So I've been playing this way too much over the last two days.
After probably 10 or so runs I finally managed to get my groove going as an Orb of Power Dark/Dark/Dark character. I had no idea what I was doing, it just sounded edgy as fuck.
Last night I kinda hit a breakthrough where I was able to get past floor 3 for the first time without a ton of problems.
Mostly my strat consists of a) Guilt b) Pariah c) Flash Heal on the entire party and d) the best fuckin' uniques I can manage. Headless, Artemis and Ogre (not a unique) have been my stone cold wrecking crew for a while. (Viktor (sp?) turns out to be not that great compared to any of the above IMO.) Flash Heal on the entire party turns out to be magical for overall damage mitigation since your AI uses it all the time, and it's allowed me to evac more than one summon that was in real danger. Between that and Guilt (sadly not the one that applies on Melee attacks) they've been more or less unstoppable except for spell spam at range. I've yet to get the ability where they regen life based on the damage of their slash/impact/pierce attacks, but I imagine that would probably take them in to healing overkill territory.
So at around Floor 6 I found the save file and can save scum. So I figure that's the end of my legitimate progress in Demon. That said, I've pushed way further now. Got to see some different, rad looking tilesets and that makes me happy, it's exactly what I was hoping they'd look like.
If I have any feels after about 20 hours with this....
-I wish credits were a little easier to come by than just lying around each floor. Recycle on your Relic only really helps when you're forced to delete a really old, valuable summon. But it doesn't do much in the short term for making money. In my mind, fights with Demons should sometimes result in a small credit cache from time to time.
-This game needs a creepy little wizard shop when you can buy items or sell your existing ones for a very modest amount of credits.
-It needs the standard roguelike unidentified items thing slipped in there somewhere. For example the "Orange Essence","Purple Essence" stuff would be an ok candidate for making them
Essence.So you can slip a couple bad ones in there, or at least some weird ones.
-Demon recruitment too often comes down to credits, which is the only real resource you can't afford to give away. I feel like demons need more dialog options like SMT:N, where they want to know your opinion about something. Something like "iS It BEtTer tO bE L0vEd Or fEAreD?" Basically all my negotiation recruitments happen because they ask for life or items. Sacrifices and credits tend to get NOs from me every time.
-I find LOS super frustrating in this game. Short of Low Profile, having demons doing their job generally means your summoner is relegated to a support role. With how much shit transpires in one round of combat I often feel like I shouldn't move at all. As such a lot my offensive abilities end up doing very little. I realize that's probably how Orb of Power is supposed to play but still. I feel like hitting enemies past your allies should have a % to succeed. Maybe add a new trait for guys like the Ogre where they're too big and will fully block shots. (High Profile?) But I don't feel like every demon should. Low Profile should remove the chance for being hit entirely, but I don't feel like everyone without low profile should always get hit.
-Do Demons ever actually learn new abilities through level up? The text of their affinity implies they do but after most of them have gained 4 to 5 levels no new abilities have been earned. I feel like that text could be clearer on what affinities actually do, especially when you change a monster's affinity through fusion. If all fusion does is change their AIs preference for stat spending and award them a couple random abilities....it should just say that instead of what it says now.
All in all this probably the most addicting fan-made Roguelike I've played in the last few years. I like it enough I wish it had the full treatment of music and sfx. If FerretDev ever needs or wants some free fan help with writing or spriting, let me know!