Hint of the day: About spell targeting.
Unless specified otherwise, magic effect is delivered as an ethreal projectile fired from caster's palm. This makes aiming important and dodging possible as well as hitting wrong target. The magic projectile doesn't stop until hits valid target or a wall of the room. So make sure to keep your hands intact.
"Named target" requires caster to speak name of the target out loud, and effect takes hold immediately after. "Name" here is one that the target has given to identify itself as. "That idiot" doesn't work unless target has referred itself as such in official capacity.
It isn't a bad idea to have multiple ways to deliver same effect.
Alex was dreaming. That was the only reasonable explanation. The way that he had arrived here by his kitchen door or the manner in which he suddenly had magic powers and knew how they worked all were very typical for dreams. "So I guess I'm dreaming then" he mumbled to himself. Yet something was wrong. It niggled at the back of his mind. He could feel the air enter and exit his lungs... it felt very real. "I am dreaming amn't I?" What if it was real? What of the magic was real? If it was why that spell? It was basically useless. If it was even a slightly different spell then it could actually possibly be useful. Almost as if in response his magic shifted slightly.
Spell evolution: Target thinks he can beat his addiction to air-> Target can beat his addiction to air
Target thinks he can beat his addiction to air ; 2pr ;spent
Take one of the torches.
Is "Caster's clothing has a dead skunk in it" a valid modification?
EDIT:
Caster's clothing smells like a skunk died in it - thrice per room - spent
EDIT2: Or maybe just "Caster's clothing smells like a skunk". Yeah, let's go with that.
Shannon couldnt believe his eyes, he was on his way to check on his bike while it was being repaired. However as he entered the store he found himself stranded and alone in a random cavern. At first Shannon thought he was dreaming, that was until he took a step and felt the ground under his foot. He looked around and took one of the torches before thinking about his spells. He modified the spell before walking towards the door on the left hallway.
Spell evolution: Touched target doesn't appear visible to the opposite sex
Touched target doesn't appear attractive to opposite sex; 1pr ;spent
"Gosh. This must be a flashback from that time mother put LSD in the cocoa. They said no lasting neurological effects, but one cannot be sure of anything."
Go through the door I'm facing.
If possible, evolve the spell to: Moss and fungus grows on named target's brain.
Moss and fungus grows on named target's back, 2pr
"So...is this how the fourth dimension works?...hmm...nope, back in 3D. Oh well, might as well make use of this magic. The right spell could bring my backpack back! So...I guess...simple. Target cannot sleep unless naked.. Next'll be Target sleeps...does editing automatically adjust tiny tense changes like that? If not, I could lead into target MUST, or WILL, sleep unless naked. Then I can branch out from sleep into attack, stop, talk, DIE, for emergencies, pass out, for convenience,.. hey, I'm not alone! If anyone here is a long-term resident of this place, I'm Rosie, friends call me Compass Rosie, and please don't show me around.
Alteration is in bold. AO, if I had the spell "Target must run unless naked", would an acceptable alteration be "target must run INTO ROOM unless naked"? If not, I could just go "Target must mop..."->"Target must mop room..."->"Target must mop into room" to get that structure. Anyway, Talk with others, and see if I can notice anything different about the doors or what's beyond them. I know I can't see past them while they're closed, but I may be able to hear or smell something.
Caster cannot sleep unless naked. 10/room, spent/10
Also, a few suggestions for two who may have trouble expanding from their starting spells. If you want help, just ask IC. Warning; help phrased like Rosie is saying it.
"So...do you understand English? Ok, that's good. Now, you might want to remove the 'in it'...how about 'Died in it' to 'ate in it', then 'ate it', 'ate', then poof, gone! Has can become Is or Like, Smells can become Acts or Thinks, and so on from there".
"Well, that's easy to deal with, but...shouldn't it be 'Moss and fungus grow', no S? Anyway, you can make 'grows' into 'livens' so you can remove the 'on', then remove the ' 's back' part, and do whatever you want with the nouns and verb. Cats and dogs attack named target? Man wielding hammer destroys target? Allies and enemies become boxers?Maybe an alteration tan even twist the first and second halves! Key unlocks door and chest! Castor recovers health and memories!"
"NONONONONO WHERE THE FUCK I AM, WHERE ARE YOU? W-W-WHY THIS SHIT WON'T OPEN? MY BROTHERS MY BROTHE-the-the-THERS"
*Punch wall control himself to not cry have a mental breakdown and begin talking as if no one is really there*
"Okay, this must be a drug, that junkie in the corner of my hole said that to stop hallucinating we must play along with the trip and find a way out, HEY, YOU... compass Rosie right? So lost as i am? How we can leave this place? Wait, W-w-where are you guys going?"
*Point to Shannon and Jeremiah* (NJW2000 and Darkgamer)
"Go back here, If you know where are you going explain me"
*He talks fast, obviously confused and although he act like he is the boss he is clearly scared as fuck*
change to "Looked target thinks he has twenty minutes to live"
[ yes, with this modification i can threaten somebody without showing that it is me the responsible]
Background
Name: "Little finger"
Background: Orphaned with three little brothers still babys to take care, nobody cared for him, so he had to rob. That was in his 9 years old. Now he have 14 he is smaller than what is expected to his age (What granted him nick names like little thing, imp, shrinked and whatever could mean somebody small) He learned a lot and fast but no one still wants to give him a job or adopt his brothers, he turned a bit violent but is still lovely and kind to other kids or people that he sees as "fragile", almost got a tittle of robin hood in his neighborhood.
Now he just entered an abandoned house to escape from the police, the door is shut down and he seeks to find his little brothers, maybe he is being overprotective, but he think they wouldn't survive long without him.
Appearance: Small, dark hair and dirty looks full of energy as any teenager
Magic:
"Pointed target thinks he has only twenty minutes to live" spent/1, 0/2 rooms to recharge
All freshly minted wizards start evolving their magic pretty much right away. Though for some it requires calming down and collecting theirselves first.
The ancient roman picks up a torch from its holder in wall while listening other people talking. They aren't speaking latin, though some words sound like familiar latin. It's also not a language barbarians speak in his home province, but sounds slightly familiar. Perhaps they are people from other nearby provinces. A translation magic would be very handy in future. While they are all wearing weird clothes, one stands apart with apparent quality that challenges even those of senators. He's obviously a man of authority, or a very rich mechant who isn't afraid to flaunt it.
Young Shannon followed example of the Roman cosplayer and picked up a torch. Looking at the young kid freaking out he calmy chooses to go in opposite end of the room.
Jeremiah, perhaps hoping to return same way as he arrived, turns around to push the door behind him. When it fails to open he pulls it instead and goes through without hesitation. He finds himself in a dark room, similar to the one behind him, however this one is dark and definitely colder. Lack of light makes it hard to see, but he thinks there are shapes painted on walls.
On his left and right are five simple wooden caskets resting on elevated stone slabs. Each slab has grooves engraved on them, making it possible to push planks under caskets so one could lift them up. Closest casket has its lid open and he can see a human shape inside.
Between each casket, directly next to wall, stands a stone statues on pedastal. They are not particularly well detailed, but they give him impression of soldier standing in honor guard. Each statue has a very real looking sword in their hands, held blade up in front of their featureless faces. The swords appear to be loosely held.
Rosie carefully observes the door she came from. There are no light coming from the thin cracks between planks, that's certain. No sounds either, but the kid is freaking out a little too loud to be absolutely certain. And all she can smell is damp dirt beneath her feets. Very inconclusive. But when she peeks into the room Jeremiah went into she isn't very suprised. There might just be similar dark morgues behind every door. Except the doors in both ends of this hallway. They are probably different.
All "Little finger" gets from his wll punching is bloodied knuckles. These wall stones aren't smoothed, and one particular sharp corner causes bleeding cut. Nothing serious though, it will scab over soon.
The door in end of hall where Shannon went to suddenly opens outward, transforming in progress to much higher quality one. Behind the door is a large chamber, well lit and decorated. It features dark smoothed stone walls, completely different architechture, arched ceiling, black and red tapestries. More interestingly there's apparent blood splatters on walls, right behind wall of shield bearing spearmen and archers, all poised to attack you. There's short tense moment before one of better dressed archers says a calm word that none of you understands. The door is closed immediately afterwards, returning back to its boring simple self.
Silence fills the hall.
Hall #1
4 burning torches
Walls: rough stone blocks
Floor: stomped dirt
5 crude benches
6 simple wooden doors on wall
Door 4: Morgue #1
2 simple doors on ends
Morgue #1
No lights
Walls: rough stone blocks
Floor: stomped dirt
10 Wooden caskets
8 Poor stone statues with real swords
2 simple wooden doors
Door 1: Hall #1
Name: Shannon Webb
Appearance: Human, feminine but male. With some work can pass off as either. Blond hair, green eyes and fair skin
Inventory (3/9):
* Lit Torch (L)
Spells:
1 - "Touched target doesn't appear attractive to opposite sex", 1/1, 0
2 - "Touched target doesn't appear visible to the opposite sex", 1/2, -2
Name: Octavian Grey
Description: He's a bit taller than the average person, with well-toned muscles and tanned skin due to his training and habit of hunting. He speaks imperiously due to his heritage, but he gives respect to those people who can beat him in a fight. He appreciates art, especially engraved swords.
Inventory (3/9):
* Lit Torch (L)
Spells:
1 - "Caster's clothing smells like a skunk died in it", 3/1, 0
2 - "Caster's clothing smells like a skunk", 5/1, 0
Name: Alexander Baine, "Alex"
Apperance: Alex is a tall willowy man, with long dexterous fingers. His black hair is going grey and signs of middle age are present on his face.
Spells:
1 - "Target thinks he can beat his addiction to air", 2/1, 0
2 - "Target can beat his addiction to air", 1/5, -5
Name: "Compass" Rosie H. Peall
Appearance: Red moderately-long hair, fair skin, green eyes, green scarf, red T-shirt, jeans, red sneakers. Has a tattoo of compass rose on the back of her hand.
Spells:
1 - "Caster cannot sleep unless naked", 10/1, 0
2 - "Target cannot sleep unless naked", 7/1, 0
Name: Jeremiah Swift
Appearance: Jeremiah is a tall, gaunt man, initially clad in a quiet blue suit. His skin is a rich light brown, and his fingers are well manicured. His shoes are brown leather, well-polished and slightly too elegant for the trousers. His black wool socks bear a green diamond pattern.
Spells:
1 - "Moss and fungus grows on named target's back", 2/1, 2
2 - "Moss and fungus grows on named target's brain", 1/4, -3
Name: "Little finger"
Appearance: Small, dark hair and dirty looks full of energy as any teenager
Spells:
1 - "Pointed target thinks he has only twenty minutes to live", 1/2, -2
2 - "Looked target thinks he has twenty minutes to live", 1/2, -2