Gun. Do I have it on me?
If yes, shoot him.
Killer Joule de Protonne, one of the marksmen brought along by Farnsworth, fires on the Secondborn.
Get to a distance and start shooting.
endless facepalms for the GM attempting to quickhammer and then breaking all the rules doing it
Draw firearm, take careful aim.
It has come to my attention that this is actually a terrible idea because you’re all just going to say “shoot him!” This is not really good for a RTD. I’ll roll all your actions, for this turn, then end the RTD and use the aggregate result to write a story post.
Glass:
6 3 → Partial successKJP:
1 → Epic failIridium:
6 → Gone horribly rightMadman:
3 → Partial success
Fansworth’s team, Celling, and Fansworth himself raise their guns and fire. The room is instantly filled with smoke and metallic clangs. The Secondborn deflects most of the bullets, which splang off an invisible wall of force in midair, trailing sparks. A chance hit, however, grazes the hand holding the Key. Yelping, his concentration wavers for a second, and the spinning red Key shards plummet to the floor.
Anna and Jacob leap at the Secondborn, wielding knives and guns. The unknown woman grabs J. V. Boonering and begins running for the door at the back of the the room. Anna takes a swing at the Secondborn’s head with a long silver dagger. “Get out of David’s head, monster!” she hisses.
The Secondborn raises his hand in her direction, makes a motion like a claw grasping at air, and bores psychic energy into and through her head. She topples to the ground, screaming and clutching her skull. A moment later the Secondborn kneels over, cringing, as if he’d been struck himself, but he retains enough presence of mind to weakly wave a hand at Jacob, pushing him against the far wall.
What’s your strategy going forward?A: Escape. Grab the Key shards as fast as possible and get out of here.
B: Fight the Secondborn here. We can’t outrun him, we have to end this once and for all.
C: Split up. One group holds him off, the other escapes.
D: Something else…