Hey guys. Recently found an interesting roguelike called
DemonIn Demon, you play as a Summoner who has donned a relic in hopes of acquiring great power, only to find that the relic has compelled you to enter a mysterious tower from which no Summoners seem to return. Starting with only a few meager powers and a weak demon ally that the relic provided when you donned it, you must climb the tower, recruiting more and stronger demons and through your battles alongside them acquire stronger powers for your own use as well.
Though the relics are powerful, they have limits: They do not allow direct control of demons, and the powers they grant are only enough to make the Summoner as strong as... not stronger than... the demons within the tower. Without powerful, well-chosen allies and clever use of the abilities learned from them, there will be no chance of survival.
Like a lot of roguelikes your goal is to progress deeper into a dungeon but its main feature is that you actually tame the demons you encounter and use them to your benefit.
You field a max of 3 demons at a time forcing you to think carefully as to what your lineup will be.
Demons have a unique skillset, weakness, strengths etc that you can view so that you know how to fight them and use them. Some demons are used as support for healing, buffs etc.. and some demons for fighting. You can even copy their skillset into your main character if you find that the demon's skill is useful in offense builds or support builds.
In addition to making demons fight for you can also customize them copying skills from one of your demons to another one or you can also fuse them granting more powerful skills regardless if the previous demons had them before and also making the demons stronger.
From the dev blog, the game has been in active development for 3 years now by one person. This game is seriously worth the try even for just trying out the monster customization mechanic going for it and its
FREE.