A!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Get that ****ing crystal!
Alright.
The rebels holding the crystal have disappeared into the jungle. However, by now, reinforcements have arrived, and based on the injuries we're sure they have hastily hidden themselves in one of these areas:
The Search: RulesWe'll scan one zone per day (post) for human activity. Each day (post) the rebels will undertake one action critical to their mission. I won't disclose how many actions there are in total, but when they run out bad things will happen.
Each zone has been assigned a
sensitivity and specificity. Sensitivity is the chance (out of 6) that we successfully find activity there. Specificity is the chance (also out of 6) that we mistakenly identify something else as rebel activity.
You will select a zone every day. You may select the same zone several days in a row. When you select a zone, the following happens:
- If the zone contains rebel activity, then a dice is rolled. If it is below the sensitivity, then you are told that there is activity. If it is not, then you are told, wrongly, that there is no rebel activity. If there is no rebel activity, then a dice is rolled and compared to the specificity to decide if you receive this information correctly or not.
- If a neighboring zone (up, down, left, right, four directions) contains rebel activity, the same is done. Information about neighboring zones does not include which one it is.
At any time, you may perform a detailed search on a zone. If you are correct, then the search will proceed to the next stage without any chance for rebels to act. If you are wrong, I will state so, the rebels gain an action, and move randomly to any zone.
Therefore, low sensitivity high specificity zones like Mountain are safe - you likely won't catch them, but when you catch them you can be pretty sure. High sensitivity low specificity zones like Grasslands are loose cannons - you likely will catch the rebels, but might detect something else if they aren't there.
Our first zone will be!A: Mountains
B: Swamp
C: Beach
D: Grasslands