of. Each theatre, you have 5 agents. This can temporarily decrease if agents are killed in gunfights or if they're arrested by security forces/the other side.
4.)
Agents can be killed or arrested and interrogated. Like the above. Agents can (easily) be killed if they enter into engagements, and can be captured by 3rd party security or the other agency. They can also be interrogated, increasing effectiveness in that agent's theatre if the interrogation is effective.
To make up for these changes, each side will be getting a
Design Credit, though with the conditions that it specifically lacks violence, shooting, etc..
Here's an example Operations Report:
Operations Report, 195XObjective: KOSMIC and MOLE must find and capture a mole person-who's-willing-to-expose-both-governments.(Perspective: MOLE)
Hidden Radio
Poison Injector Pen
Disguise
Widespread Information Gathering
Martial Arts
KOSMIC Agents: 3
SpyCar
Tracking Dart
Disguise
Simple Investigation
Trickery
Leech Investigation
Desperation Attack
MOLE Agents: 4
Finding the target has proven difficult. His last known location was a downtown bar in Merkan. We sent an agent to that location to find out more. We encountered 3
KOSMIC agents sweeping the sight in a slightly less subtle fashion, but thanks to Disguises and Trickery he was able to remain undetected by hostile forces. The fact that they just had three agents there instead of the normal five indicates that they're likely not as effective as they could be - due to
KOSMIC losing those agents in last year's shootout. Though But via use of the Leech Investigation skill, the agent was able to use his Tracking Dart and SpyCar to follow the Astrian agents to their location.
The police are on the lookout for our agents due to the one being captured last year by police, making the agent's life harder. It looks like the captured agent ratted out without any training against interrogation. Luckily, the stealthy advantages of the SpyCar allow our agent to pursue detection this year at least.
At the location the problem became evident.
KOSMIC forces had evidently spread out using a similar investigatory tactic in order to find the target, whereas our last agent never had the opportunity to get backup as they had to follow the
KOSMIC agents before they could find the target. The Astrians were remarkably well coordinated in their search too. Our agent spotted them moving the target into custody and, in accordance with our "Desperation Attack" skill, decided to attempt to wrestle the target away instead of running as that'd result in mission loss. The Astrians seemed remarkably well trained in hand-to-hand combat, and overpowered our own agent.
Astria gains further control of Human Power Inc.We lose 1 agent in Human Power Inc.