Blackoutchimp's mech, have fun its quite the read.
Name: Lady Elizabeth "Blink" Graves.
Title: Former queen of England, Minister of Imperialism.
Physical Description:
A stunning woman, around her young 30’s, red hair, ocean blue eyes and usually dressed in her mechanics clothes, unless she has got a mission to do...or a prom to go to.
She is usually seen with her pet Corgi, Charlie. Charlie wears a scarf that dons the British flag. He is also surprisingly smart for a dog of his size and height.
Political Affiliation:
As the former queen of England, Elizabeth was raised to be incredibly righteous and to always stay on the ‘good’ side.
If she finds out she has been betrayed or went on a mission for a dark cause she will find those who made her and either duel or assassinate them, whichever she thinks will be most deserving.
Civilians and innocents will always go before her payday and sometimes even before her mech, she hates unnecessary bloodshed.
She has an incredibly soothing voice and loves having company on missions.
She is also extremely social and a true child at heart, she greatly loves music and usually hums along to any song she recognises.
She uses a voice modulator in her mech, it makes her voice sound extremely terrifying and robotic. Most of her enemies think she is a man because of this.
She ‘knights’ those she trusts, with her laser blades, those that are being knighted shouldn’t make any sudden movements though...
(Kill the weak and you’ll survive, kill the strong and you’ll LIVE)
- Charlie the Corgi gives everyone around great morale boosts.
Personal Skills:
Repairing and Observation.
Thanks to her repairing skills she can repair her (oh so fragile) mech anywhere on the battlefield! Though this does take some time and Elizabeth hates seeing her mech get damaged...
Her observation skills are unmatched and in all honesty almost necessary in her fragile mech.
Her observation leads to excellent teamwork as she can locate enemies and ‘mark’ them for her allies. She is also known for saving allies life by cutting straight through artillery fire.
-Marking increases enemy visibility and slightly increased damage, marked enemies are visible to allies.
-Repairing can be done anywhere but takes time, can also repair other mechs if she has intel on them.
Mech Description:
H.M.M. Deathwish is a small, silver mech, made to be extremely light and incredibly fast.
Imagine a formula 1 car, which goes around 300km/h which is already ludicrously fast, now imagine a mech going 2000km/h, that’s H.M.M. Deathwish
And he always lives up to his name, speeding and dashing around the battlefield, carefully going around or going straight through buildings with help of his 2 giant laser blades.
This mech’s armor is also incredibly sharp and jagged, allowing to cut through wind and infantry alike.
This mechs head is equipped with high quality lenses, allowing for extremely fast lock on.
The lenses are fast but cannot lock on very far, they’re made for high speed close combat. It’s surprisingly sturdy compared to other body parts. It slightly resembles a spiders head.
An adorably small radar dish sits between the 2 shoulders, though looking like a prop its actually a highly advanced radar with a ludicrous refresh rate, its decent against jammers.
- Extremely quick lock on, H.M.M. Deathwish will keep anything in its sight.
- Long range, can mark from long range but can’t lock on them.
- Radar Jammer resistance, allowing it to sometimes negate radar jammers, or allow it to track its location so that H.M.M. Deathwish can destroy it.
Its body is in a T-shape, allowing fast aerial and land based combat, though not much protection is gained from it. It also dons some stabilizing accessories.
Thrusters are placed on its back and its front, on its left and right side. A small cannon is concealed in its back, pointing upwards.
- Hard to lock on to, difficult to land hits. Barely any HP.
The arms react in an extremely quick way, most people will not even notice if the mech has struck them. Every joint on the arm Is extremely flexible.
Boosters have been placed on the top and side of the shoulders, also at the end of the elbow for use with the laser blades.
-Small, fast and barely any armor. Perfect.
This mech has 2 interchangeable sets of legs, 1 made of two legs made for aerial and urban environments and 1 is made of 4 legs, allowing better stability and speed in uneven terrain.
Both of these legs are mainly used for balance and won’t touch the ground during high speed.
- Extremely high stability due to legs largely being used for balancing purposes only.
Attunement Points:
Independence: 7
- Being made out of material so light that the mech can reach 1500km/h without any problem confirms that this craft is solely made for its speed.
- Its speed can be that tremendous that it appears to ‘lag’ over the battlefield, making it even more difficult for other mechs or automated weaponry to target it.
(NoW yoU SeE me, Now You DoN’T)
- Because this material is so light, it can barely take hits. Mech sized assault rifles bullets will do more than ‘just a dent’.
- It has thrusters and jets all over its body so that it can quickly ‘boost’ out of missile salvos, large cannon fire, etc. This will make its speed go to 3000km/h but only for a second. It can also fly with its thrusters, though flying upwards isn’t very fast.
(This craft can dodge virtually everything, if its timed correctly that is...)
- It’s silver color actually comes from his armor, which disrupts radars in close proximity, while enhancing its own. Weirdly enough this armor is not magnetic in any way.
(What is this plastic armor?)
- Boston Tea Party, before battle Elizabeth holds a tea party with her allies greatly boosting the pilots Observation and Aim.
- England’s Life Support, if an action should kill H.M.M. Deathwish time will be slown down for a second, in which H.M.M. Deathwish Grabs a British flag from his back slamming it through
whatever was going to hit H.M.M. Deathwish. The flag makes the surrounding area British property and due to England’s strict gun laws any guns, missiles, rockets, etc. will fail to work.
Any allies can buy permits from Elizabeth allowing their guns to function, though the larger the weaponry the heftier the price. (Money can be used for upgrading Abilities and Parts)
2 flags can be placed per mission. Though the slowdown can also be used to simply dodge the action it is also risker. This has a small cooldown. (Flag smackdown is ~90% and dodging is ~65%)
- Praise the sun! Elizabeth climbs out her mech, striking a Y-pose. A small cannon attached to the back of the craft will fire a yellow bolt similar to a flare upwards towards the sun,
the sun will light up to an extreme amount extremely reducing the amount enemies can see and irradiating H.M.M. Deathwish, giving it a minor shield.
(this will knock of a few bullets before needing recharge.)
The sun will intensify for ~1 hour severely decreasing enemy visibility, giving allies a shield which 'scales' with their armour and slightly increases ally damage.
Allies should be wearing special glasses given by Elizabeth, Elizabeth already modified her mechanic’s glasses. (This can only be done during day time 06:00 - 18:00)
- The eye of Darkness. Elizabeth climbs out of her mech, striking a C-pose. A small cannon attached to the back of the craft will fire a white bolt similair to a flare upwards towards the moon, the moon
will then slightly light up infusing H.M.M. Deathwish with near invisibility, this can only be used once, the invisibility lasts indefinitly or until H.M.M. Deathwish decides to attack.
Shadows formed like H.M.M. Deathwish will begin following him, mimicking his attacks and abilities, they however disappear after a very little damage.
(This can only be done during night time 18:00 - 06:00)
Competitiveness: 0 (I kinda like competition in all honesty)
Fervor: 1
- It has 2 enormous laser-blades equipped, called Treason’s End, they are small and tiny when not being used, but extend to up half the mechs length when used in combat.
- These laser blades can easily cut through large buildings like flats and apartments as if they’re made of paper maché.
- The blades are highly adaptable, if they ‘meet’ material they can’t cut through they’ll increase particle density and intensify the heat. This has a maximum.
The maximum has a slight cooldown for every slice.
- If these weapons are used together in a thrusting way, they can go through virtually everything.
- Combined with her thrusters her blades can also reach ludicrous armor and shield penetration, if timed correctly that is.
- H.M.M. Deathwish can also make sickle-formed shockwaves by making a quick upwards motions with its blades, these track metal slightly but move nearly at the speed of light.
It has cooldown for separate Blades.
(America? Yeah I suppose I love it, why?)
Endeavor: 0 (It's...beautiful)
Self Righteousness: 0(Armour, as if.)